You cut out the part that shows if it’s a point or a track lock. As stated above you also need to do it in a custom match, not the test range.
That’s not really what’s meant with LOAL, that doesn’t work without further, active input from the launch platform. LOAL weaponry acquires the target and guides itself in autonomously using active sensors (IIR, TV, radar).
They will, just like how nerfed BOL is, I dont expect to see half of Brimstone implemented properly and bug reports using primary sources rejected for “reasons”
After talking with some other people, it seems this isn’t technically LOAL, technically it’s locking onto the ground, then a hotter source (the tank) is coming into the FoV of the seeker. So it’s technically LOBL.
This is what i said? it’s firing then locking onto a hotter target. It is still technically LOBL though, locking onto the ground is still technically locking onto something.
It’s not a noticeable difference in this use case, however it does matter in terms of max fire range, as it currently is its still limited by the maximum lock range of the seeker. IE, with this method you can’t fire at targets longer then you could lock anyways.
"I didnt shoot the guy, I pulled the trigger on the firearm, and the victim was between the muzzle of the gun and the unobstructed point of impact " 🤷♂️
For all intents and purposes, its LOAL. The missile is being fired at a point, and the seeker can lock onto a vehicle if spotted while on its way towards the initial point.
man, if you want i can book you a flight to mexico so you can see right besides my pc what im doing, ur not happy with anything
you can see the missile lock and then fire if you pay attention to the video
Except for the use case i just mentioned of firing at targets farther away then the seeker can actually detect, which does actually matter for the maximum effective use case of these kind of IR guided munitions.
Now, there is a way gaijin could fix this so it is functionally LOAL, the ground and targets have individual max seeker ranges in game, while currently set to the same thing in game. If they were set to lock the ground from farther away then targets, then it would be much more similar of being able to be lobbed a long ways away, and not start tracking actual targets up close. But that’s not how it’s in game as of now, and would still have some other differences to proper LOAL.