man, if you want i can book you a flight to mexico so you can see right besides my pc what im doing, ur not happy with anything
you can see the missile lock and then fire if you pay attention to the video
Except for the use case i just mentioned of firing at targets farther away then the seeker can actually detect, which does actually matter for the maximum effective use case of these kind of IR guided munitions.
Now, there is a way gaijin could fix this so it is functionally LOAL, the ground and targets have individual max seeker ranges in game, while currently set to the same thing in game. If they were set to lock the ground from farther away then targets, then it would be much more similar of being able to be lobbed a long ways away, and not start tracking actual targets up close. But that’s not how it’s in game as of now, and would still have some other differences to proper LOAL.
sure and that’s why it kept tracking me when i was moving!
It was fired when it was pointing… BUT once the missile got closer it locked on to the SAM
Missile will acquire tracking lock when it’s in range, even if it’s launched in a point lock.
Launch the missile from 20km and let him move immediately so that his vehicle isn’t in the seekers FOV when it reaches 13km away.
It’s tracking because the target was still in the seeker FoV when the AGM got in TRACK range. POINT means your AGM is locked on to the ground, TRACK means it’s, well, tracking a vehicle. This discussion was about the track range of vehicles.
i told him to tell me when he fired the missile to move and as soon as he fired he told me and started moving to avoid this and yet here we are
Its not a very good missile then if it decides to track something when I have locked it on to a target on the ground. If it’s locked to the ground it should hit the ground.
No they arent. If they were, the POINT and TRACK locks would occur at the same range. They dont, because the seeker lock range for the ground is ~40km, while the seeker lock range for targets is ~20km.
This is literally how it works ingame atm.
Same. But just 1. No one can see 2. Impossible to lock.
I still have to get a tracking lock on a moving vehicle in test drive with 38MT at more than 13km away.
Nevermind, you’re right they’re different on the Kh-38MT, i was looking at the wrong missile. In the clip you sent though it’s still within the max range for regular locks though, so it’s not the best showcase for it. Also to the point of what i was originally saying, it’s still technically LOBL. It matters on some weapons, since some A2G weapons won’t start guidence before a proper lock, which in this case it’s still providing against a fixed point.
so basically it locks the ground and as soon as it locks the ground it locks the vehicle right after i fire so its like it dosent lock the vehicle but it does at the same time lmao, seems for the most part a bug from the locking itself
TRACK lock range is ~13 km, 0.1° sensor FoV means at that range it’s ~23 m in diameter. You’re not moving that distance from a standstill in the time it takes the missile to travel 3 km. If it was tracking the vehicle off the rail it would say “TRACK”. That’s the purpose of that indicator.
Missiles will switch from POINT to TRACK lock if a target is in their FoV. I posted a video earlier of a Maverick doing so from a ~23 km launch.
Not at the same time. Use the indicator the game gives you to determine the range you can acquire a TRACK lock at. That’s what it’s for.
I remember when this thread was about a missile that may not actually exist 🥀
thats the whole point were trying to prove??
then it cant lock it, can it? what would that test do besides prove it has a finite FoV?
But the range of a tracking lock is around 13km in almost every case, which is the point here.
ong🥀💔
post number 5180 and still no proof of this missile being real