The Leclerc is in dire need of a buff

Weird, Gaijin said none of the things you claim they did.
Gaijin’s working on vehicles constantly.
Santal should remain 9.3 where it’s better than at a BR at or higher than Roland.
Roland report is acknowledged: Community Bug Reporting System
Turret armor is acknowledged.
There has also been no bug report on Leclerc’s UFP being a bug, only that it was incorrect; Wareta’s prepping a report that I would otherwise prep myself.
Hyperbar is already acknowledged.
The 292 also lacks thermals, smoke, gun laying, etc. M60 doesn’t have armor. Leclerc’s armor is fixable, and its reload is adjustable.
Reload is already acknowledged.
LWS is already acknowledged.
Blocks are acknowledged.

Also there is evidence of Abrams and Leopard loaders sprinting for 7 rounds at 3.6 seconds each round.

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Alwis honestly are you paid by Gaijin?
Anyway, it is nice that the Leclerc will get the 5 sec reload!

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Nah thats the best part, he’s doing it for free.

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Acknowledged reports since Leclerc released = STFU we don’t care, that’s it.

We are speaking about basic values that can be fixed with 5 clics, not about a brand new game feature that will brake the entire game.

And please, don’t start to defend the obj 292 while many 11.7 tanks got lower specs.

No thermals ? Doesn’t need. Did you see the Strv 122 or Leo 2a5 thermals ? So bad that we can’t play with it.
No smoke ? Why smoke if nothing can pen you.
Lower gun handling ? Stab works perfectly again, nothing can pen it, so no stress of reflex shots.
No MG ? Why if you can OS everything at 3km ?

Si you know that even a khrizentema can’t pen it’s turret ?

Don’t compare this joke to other poor 10.0 tanks.

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This is just a stupid point to argue. War Thunder reloads are based off of a sustained RoF - in this case, the Leclerc’s is 12 RPM.

Even if you wanted to introduce more realistic reloading, the Leclerc will still be better. Under operator demand, the Leclerc can achieve a RoF of 20 RPM. Nevermind that if you wanted to make reloading more realistic and dynamic you would be obliged to take into account reloading on the move. I would like to someone reload a 20kg shell whilst driving over rough terrain at 70 km/h - meanwhile the Leclerc would still be able to retain its RoF even up until 90 km/h.

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Most acknowledge reports have been reported for ages. Even worse, for the AZUR specifically, several reports, including the ERA kit actually being NERA, the LWR and general armor upgrades were reported during the dev server, in which we could have hope that the devs would actually correct the vehicles that they would be adding in the update, which they did not (at least for France). I would understand that Gaijing does not have the time to fix all 2000 vehicles already in the game, however not even taking the time to fix the tanks they are going to add is, for me, quite careless (to stay nice and not get muted for a month). Same could be said with the Tiger HAD mk2 for exemple

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Yes, up to 6 months for all the active Leclerc reports.

well, between being “acknowledge” for 3-6 months (aka 2-4 major updates), and being refused, I don’t really see the difference here. What is the goal of the devs ? To make the Leclerc unsufferable to play until most France players just leave, so that the nation becomes even less relevant, giving even less incentive to gaijin to actually do something ? It’s really becoming a vicious cycle with no end in sight rn

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Here’s the thing, while there are bugs [no one’s reported UFP as a bug yet; only as a historical inaccuracy], and some inaccuracies. The Leclerc is usable.
It doesn’t do the 4th layer of the onion well, which we all agree that it should do it better.
However, it’s still capable of layers 1 - 3.
Which is more than things without reverse speeds can say.

And I’ll repeat, of course bugs and inaccuracies should be fixed.

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muh cope onion

lmao

The onion layers :
« avoid encounter », in a game, that’s stupid
« avoid detection » in a 2kmx2km area with the realistic battles settings, that’s also pretty hard and equivalent for most tanks
« avoid acquisition » is also non sense. You are seen this you are acquired in the game without special FCS and other stuff. Also, the Leclerc only having 2 smoke launches is actually disadvantaged here.
« avoid hit » the Leclerc has a better reverse speed than Russian tanks but not much better than the Leo 2 and Strv 122. Also reverse speed is a small component of the mobility. And for general mobility, the Leclerc currently isn’t better than most other MBTs.
« Avoid penetration », nothing to say here, we all know his the Leclerc fairs.

