The Leclerc is in dire need of a buff

Russia mains are just as bad.

They’re on negative winrates at EVERY. SINGLE. BR. in the entire game.

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Oh yeah it’s the same for mains from all major nations, hell even some of the minor nation mains.

Just think it’s funny that Germany with the 2A7V and SLM (which are both among the best vehicles in their type/class) get outperformed by Israel who has the Merkava Mk.4 which can be inconsistent and the Spyder which is the saddest vehicle I’ve ever played.

Israel has very few players, compared to Germany (probably also compared to other minor nations as well) since it is not a desirable nation to grind (doesn’t offer much aside Merkava Mk.4s), therefore it will be mostly played by CCs (they don’t have to grind), or try-hards (such as me).

Thanks to that, the stats will look better because the player pool is not as wide, since it’s made up mostly by the people I mentioned earlier.

Make no mistake : Leopard 2A7 is completely broken compared the rest of the tanks in game, but it being played by people who can only +W and swing corners without looking, or sit back afk doing nothing, creates those winrates, compared to who plays Merkava or Leclerc, or whatever other “exotic” pick, but while being more knowledgeable.

That said : Leclerc is an above average tank, if this tank “needs” a buff, then Ariete should be prioritised, or even the chinese tanks, those tanks are quite literally garbage compared.

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In that case proper threads should be used for those vehicles.

Im tired of seeing people talking about other vehicles and their needs on different threads.

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leclerc will continue to overperform until it’s interior that consists of 90% air gets rightfully fixed

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Like other tanks.

It’s the number of them. I am pretty sure they have the biggest player base.

To be fair, this is talking about turret protection; nowhere there’s any indication that the hull’s whole center of mass should provide a mere 250mm KE.

But I think Leclerc’s most urgent fix would be its acceleration, after the UFP. I don’t think there’s anything left to do about the firepower or the turret armor.

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Win rates and player statistics in general should be completely meaningless when it comes to vehicle fixes. All vehicles in the game should be fairly accurately depicted and not artificially buffed or nerfed depending on how well their players perform on them or not.

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The leclercs turret armor LOS is equal to or higher than that of the hull tho, which means if the turrets bad, the hull is worse…

Turret
LOS: 640
KE: 600

Glacis
LOS: 570
KE: 560

UFP
LOS: 512 (not counting air/spacing; with those, it’s more like 650+mm LOS)
KE: 250

There’s something seriously wrong with Leclerc’s UFP KE effectiveness.

A simple diagram I’ve made based on the X-Rays;

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Might be due to the penetration advantage long rod penetrators have vs angled armor while the UFP’s LOS thickness is almost exclusively from its high angle. Check effectiveness vs older AFPSDS.

What X-Rays?

Leclerc against 3BM22 (T-64A)

Spoiler


HSTVL’s APFSDS

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IS-7’s AP as a bonus, cause why not

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This :

Yeah, protection vs 3BM22 being higher checks out with what I postulated.

Also get to see that weirdo thing of russian AP shells having long rod APFSDS levels of angle pen 🙄

Love to see my little math thing spreading, now in graphic form.
Thank you, Spanish.

Hate to be that guy, but heh

Different types of APFSDS. 3BM22 uses a maraging steel body and a tungsten carbide slug, DM13 uses a longer tungsten allow penetrator more akin to a longrod penetrator. Likely the reason they have varied angled effectiveness. 3BM15 would probs do even worse than 3BM22 in this scenario.

Spoiler

DM13 (1)
3BM-22 (1)

In principle, the main difference between the 3BM15 and the 3BM22 is that the cap of the 15 is made of tungsten carbide, as is the core, while the 22 uses a much larger cap made of tungsten alloy. Therefore, the 3BM22 would have much better penetration at 60°.