The Leclerc is in dire need of a buff

You call that a coat?

Spoiler

Yes, it is a Leclerc

5 Likes

are you sure its not a mammoth

4 Likes

Unless mammoths somehow evolved into having 6 road wheels and a RWS… But yes, it could be very easily mistaken for a mammoth

2 Likes

I still don’t know if we have to cry or laugh to all Gaijin’s staff answers from the few last years …

  • Gaijin : « France have less vehicles than other nations »
  • Community : « what about Vextra, Sagaie, sphynx, Jaguar or its protos, Leclerc XLR ? »
    -Gaijin : « No »

Com : Santal with its twin canons to be competitive ?
Gaijin : No

Com : Roland SPAA with its real elevation ?
Gaijin : No
Com : But why Germany Yes ?
Gaijin : No

Com : Leclerc turret armor ?
Gaijin : No proof

Com : Leclerc UFP armor ?
Gaijin : No proof
Com : But you modelized it !!
Gaijin : STFU

Com : Leclerc hyperbar engine ?
Gaijin : No

Com : Leclerc shell ?
Gaijin : No, but look at our new shit Russian 10.0 proto with its 700mm pen and new 10.0 USA Abrams proto with 600mm pen

Com : Leclerc 5s reload ?
Gaijin : No proof, but we hardly believe than a Abrams loader can do it while tank is doing off road at 50km/h without any issue.

Com : Azur LWS ?
Gaijin : No proof
Com : But why and how did you modelize it if no proof ?
Gaijin : STFU

Com : Azur huge NERA blocks armor
Gaijin : Shut up it’s ERA with lower specs than 50 YO 10mm ERA blocks.

Com : Azur SXXI turret
Gaijin : No.

Still how many time does it will happen ?

14 Likes

Weird, Gaijin said none of the things you claim they did.
Gaijin’s working on vehicles constantly.
Santal should remain 9.3 where it’s better than at a BR at or higher than Roland.
Roland report is acknowledged: Community Bug Reporting System
Turret armor is acknowledged.
There has also been no bug report on Leclerc’s UFP being a bug, only that it was incorrect; Wareta’s prepping a report that I would otherwise prep myself.
Hyperbar is already acknowledged.
The 292 also lacks thermals, smoke, gun laying, etc. M60 doesn’t have armor. Leclerc’s armor is fixable, and its reload is adjustable.
Reload is already acknowledged.
LWS is already acknowledged.
Blocks are acknowledged.

Also there is evidence of Abrams and Leopard loaders sprinting for 7 rounds at 3.6 seconds each round.

4 Likes

Alwis honestly are you paid by Gaijin?
Anyway, it is nice that the Leclerc will get the 5 sec reload!

4 Likes

Nah thats the best part, he’s doing it for free.

3 Likes

Acknowledged reports since Leclerc released = STFU we don’t care, that’s it.

We are speaking about basic values that can be fixed with 5 clics, not about a brand new game feature that will brake the entire game.

And please, don’t start to defend the obj 292 while many 11.7 tanks got lower specs.

No thermals ? Doesn’t need. Did you see the Strv 122 or Leo 2a5 thermals ? So bad that we can’t play with it.
No smoke ? Why smoke if nothing can pen you.
Lower gun handling ? Stab works perfectly again, nothing can pen it, so no stress of reflex shots.
No MG ? Why if you can OS everything at 3km ?

Si you know that even a khrizentema can’t pen it’s turret ?

Don’t compare this joke to other poor 10.0 tanks.

2 Likes

This is just a stupid point to argue. War Thunder reloads are based off of a sustained RoF - in this case, the Leclerc’s is 12 RPM.

Even if you wanted to introduce more realistic reloading, the Leclerc will still be better. Under operator demand, the Leclerc can achieve a RoF of 20 RPM. Nevermind that if you wanted to make reloading more realistic and dynamic you would be obliged to take into account reloading on the move. I would like to someone reload a 20kg shell whilst driving over rough terrain at 70 km/h - meanwhile the Leclerc would still be able to retain its RoF even up until 90 km/h.

1 Like

Most acknowledge reports have been reported for ages. Even worse, for the AZUR specifically, several reports, including the ERA kit actually being NERA, the LWR and general armor upgrades were reported during the dev server, in which we could have hope that the devs would actually correct the vehicles that they would be adding in the update, which they did not (at least for France). I would understand that Gaijing does not have the time to fix all 2000 vehicles already in the game, however not even taking the time to fix the tanks they are going to add is, for me, quite careless (to stay nice and not get muted for a month). Same could be said with the Tiger HAD mk2 for exemple

6 Likes

Yes, up to 6 months for all the active Leclerc reports.

well, between being “acknowledge” for 3-6 months (aka 2-4 major updates), and being refused, I don’t really see the difference here. What is the goal of the devs ? To make the Leclerc unsufferable to play until most France players just leave, so that the nation becomes even less relevant, giving even less incentive to gaijin to actually do something ? It’s really becoming a vicious cycle with no end in sight rn

3 Likes

Here’s the thing, while there are bugs [no one’s reported UFP as a bug yet; only as a historical inaccuracy], and some inaccuracies. The Leclerc is usable.
It doesn’t do the 4th layer of the onion well, which we all agree that it should do it better.
However, it’s still capable of layers 1 - 3.
Which is more than things without reverse speeds can say.