So, the Leclerc isn’t much better than other top tiers in any layers of the onion considering the mechanics of the game.
If FCS were implemented, it could be guaranteed that the Leclerc would fait much better but that isn’t the case currently

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What is that VBCI with the cage armor?

It’s the VBCI with the 25mm autocannon. Extremely high fire rate and very good penetration for the caliber

VBCI in Afghanistan. It has cage armour and EIREL APS (same as on the BRENUS):

Photos of the VBCI

VBCI---French-Army-in-Afghanistan-with-flexible-wire-cage-R

A different VBCI with cage armour

25mm DRAGAR turret

image

9.0 would seem like a good BR for it.

There’s also the Vextra with a DRAGAR turret (not in the meme) which is much more spicy. Vextra would be the most mobile wheeled vehicle chassis in the whole game.

Spoiler

image

The French limited the RoF to 400 rds/min for the VBCIs when they entered service, but since the Vextra never made it out of prototype phase it would keep the 625 rds/min RoF.

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Are you talking about this document?

https://docer.pl/doc/8151ss8

The above linked document is not an official source by any means, but it approaches a level of scientific standards to classify sources and claims based on time and available information to clarify where some statements originate from and why they can be considered as not sufficient or outright unqualified for any armor estimates. It is a comprehensive review and the detailed work with sources you can follow precisely is perhaps a very important step in the right direction.

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There should be noted that Game Development is significantly planned ahead of time. And it is like that to fit to a certain set of goals that achieve at least one of the following: 1) visual stimulation for a retention of player interest, 2) expansion of the game content to retain player interest, 3) diversified gameplay to retain player interest, 4) enhanced goals to retain player interest.

The thing is - and this goes both ways. These roadmaps often go one, even two years ahead into the future. And while Game Development is very agile, the process of creating complex systems like supersonic aerodynamic simulations (even if simplified a lot) to work reliably is very time consuming. This is why you won’t alter your plan as much unless there’s extremely critical indications that you are doing something very wrong.

Player retention is arguably one of the primary sources you need for a multiplayer game. Perhaps even the primary source. Money comes right after, because servers and developers are expensive. But the French TT community in WT isn’t that large, which comes from a lack of content and a very punishing tech tree, this in return means that player retention of other tech trees is of arguably higher interest because it can achieve more for the same effort. That is not to say that the French TT community is of less importance or should be, but to understand that a French onslaught of vehicle additions is unlikely. Especially since the practice changed from "nation A, C and F get a lot, while nation X get’s actually nothing this patch "to “every nation gets at least one vehicle”.

Now personally, I’d be all for an armada of French vehicles coming. Call it the french revolution for extra laughter. Because it can generate a lot of interest for the French TT. This comes with a big caviet though, and that is the BR placement of the machines. A lot of the vehicles are massively overtiered, making them extremely punishing to play and really… why would you stick to a TT you get so severely punished when you can play a sherman or a Tiger an clap everybody, because you can pen them through the front? French vehicles can be extremely enjoyable for players, as WoT actually shows, but it is the game around them that determines that. And when you fight T-54AM-1s in your Bat’Chat, it just isn’t fun (the challenge can be, but it will be a brief duration that makes it enjoyable). It requires you to put in extreme effort everytime, because you operate in an extremely small range of optimal conditions for a kill. To stay in that range means everything and it takes extreme amounts of focus to do so. That makes vehicles like this so exhausting and very forgiving machines, like a relict plated T-90M or a Leopard 2A5+ so chill to play. They don’t require you to be in a state of hyperfocus to ensure you can achieve kills and mitigate the weaknesses of your vehicle. And as a player you have to become that good first and then have to sustain this focus for the time you play. And that is stressfull and requires a lot of your mental power, which will reduce over time.

Perhaps there’s a beatiful opportunity to wonder about normalized stat adjustments, experimenting with the system and how good players can influence a vehicle when they are 10-20% better than the average joe and make up 50% or more of the players that use the vehicle.

