Man in the loop guidance would allow aircraft to shoot ground targets without ever even coming into line of sight to them, while at the same time removing the few disadvantages IIR/TV guided F&F munitions have left (low lock on range in inclement weather, switching lock to wrecks). It would be too strong even on the weakest systems that could get it like the AGM-62 ER, and on more capable systems like the Spike it would result in the A-129D/Tiger HAD Block 2/AH-60 just sitting on the helipad and spamming missiles at ground units all match long.
We sort of had man in the loop TV guidance when the Bullpup was added with the FJ-4B VMF 232 and while that was hilarious to abuse it was not in any form fair.
Simply require LOS from the datalink antenna to the missile to be retained to allow for the point of impact to be updated, you could further enforce angular restrictions on the both the send / receive antenna (Could be based of assumed maximal antenna diameter using established formula for parabolic / flat plate geometry), so the bridge can only be maintained if the TCA to additionally constrain the ability to provide updates while maneuvering.
These restrictions practically limit the performance of early systems, and those that use dedicated pods, before omni-directional WAN’s (e.g. GBU-53/B, which uses the Link -16 datalink as the data transmission layer to provide target updates). But by that point I would expect that we get access to the advanced datalink stores HE-VT / AHEAD ammo & AESA coverage would be widely available to provide rapid ordnance intercept capability considering that only basic PID is modeled, approximating simple guidance laws are implemented. so it is unlikely to evade radar directed bursts due to the CBDR constraints of proportional navigation.
Lowest BR that I know of would be the A-4E
The only missiles cooled with seeker heads cooled with liquid nitrógen are the R-60 R-73 and R-27T the LMUR uses MPACT and at least the LMUR has been minutes whole the KH-38MT hasnt been seen outside of mockups, non functional missiles at weapons expo aswell as the LMUR only being mounted on helis afaik
It clearly dosent, zabi has a table with the missiles performance and You can see a clear difference between AGM 65G and KH38MT in terms of range
All IIR AGMs are capped to a lock on range of ~13 km against tank sized targets in game. You should at least test the weaponry you’re talking about.
Today I lost on 11.7 for the USA, what a pleasure I got from the game. At some minute Su-39s appeared but they were quickly shot down and we won 3 battles out of 5. No more spam X-38 in the second minute.
If you run a 12.0 line-up more often than not will face a 12.0 - 13.0.
This will result in 11.7 line-ups facing 10.7-11.7 most of the time and avoid the worst of both the top tier CAS and OP Tanks.
Just a shame that 12.0 and 12.3 CAS is DOA at the moment and just not usable, but thats compression for you
I’ve been playing on 11.7 so far and I’m happy with everything. It’s like I’m back in the old game. On 12.0 you’ll of course get to 13.0, but not as often as before.
Iam talking about the seeker not hte missile itself
has there been any proof yet?
No
most of them are capped at 20 km including PARS 3LR ground its different cuz its a way of locking onto terrain, but not all of them have ground locking and even then some of the sensors have limited sensitivity, but a lot of them have ground locking limited for the same reason that they dont have nearly the same range as the KH38MT, theoretically everyone else can lock at 20 km but reallistically they dont have the range, AGM-65 G explodes around 3/4 of the way towards target if you fire at dead 20km + it loses a ton of speed
yeah fair
Good luck killing anything from a 30-40km away.
so when do you actually want to hit the ground instead of a target
down, i selected wrong square, also the missile can relock onto a target if you shoot beyond the 20 km and it aproaches to the 20 km mark as long as its not 500 m1a1 clickbaits deciding to pass nearby the enemy spawn
the lock on range is the same at 20km for both
yes like i said above, its the same for 20 km against actual targets, but like i’ve said you can use KH38MT to lock on ground and wait for an enemy to pass there and lock onto them, i do that against enemies that are hidding very often and it works pretty nice, not with KH38 dont missinterpret me but i dot it with other missiles that can lock on ground too
well anyways to avoid going off topic imma end it there, but if yall find any proof of existance tag me