Idk, if we have some sources, why not? I’m reporting things which are wrong, and a don’t think that making 10 reports on everything will be better. Personally, i prefer to write about everything at once.
I don’t think this is a big deal ┐('~`;)┌
It is a big deal for the bug report manager, that is also why for example balance rating comments are ignored if they are asking for change for more than one vehicle at a time when the dedicated forum post is up.
I understand that this is a big deal for manager, but will it become smaller if i make 5 or 10 reports tjen 1… I don’t think that this will change something, but will make it more chaotic. And i think it is more comfortable to read in 1 report than 5, but idk anyway… And thats why a wrote only about armor and mobility. I can write about wrong penetration for OFL 120 F1 coz ingame we have 538mm at 2000 meters range while irl it is 600mm at 2000meters but such bug report already was done so…
So what are all the gathered issues with the leclerc? I’m curious on topics of other top tier MBTs inconsistencys, as I am only well versed with the type 10.
If we are talking about avery issues…
Wrong hull armor
Wrong turret armor
Missing spall liners
Wrong shell penetration(if speak about OFL 120 F1)
Wrong reverse speed (must be 50kph)
Wrong visual model for smoke grenades and salvos (can shoot from 2 up to 7 grenades like it is in game)
Wrong top speed (it can run up to 80kph as i remember)
The fuel tanks can expload ( the fuel is diesel and it mustn’t exploed)
No armor around breach( at all i mean)
These are only which i remember and confident, there are more diferrent issues like missing shells, wrong turning speed and others. I just dont remember exactly and i don’t remember if they have some realy good sources in internet
Oh, and there is a 10 gears in game while irl it has only 5 gears
To my knowledge different types of fuel are not modelled. They are all the same in WT.
Yeah, but in reality diesel can’t expload so it would be cool if it was realised in game, stilll the issue and not only for Leclerc but ok, we can make an exception and say that this is gameplay mechanic
Everyone would scream Russian bias to no tomorrow 😂
Oh god… I just remembered about Leclerc’s spall liners and im getting frustrsted every time im remembering this.
This is so Gaijing thing…
The report about spall liners have been made years ago and it was accepted but guess what, there is still no spall liners on Lecrerc. Bloody hell…
Here is the link
https://community.gaijin.net/issues/p/warthunder/i/R0WAU20QgIes

There just isn’t enough info about the Leclerc spall liners to satisfy Gaijin. You need Kh-38MT levels of info to make Gaijin happy. o_o
Give it another 2 years and it will be there. 80% of this bug report system is to give devs an excuse to buff or nerf something. If we want a vehicle good so people buy more premiums? fixed in one day. But if we really don’t care about one vehicle and want it to sit where it is now, let’s accept the bug report and leave it there as is.
the leclerc push to 110kmh irl, still fully stabilized but the crew of the 501 did specify they changed the limiter value, a non modified leclerc would be 72kmh out of the factory
I just named the issue with top speed. Personally i’m satisfied with 72kph, its pretty decent and really enough (one of the fastrst mbt in game) but its still the point for speculation and a see a lot people complaining about wrong top speed while different sites says different values. Some say that Leclerc has 72kph top speed while others ssy 80 kph and then others say 90kph. So, i don’t think we can do something with this one, but this is an issue anyway
If there isn’t enough info then why they accepted it???
They can label it with ‘not enough info’ or something like thst but they just accepted it and thats all. But there is enough soursec if we search proparly and can find information, i guess…
If you don’t do those 10 separated reports, TM aren’t going to bother with it. Reports are for one issue each.
For armor if you want to report 2 different issues it might pass, but reporting both armor and mobility in one report is most likely not
If this will happen than i just gonna make separated reports, not big deal i guess. We’ll see which answer we get
Too many issues in 1 bug report they wont accepted
Ok, fine. If this is to much work for them then make a report by yourselfs about everything and make a separate reports for everything. You can use my report and add your sources if you have, coz if i will make the same report it will be sort of spam… If you realy want to make Leclerc realistic than it isn’t a big problem for you, is it? But if you just want to criticize me about “to much for one report” because im trying to do something then you are just useless and won’t help with Leclerc issues
I agree with you, 72kph is enough. Ultimately, the most disturbing thing about the Leclerc mobility in the game is its mobility when turning on the spot, and its acceleration, which is truly extremely reactive in real life; the tank in the game is rather clumsy.
IMO in game, I don’t think it’s missing much, apart from:
- its true mobility: turning on the spot + acceleration 0-32kph <6 seconds
- a simple overhaul of its overall composite armor with its own values against kinetic and chemical shells + spall liner around the crew positions + and this is the most important: protection equivalent to approximately 130mm RHA in two spaced plates (exactly the layout of the ten years older AMX-32 (129mm)) below the actual shaped overhauled composite glacis module that would make up the lower frontal plate. This will finally allow it to withstand head-on fire from most autocannons, something that is sorely lacking for an MBT like the one they’ve modeled. It’s laughable, if not shameful…
- fuel tanks that don’t explode except when penetrated by shells containing explosives, which is quite rare for this type of tank.
With these three simple things in place, it would be perfectly decent for everyone.