And I’ll repeat, of course bugs and inaccuracies should be fixed.

1 Like

muh cope onion

lmao

The onion layers :
« avoid encounter », in a game, that’s stupid
« avoid detection » in a 2kmx2km area with the realistic battles settings, that’s also pretty hard and equivalent for most tanks
« avoid acquisition » is also non sense. You are seen this you are acquired in the game without special FCS and other stuff. Also, the Leclerc only having 2 smoke launches is actually disadvantaged here.
« avoid hit » the Leclerc has a better reverse speed than Russian tanks but not much better than the Leo 2 and Strv 122. Also reverse speed is a small component of the mobility. And for general mobility, the Leclerc currently isn’t better than most other MBTs.
« Avoid penetration », nothing to say here, we all know his the Leclerc fairs.

So, the Leclerc isn’t much better than other top tiers in any layers of the onion considering the mechanics of the game.
If FCS were implemented, it could be guaranteed that the Leclerc would fait much better but that isn’t the case currently

6 Likes

What is that VBCI with the cage armor?

It’s the VBCI with the 25mm autocannon. Extremely high fire rate and very good penetration for the caliber

VBCI in Afghanistan. It has cage armour and EIREL APS (same as on the BRENUS):

Photos of the VBCI

VBCI---French-Army-in-Afghanistan-with-flexible-wire-cage-R

A different VBCI with cage armour

25mm DRAGAR turret

image

9.0 would seem like a good BR for it.

There’s also the Vextra with a DRAGAR turret (not in the meme) which is much more spicy. Vextra would be the most mobile wheeled vehicle chassis in the whole game.

Spoiler

image

The French limited the RoF to 400 rds/min for the VBCIs when they entered service, but since the Vextra never made it out of prototype phase it would keep the 625 rds/min RoF.

8 Likes

Are you talking about this document?

https://docer.pl/doc/8151ss8

The above linked document is not an official source by any means, but it approaches a level of scientific standards to classify sources and claims based on time and available information to clarify where some statements originate from and why they can be considered as not sufficient or outright unqualified for any armor estimates. It is a comprehensive review and the detailed work with sources you can follow precisely is perhaps a very important step in the right direction.

1 Like

There should be noted that Game Development is significantly planned ahead of time. And it is like that to fit to a certain set of goals that achieve at least one of the following: 1) visual stimulation for a retention of player interest, 2) expansion of the game content to retain player interest, 3) diversified gameplay to retain player interest, 4) enhanced goals to retain player interest.

The thing is - and this goes both ways. These roadmaps often go one, even two years ahead into the future. And while Game Development is very agile, the process of creating complex systems like supersonic aerodynamic simulations (even if simplified a lot) to work reliably is very time consuming. This is why you won’t alter your plan as much unless there’s extremely critical indications that you are doing something very wrong.

Player retention is arguably one of the primary sources you need for a multiplayer game. Perhaps even the primary source. Money comes right after, because servers and developers are expensive. But the French TT community in WT isn’t that large, which comes from a lack of content and a very punishing tech tree, this in return means that player retention of other tech trees is of arguably higher interest because it can achieve more for the same effort. That is not to say that the French TT community is of less importance or should be, but to understand that a French onslaught of vehicle additions is unlikely. Especially since the practice changed from "nation A, C and F get a lot, while nation X get’s actually nothing this patch "to “every nation gets at least one vehicle”.

Now personally, I’d be all for an armada of French vehicles coming. Call it the french revolution for extra laughter. Because it can generate a lot of interest for the French TT. This comes with a big caviet though, and that is the BR placement of the machines. A lot of the vehicles are massively overtiered, making them extremely punishing to play and really… why would you stick to a TT you get so severely punished when you can play a sherman or a Tiger an clap everybody, because you can pen them through the front? French vehicles can be extremely enjoyable for players, as WoT actually shows, but it is the game around them that determines that. And when you fight T-54AM-1s in your Bat’Chat, it just isn’t fun (the challenge can be, but it will be a brief duration that makes it enjoyable). It requires you to put in extreme effort everytime, because you operate in an extremely small range of optimal conditions for a kill. To stay in that range means everything and it takes extreme amounts of focus to do so. That makes vehicles like this so exhausting and very forgiving machines, like a relict plated T-90M or a Leopard 2A5+ so chill to play. They don’t require you to be in a state of hyperfocus to ensure you can achieve kills and mitigate the weaknesses of your vehicle. And as a player you have to become that good first and then have to sustain this focus for the time you play. And that is stressfull and requires a lot of your mental power, which will reduce over time.

Perhaps there’s a beatiful opportunity to wonder about normalized stat adjustments, experimenting with the system and how good players can influence a vehicle when they are 10-20% better than the average joe and make up 50% or more of the players that use the vehicle.

I’d love a sort of “housekeeping effort” to arise to look at tech trees (or gaps in tech trees) with little player bases or interest. Of course I think of the french one in particular. The idea was to create a program to flesh out said tech tree specifically before moving to the next, bolstering weak areas like the french light tank line or gaps in the TDs (these are mostly at high tier).

Obviously we can help with all of this by feeding resources into the system to create new vehicles. Smin mentioned the amount of players we are and that we outnumber the development team in manpower (and very likely in focus too, because we have such specific interests). So let’s use our ability and power to aid!

2 Likes