The maus

Can shot sv mk1 go through the cheeks?

You’re allowed to struggle in an up-tier even in a steel behemoth. Maus isn’t a main TT vehicle anymore exactly because it’s tough to balance

Why is it?

Just another kind of weapon that You face, it is slow and can be avoided.

Of course not, even Your 75mm can still kill him.

Like tanks on higher B.R. should?

Again vehicle that is on higher B.R. because it is better than Maus? Who would have guessed that it will have an advantage over You!

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And it is, just git gut.

So please tell me what vehicle You can’t destroy at 8.7 with a Maus.

Indeed, as i said earlier the real problem isn’t the Maus, it’s the BR system. We shouldn’t struggle to place a tank in a BR system, if you cannot place it correctly then it’s your BR system which is faulty, not the tank, i certainly don’t want the Maus to be placed at 7.3 as even this would mean chaos for 6.3 vehicles, it would be the exact same situation but reversed.

I think gaijoob knows but they’re too worried about the mm system if they increase the BRS to say 15 or 16

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This is an inherent problem with most higher tier heavies, Maus isn’t the exception here. Their only advantage (armor) melts away pretty fast and you’re left with an overweight vehicle that has pretty meh armor and mobility and just decent enough shell in most cases.
Playing them even at their BR might be challenging, which is an obvious sign we could use some decompression.

Most of those heavies with long reloads are pretty niche vehicles and if you don’t play them in a certain way, you’ll get curb stomped pretty hard.

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M60A1 Rise is tough, i already gave it to you.

Beautiful argument as always, then you really want to try and be taken seriously? lmao.

Hey buddy try the front plate! And guess what, the M60A1 has better mobility anyway so in that split second where you can shot the only weakspot on the tank it will just outrun your turret rotation, or maybe if you were looking slightly on the side it will just put an APFSDS in your tank, it’s not that easy.

Just here ignoring what i said in my post… read again what i said please you will have your answer. hint: I was talking about his mobility.

Also if you think an ATGM being fired at a maus is “just another kind of weapon that you face”, i really don’t know if i should take into consideration what you say.

Yeah…except no, as i said before you shouldn’t be at every disadvantage, at higher and lower BRs up-tiered tanks still have an advantage on their enemies.

I agree with you, but those other heavy tanks should still remain kind of competitive, we should remind oursleves that they are TT vehicles and many newer players will have to grind with them, hence the urgency to fix the BR system.

The maus in my opinion is the tank that shows this the most, since it’s the one tank that relies exclusively on its armor to be competitive.

You still can frontally destroy it.

Why would I?

This is a weakspot, preatty big one to be honest.

If You let Yourself be outrun by a tank with better mobility, that is just a skill issue. No matter if it is just a Bradley or any other tank, they will destroy You.

Sorry but always when tank is fighting a tank with higher B.R. he is at disadvantage.

Maus still can survive a lot, not to mention that he has a shell with HE filler that can pen more than 300mm of armor. Not to add another 75mm that can destroy enemy barrels, tracks and sometimes even kill them.

You cannot aim for such a small weakspot on a tank that has a really good mobility, it’s really tough, if my armor mattered there (frontal armor) then of course, i have the armor advantage and he has the mobility advantage to get on my side and shoot me. Except it doesn’t go this way because he will just once again outrun my turret rotation and one-shot me from the front, peak gameplay.

You seem to know a lot about that tbf.

There you said it! it is at a disadvantage, not every disadvantage.

We could use decompression at around 8.0 to make some room between fully stabilized tanks with darts and those WW2 designs.
As bad as higher tier heavies might be, they could teach new players that not all vehicles can perform in all playstyles.

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Sorry but it is not small. It is just a weakspot that You can pen without any issue on a tank that is on +1 B.R.

You are on uptier, it is normal that You can’t be immortal.

You can check my E-100 stats in RB or Maus to be honest and see that I’m talking about things I understand.

And Maus still has advantages. I have listed them above.

I think gaijin has done that at some point, problem is they also moved the WW2 vehicles a bit higher, so we just ended up with the same problem, just higher up. It seems they only wanted to decompress early and middle WW2 era tanks.

Fair point.
But for the people that play them just to enjoy their potentially favorite tank it is kind of a pain.
Also most of those vehicles don’t really have a playstyle when facing extremely advanced post war designs, so while at first it would be really beneficial to teach them that not all vehicles can perform in a certain playstyle, it might aswell discourage them from playing since those particular tanks don’t really have any playstyles to begin with, they’re mostly just food for post war tanks.

But taking this into consideration we shouldn’t shield every WW2 designs from cold war tanks, it may indeed be beneficial.

Whether you think it is or not doesn’t really matter, the fact is it is a pretty small weakspot that is on a very mobile tank, which is obviously extremely hard to hit when your turret is the size of a small house lol.

I just have to see your posts to see that you don’t really, but thanks for the proposition. Also, i do play the maus and I am able to have occasional decent games with it, just because you are able to do good with it doesn’t mean every war thunder player will.

Sure thing, it has the advantage of being really cool looking! that’s certainly gonna help on the battlefield right? I have already listed the disadvantages of the Maus in an up tier, which is literally everything.

Further arguing is useless now, It was already pointed out during the discussion that the problem isn’t the vehicle or the playerbase, It’s the BR system.

The issue is, that is not a fact.

The fact is that is not a small weakspot and can be eaisly shooted at. Especially that the place I have pointed out is not just a small pixel, but the whole turret ring is a waekspot.

That is why You have to just get better in it rather than crying on forum about it.

Maus can deal with +/- 1 B.R. without any issue.

If You can’t read, that is not my problem.

Speaking of full downtier, you will get bombed every other game lol my record was 6 consecutive deaths by CAS.

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This being dealt with, does anybody have ideas on the proper way we could fix the BR system without breaking every BR ranges in game?

That is other issue with current gameplay.

But we are just talking about facing other tanks.

Very realistic tho

They surely need to do it again.
Decompression at 8.0 would help all tanks there, not just heavies, because STAB vs no STAB is a big deal and when you add darts + LRF to the mix it becomes too much.

In uptiers I always considered them to be light tanks that are slow and due to awful reload they should sit somewhere further away and overlook a popular pathway, trying to nuke people with their pretty good APHEs.
Of course this is more of a sniping role but it should work fairly decently.