The Hyperbar engine supposedly gives the Leclerc access to the fullpower of the engine at lower RPM. However, such a feature is not modelled in War Thunder and you can bet your ass that Gaijin won’t develop simply for us. However, there might be another solution.
See, in-game all engines reach their full power at a fixed RPM.
In-game, for the Leclerc, you get the full 1500 HPs at 2500 RPM.
Some sources lead us to believe we could actually get the full 1500 HPs around 1600 RPM.
So maybe we could simply request to get the full power at 1600 RPM instead of 2500 RPM.
The thing is, we need an engine expert to shine some light on how the Leclerc engine works so we can make a bug report about it first.
Secondly, I’m not a developper so I’m even sure that’s possible from a coding point of view.
Lastly, chances are we won’t get this additional mobility for “balancing reasons” anwyay …
Even so, I’d put my hand up that even if we organised a meeting between the designer of the Hyperbar engine and the devs, the devs would be able to refuse because “we can’t trust him because he wouldn’t be objective”. 😕
Yep basically. Weird thing on the Leclerc is that it’s not consistent at all. Only one side is problematic, and the armor valu changes on the type of the Leclerc
I was about to reply to you with the last part of your comment. Acceleration wise I think it’s fairly correct.
Now, mobility wise, it feels clumsy and sluggish to me. It feels like it has bad traction, turns slower than the Abrams and the Leopard, and it bleeds a lot of speed in turns.
At the end of the day, I don’t have the feeling that I flank or reach advanced positions any faster than a Leopard or an Abrams.
Now, how can this be reported, I have no idea.
On a different note I don’t think the dimensions are correct either. As far as I understood it, the Leclerc should be somewhat shorter in height and lenght than a Leopard yet I think in-game they’re the same.
Edit: I forgot to add about the braking and acceleration reponse times. They also feel slower and by no means close to the idea that expert sources say when they describe the Leclerc’s engine as “capable of giving instant power to the transmission when stepping on the gas pedal”
Surely you know top tier MBTs very well having played less than 10 games on this account? The account you made on November 7th this year? Did you think setting your profile to private on the forums would hide that?
No reason to. A forum account only requires an email and completion of the tutorial. If this forum wasn’t such a dumpster fire of poor moderation I would use a different account.
Unnecessary interventions my boy… Are you from the FBI? Especially as it’s no secret that French vehicles (or the tree itself) are quite unbalanced (not all, but a good proportion).
Anyway…
Nerf the reloading for reasons of “balancing” and useful when the said vehicle to other specifications equal or superior to those of its competitors the problem and that the Leclerc (and not LeClerc) is certainly not totally bad but all the same much less competitive. So when Gaijin (and his supporters) say that reloading is nerfed for “balancing” reasons, it’s simply bad faith and a great lack of repartee.
With 5s of reloading it won’t be “OP” compared to those competitors, it’ll just be in better shape than it is now.
My friend, I am in favour of buffing the Leclerc… You can see on the community site that I often bug report fixes for French vehicles…
But entertaining the idea of reload as a “balance” metric is exactly the pitfall that Gaijin has placed as a massive time waster. It’s a double standard, especially when the “balance” is done via a poor understanding of average player performance.
Thank you Wareta, very nice and useful bug reports. If I see the turret rotation increased to 40º I think I’m going to cry of hapiness. It took me painfully long enough to reach 30º in the sXXI just to be able to have a decent speed. The 40 degrees would be fantastic.