It disable firing
Thats true
true x2
I report BTR and warrior
Fuel Tanks…
Same survivability benefit for the Type 90s, Type 10s, ZTZs, and the T-Series tanks.
It’s not the same.
An internal fuel tank is good when there’s no ammunition or critical modules behind it.
Then, penetrating it guarantees protection for the crew from shrapnel.
But when there are critical modules (like on the T-series or now on the Leclerc), that’s a disadvantage. Because even without fragments, the projectile has a high chance of damaging the ammunition in the case of the T-series and the power electronics in the case of the Leclerc
I would agree with you if it wasn’t the case that a good number of shots go through gaps in the ammo carousel and only takes out the autoloader and engine.
Not to mention shots targeting both turret crews resulting in only one crew member killed.
It does not disable firing, the xray-text is inaccurate.
Reference from 2d ago (I can send more if you want, this wasnt the only time)
This is an X-ray hit detection bug (you are not damage FCS), not a bug of the fire control system.
I just verified that destroying the fire control system disrupts firing.
This seems very odd given that he was obviously not able to aim his weapons and the FCS module was displayed as destroyed for several shots afterwards, which it usually wouldnt if the bug occurs.
I’ve seen this bug before, as I mentioned. Note that under X-Ray, you weren’t told the FCS was destroyed.

?
The shot that I destroyed the fcs with isnt included in the clip above, but here;
Sorry, I didn’t see it. In any case, the bug isn’t what you’re talking about. I just showed it to you. You and a friend can test it under controlled conditions.
Well as I said earlier this isnt the first time this has happened against a BMPT (far from it in fact).
So either there is another bug that causes it to sometimes fail disabling the firing mechanism or it just outright doesnt work.
Other example: (27/01/2026)
I’ve seen this with other vehicles as well. I suggest you test this with a friend under controlled conditions. Or at least watch a server replay from your opponent’s perspective to see what their module state actually was.
Ok I’ve been living under a rock these past few months.
Still, on one hand you have the leopard, M1, and now other western vehicles which have turret rotation and elevation modules which when hit basically cripple their ability to shoot. Then you have light tanks which when their FCS is destroyed also are completely crippled. Meanwhile you have Russian MBT with only the FCS module, which when shoot, doesn’t act like light tanks and can still aim and fire, albeit with diminished capabilities. This still seems very lobsided
I’ve already said that I think the approach to the FCS functions is incorrect.
Disabling aiming and firing should only be possible for vehicles with a remote combat module or for vehicles that lack manual aiming handles (for example, the Leclerc or later Leopards). For all other vehicles, slow manual aiming and firing should be retained. It doesn’t matter whether it’s a light tank or a heavy tank. I hope this gets fixed.
They have a different design and that’s all.
No, my point is, why does the Russian tanks still lack those power modules. The way only half of the modules are implemented to certain vehicles doesn’t make sense to me.
They have no power modules. The vertical and horizontal guidance drives are independently controlled.
They do not have a central power amplifier or hydraulic system.
The drives are not hand cranked. They have to have delivery of an electrical system or hydraulic pump somewhere.
Just like the M1 has a massive pump modeled for its turret drive
The drives are hand cranked by Stalins Ghost himself comrade. No further questions allowed otherwise hes gonna hand crank you to Siberia.
The Leclerc was sad before, it is even more sad now
The Leclerc is far from sad, it is still a pretty solid top tier MBT, though in its current and previous state it is more of a 12.0.