To add to that, the French have a doctrinal procedure called “offensive reconnaisance”, depending on whats available, this order can either go to a tank platoon, consisting of Leclercs and VBL Scouts or the lighter wheeled cannon platoons (AMX-10RC or Jaguar with VBLs).
Update: So I decided to check every MBT I have access to on asphalt.
All but Ariete, Challenger 2, Type 10, and Type 90 got to 50KPH in about 11 seconds +/- 1 margin of error on non-crewed test drives.
I tested my expert-crewed tanks that got to 50kph in about 11 seconds without being crewed and they got to 50kph in ~9.4 seconds.
So I suspect that everything tested gets to 50kph in about 9 seconds on expert crew.
The ~11 [9 expert] second tanks: Leclerc SXXI, T-80U, T-90M, M1A2 SEP2, M1A2, M1IP, Leopard 2A5 & PSO.
This is purely raw data and I personally have no conclusion based on this information.
This clearly show that there is clear simplification on the physics engine of the game, which still correlates with the talk about the Leclerc. However, I’ll add that from experience, the acceleration curve of the Leclerc S21 and AZUR compared to -as an exemple- the strv122A makes it slower at the beginning until about 40kph where it will start out accelerating it
Now… you see, this makes sense. Every game has to translate the physics into some code that may be very, very simplified for its use. Because it enables you to have 100 vehicles present in the same battle, all using a simple code that makes the game performance insanely good (something WT benefits from massively). At the same time, it is funny, that a game like WT actually models atmospheric resistance with temperature for shells, but doesn’t have torque or turbo dynamics modeled. I guess for the original idea of GF with nothing but non-turbo engines, it obviously didn’t matter.
But now that we reached present time, the addition may in fact be quite useful to include (a quick sidestep on this matter: Some planes actually feature superchargers, so there could be a man or woman with expertise on this in the team). Torque seems even more of a thing to take interest in. The difficulty with all of this is naturally, that they need solid data on every torque curve of every tank which… with over 600 vehicles in GF alone… means that is a huuuge task.
Just replying to get this post accessible from now. Still not a single new report as been implemented. The average time since they were acknowledge is about 3 months. There’s at least15 bug reports acknowledged as of now
Some memes about this predicament. See how long until they get flagged…
If any of you have seen the movie "Pulp Fiction" by Quentin Tarantino
Most likely why Gaijin hates France
Gaijin when dealing with bug reports about the Leclerc's reload
They spend more time and effort trying to find some random source to reject a bug report istg
Devs dealing with bug reports for different nations
Leclerc definitely feels worse than before and barely competitive going up against 2A7V, T90M and Strv122B+
Also whose idea was it to put russia, germany and sweden on the same team so often at high/top tier GRB?
Right it makes no sense. If they insist on keeping the Leclerc protection gimped and undertuned, then they need to admit that it’s outmatched in their fantasy game and needs rebalancing, either with a much better dart, reload or lower BR.
Same with Arietes.