The Kh-38MT may not actually exist

The only missiles cooled with seeker heads cooled with liquid nitrógen are the R-60 R-73 and R-27T the LMUR uses MPACT and at least the LMUR has been minutes whole the KH-38MT hasnt been seen outside of mockups, non functional missiles at weapons expo aswell as the LMUR only being mounted on helis afaik

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It clearly dosent, zabi has a table with the missiles performance and You can see a clear difference between AGM 65G and KH38MT in terms of range

All IIR AGMs are capped to a lock on range of ~13 km against tank sized targets in game. You should at least test the weaponry you’re talking about.

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Today I lost on 11.7 for the USA, what a pleasure I got from the game. At some minute Su-39s appeared but they were quickly shot down and we won 3 battles out of 5. No more spam X-38 in the second minute.

If you run a 12.0 line-up more often than not will face a 12.0 - 13.0.

This will result in 11.7 line-ups facing 10.7-11.7 most of the time and avoid the worst of both the top tier CAS and OP Tanks.

Just a shame that 12.0 and 12.3 CAS is DOA at the moment and just not usable, but thats compression for you

I’ve been playing on 11.7 so far and I’m happy with everything. It’s like I’m back in the old game. On 12.0 you’ll of course get to 13.0, but not as often as before.

Iam talking about the seeker not hte missile itself

has there been any proof yet?

No

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me when i lie

most of them are capped at 20 km including PARS 3LR ground its different cuz its a way of locking onto terrain, but not all of them have ground locking and even then some of the sensors have limited sensitivity, but a lot of them have ground locking limited for the same reason that they dont have nearly the same range as the KH38MT, theoretically everyone else can lock at 20 km but reallistically they dont have the range, AGM-65 G explodes around 3/4 of the way towards target if you fire at dead 20km + it loses a ton of speed

yeah fair

Good luck killing anything from a 30-40km away.

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so when do you actually want to hit the ground instead of a target

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down, i selected wrong square, also the missile can relock onto a target if you shoot beyond the 20 km and it aproaches to the 20 km mark as long as its not 500 m1a1 clickbaits deciding to pass nearby the enemy spawn

the lock on range is the same at 20km for both

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yes like i said above, its the same for 20 km against actual targets, but like i’ve said you can use KH38MT to lock on ground and wait for an enemy to pass there and lock onto them, i do that against enemies that are hidding very often and it works pretty nice, not with KH38 dont missinterpret me but i dot it with other missiles that can lock on ground too

well anyways to avoid going off topic imma end it there, but if yall find any proof of existance tag me

This should not be possible, LOAL is to my knowledge currently not in the game.

He probably mean a bug where you lock on ground and lock getting switched from ground to moving target when it goes through it. I’m not sure though.