
Booster game went alright.

Booster game went alright.
Joke’s on you it actually has 1° more gun depression than the t80s ;-)
But yeah its only saving grace is its armor, which is much harder to use in the playstyle in which russian ufp armor shines (bumrush to quickly take control of large and important parts of the map and force enemies to miss snapshots) because of worse mobility, especially acceleration, max forward speed and reverse, but also the turning speed is almost nonexistent once u had to full stop) and worse reload and is also very hard to use as a sniper, more static and defensive tank due to 0 reverse speed.
I still somehow like it and considering k/d i think its my best russian top/high tier tank, but thats probably because you have to play it much slower and careful than the t80s which then also means less likely for high risk/high reward outcomes and a lot of times much lower match influence. I still think it compliments the russian top tier lineup quite nicely to sort of lock down the map in case and after the guys on the initial pushes fail or get stuck and its advantages are mainly its stabilized gen 3 commander thermals, laserwarning system and good armor.
Are you counting the fact that the T80 turret itself is inclined 1° to the front giving that extra depression when looking towards the front ?
Good question. I’m actually not sure. Also why grant the t80 such a generous gift but not the t90?
Im just goning by the statcards and in game feeling, but it was more of a joke, i hope that came across since 1° difference really is negligible. Considering suspension shots probably give way more depression than 1 or two degrees and are way more reliable on the t80s with their reverse gear id say it doesnt matter at all
I made a bug report on the Leclerc’s armor and speed. It would be nice if someone backed it up.
Here’s the link.
https://community.gaijin.net/issues/p/warthunder/i/w4gh16whuIfb
I don’t think those work, either you do armor, either you do speed in one report, not multiple things.
Idk, if we have some sources, why not? I’m reporting things which are wrong, and a don’t think that making 10 reports on everything will be better. Personally, i prefer to write about everything at once.
I don’t think this is a big deal ┐('~`;)┌
It is a big deal for the bug report manager, that is also why for example balance rating comments are ignored if they are asking for change for more than one vehicle at a time when the dedicated forum post is up.
I understand that this is a big deal for manager, but will it become smaller if i make 5 or 10 reports tjen 1… I don’t think that this will change something, but will make it more chaotic. And i think it is more comfortable to read in 1 report than 5, but idk anyway… And thats why a wrote only about armor and mobility. I can write about wrong penetration for OFL 120 F1 coz ingame we have 538mm at 2000 meters range while irl it is 600mm at 2000meters but such bug report already was done so…
So what are all the gathered issues with the leclerc? I’m curious on topics of other top tier MBTs inconsistencys, as I am only well versed with the type 10.
If we are talking about avery issues…
Wrong hull armor
Wrong turret armor
Missing spall liners
Wrong shell penetration(if speak about OFL 120 F1)
Wrong reverse speed (must be 50kph)
Wrong visual model for smoke grenades and salvos (can shoot from 2 up to 7 grenades like it is in game)
Wrong top speed (it can run up to 80kph as i remember)
The fuel tanks can expload ( the fuel is diesel and it mustn’t exploed)
No armor around breach( at all i mean)
These are only which i remember and confident, there are more diferrent issues like missing shells, wrong turning speed and others. I just dont remember exactly and i don’t remember if they have some realy good sources in internet
Oh, and there is a 10 gears in game while irl it has only 5 gears
To my knowledge different types of fuel are not modelled. They are all the same in WT.
Yeah, but in reality diesel can’t expload so it would be cool if it was realised in game, stilll the issue and not only for Leclerc but ok, we can make an exception and say that this is gameplay mechanic
Everyone would scream Russian bias to no tomorrow 😂
Oh god… I just remembered about Leclerc’s spall liners and im getting frustrsted every time im remembering this.
This is so Gaijing thing…
The report about spall liners have been made years ago and it was accepted but guess what, there is still no spall liners on Lecrerc. Bloody hell…
Here is the link
https://community.gaijin.net/issues/p/warthunder/i/R0WAU20QgIes

There just isn’t enough info about the Leclerc spall liners to satisfy Gaijin. You need Kh-38MT levels of info to make Gaijin happy. o_o
Give it another 2 years and it will be there. 80% of this bug report system is to give devs an excuse to buff or nerf something. If we want a vehicle good so people buy more premiums? fixed in one day. But if we really don’t care about one vehicle and want it to sit where it is now, let’s accept the bug report and leave it there as is.
the leclerc push to 110kmh irl, still fully stabilized but the crew of the 501 did specify they changed the limiter value, a non modified leclerc would be 72kmh out of the factory
I just named the issue with top speed. Personally i’m satisfied with 72kph, its pretty decent and really enough (one of the fastrst mbt in game) but its still the point for speculation and a see a lot people complaining about wrong top speed while different sites says different values. Some say that Leclerc has 72kph top speed while others ssy 80 kph and then others say 90kph. So, i don’t think we can do something with this one, but this is an issue anyway