no, this type of “fire control system” is not it game. In real life it will track your target and predict where to aim (similar to how spaa work in game)
i see and yeah that’s what i thought what u mean with the fire control system. just know the german word for it. i also feel like its good that this type of automated aim would take even the last bit of skill like leading a shot in longer distance maps (minimal engagement distances irl) out of the game so its good that its not implemented
Nah screw it. The Leclerc has nothing going for it just give it this system to at least make it interesting.
Systems like this would also (hopefully) encourage much longer range maps.
Systems like these would basically be Auto-Aim. This is neither really interesting nor is it encouraging for what limited gunplay Top-Tier is. I don’t think a mechanic like this has any place in WT realistic or sim (albeit a tracking system actually being present in arcade. You need a hotkey and then your tank turret rotates along with the marked enemy).
IRL, to target an enemy, the gunner holds a button, aim at the target, release the button. The gun will make all calculations and track the point of interest. If that’s not IRL aimbot I don’t know what is. I agree, for a game, this kind of auto aim is not the solution