I’d love a sort of “housekeeping effort” to arise to look at tech trees (or gaps in tech trees) with little player bases or interest. Of course I think of the french one in particular. The idea was to create a program to flesh out said tech tree specifically before moving to the next, bolstering weak areas like the french light tank line or gaps in the TDs (these are mostly at high tier).

Obviously we can help with all of this by feeding resources into the system to create new vehicles. Smin mentioned the amount of players we are and that we outnumber the development team in manpower (and very likely in focus too, because we have such specific interests). So let’s use our ability and power to aid!

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FYI, the link doesn’t work, but i think i know about which document you are talking about and it was made by @Bossman919.

Whilst I have no idea who @Bossman919 is (I heard the devs didn’t like a few of his jokes and he got a month-long ban), I will just say:

  1. Whilst that document is generally correct, it also has some flaws. The whole thing was pretty rushed in retrospect since we were trying to get it pushed out around the time of a major update. There is more info available now and perhaps the biggest issue is that the Leclerc’s armour model isn’t really correct in the first place.

  2. It was never forwarded to the devs so they have never seen it, or the sources that were used. Furthermore, I can guarantee that the devs do not have a fraction of the info we have gathered over the last 3 months (despite having many more resources available to them, mind you).

    When there’s talk of “investigations and searches for new materials” as Smin said, for the Leclerc this just doesn’t exist. One thing that has become extremely apparent is that for the most part, everything on the Leclerc has half-assedly being made up and I highly doubt the devs have even looked at a single manufacturer brochure. Whether it be how it used to have a vertical traverse speed of 36°/sec (which I am still yet to find a single source for) or how the Leclerc’s armour is complete fiction and is not really based on the Swedish or UK trials.

    Specifically in the latter regard, the UK trials found the Leclerc prototype armour met the requirements of being able to withstand 800 CE - and yet, the Leclerc can for the most part be penetrated by a MILAN in-game even though it is often described as being invulnerable to such a threat.

In any case, bug reports for the Leclerc’s armour will eventually come. The main issue that’s trying to be resolved right now is accurately modelling the armour. So it’s probably for the best that document didn’t get forwarded to the devs.

The issue is that the devs just don’t care about France. Frankly, I find it embarrasing on the dev’s part that:

When it’s just changing a ‘6’ to a ‘5’ in a line of code and way more research than should be needed has all been done for them. Really, the current focus should be why the Leclerc is being out-accelerated by tanks 10t heavier than it, why it has the most incorrectly modelled mobility in the game. I don’t expect the devs to work on armour since by now I just think they’re incapable of making any meaningful changes in that department. But I don’t think there is any vehicle in-game that has it’s top speed off by 19 km/h or its engine taking three times as long to reach full power than it should be.

Additionally, if the devs really cared about France getting light tanks, they could probably add the AMX 10RC TML105 within the next few days. It would just be marrying an AMX 10RC chassis to a CV90 TML105 turret (both of which are already in the game files), make some slight visual changes to the model and call it ‘AMX-10RC TML105’.

Nevermind, how we’ve been waiting for almost 2 years to receive a DF105 equivalent we were told we were going to receive. It really doesn’t take that long to look for one:

Spoiler

AMX 10 PAC 90

Or what about how this update seems to be about giving out French tech to anyone but France? The AH-1Z is getting HMS (probably because the lobotomised Americans cried enough) even though its a French product that was first used by France. Similarly, the UK gets AS.12s before France and they get Magic 2s on a Jaguar before France.

Alpha Strike update in a nutshell

image

At this point, to fix all the inaccuracies and to flesh out French ground would warrant its own major update.

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France is basically in the same position as Italy afew patches ago with huge BR gaps especially in AA and only afew top mbts that are underperforming. Hopefully they get some kinda sub tree to help with that but they do actually have enough of their own to fill it out better.

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@Smin1080p
Hi Smin,
What about Leclerc LWS and Thermals? These are “standard” vehicle parameters and should not be a “balance consideration.” Thermal proof has already been provides aswell with LWS, the LWS is even physically modeled already ingame on anything but the S1.

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