Leclerc XLR gets added:
-baloons up to ~63 tons weight, probably no armor changes
-worse mobility due to increased weight, they won’t change the engine mechanics
-programmable round missing
-new 7.62 on the turret added, YIPPIE
Composition of the propellant has changed. Some say anti-era tips were introduced (unless they already existed on the F1). Not much is known, to the point that publicly the F1B and F1B+ denominations seem pretty interchangeable
Ok, I’m probably going to get some heat for this, but as someone with both the Leclerc Serie 1 and 2… I don’t think they need a buff. They perform just fine for me.
The problem is that I have zero reason to research and unlock the S21 or AZUR because from my understanding, they’re not really upgrades. The protection functionally is no better and they don’t have a more powerful gun/round. I just have no motivation to unlock them and spend all of that time (and potentially money) grinding them out when there’s no advantage.
So that’s my take, if any Leclerc needs a buff it’s the two Rank VIII ones.
Leclerc SXXI is defiantly better. The turret amour is improved and it has commander thermals.
S1 is the lightest, so it has the “best” mobility. I find the S2 and AZUR to be pointless.
Read my comments again and you see that I said need, not want. You can want to do whatever you want to do, I couldn’t care less, however if you need more than two, then you aren’t good. Why is this so hard to understand?
Also, IRL, the S2 armor kit differs quite a lot from S1. The turret armor is noticeably thicker, and the composite composition is also different. But that’s for a futur armor report that is taking a looong time to make, to stay open source and present the informations to the dev like you would explain it to a newborn or they would probably not understand it
Because it’s contradicting and doesn’t make sense.
You imply several times that dying more than twice is being a bad player.
You somehow insist on distinguishing between “spawning more than twice because you want” and “spawning more than twice because you need it”.
How exactly do you make a distinction? In both cases you’ve died and spawned in the same amount of times; more than twice, which, as you’ve implied multiple times, is being “a bad player”. How and why do you distinguish between “wanting” and “needing” to respawn more than twice? How is it any different?
“Oh, I died twice. I want to spawn again.”
“Oh, I died twice. I need (?) to spawn again.”
I said that dying enough that you need more than two MBTs in particular makes you a less than decent player. There are more vehicle types than just MBTs, and if you do well in one or two MBTs, then spawn in a support or CAS vehicle, you are at least decent. However, if you aren’t good enough to do well with a maximum of two MBTs, you aren’t good.
“If you spawn Leopard 2PSO after spawning Leopard 2A7V and Leopard 2A6 to be an active asset on your team, you are bad.
But If you spawn a near-useless PUMA instead for no particular reason, you are good.”
???
As I said earlier; would you say that I was a “bad player” on the match I showcased because I spawned 4x Abrams MBTs to kill 13 enemies and cap multiple zones instead of spawning a Bradley to tickle the enemy with a 25mm gun?
In which manner does spawning in a “support vehicle” instead of an MBT determine skill?
Or y’know, maybe, just maybe, MBTs are some of the most match defining vehicles that GRB has to offer, and not the support vehicles like IFVs.
I tend to spawn my Puma VJTF after my 2A7V nowdays, and more often than not, I am useless to my team because my firepower isn’t nearly enough to be of any support, nor is my armor. If I had been spawning my 2A6 after the 2A7V, on the other hand, it’d have much more impact on the match because I can actually fight everything else head-on instead of spending 90% of my on-map time trying to flank that pesky T-80BVM.
I’m not saying you’re a bad player if you decide to spawn light vehicles or vice-versa, but you’re actively gaslighting yourself if you truly believe that IFVs/support vehicles have nearly the same effect on the match as MBTs. There are obviously some exceptions to this rule, but most if not all of them have got 120 or at least 105mm cannons, meaning they can at least trade.