The Kh-38MT may not actually exist

I was implying due to total load. 18 > 6 no?

Incorrect. The hull was laid down, and they had some other components made. It was more like 50 ish percent done.

Its armament was set in stone etc etc. just needed more time, but then it was cancelled due to bombing the facility if I recall, so the scrapped it for T-34s and such.

Queue times without the minor nation fleets would be terrible tho

I mean how many ppl even play them. Also the queue times are pretty horrible as is

make a bug report to add a weapon which isnt in game but has more evidence than MT and specifically mention precedent of fictional weapons like MT

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“Not a bug”
that will be the answer you’ll get

I don’t think you’re understanding what I’m saying.

1:1 the KH-38 is better. No doubt. But no plane is limited to only 6 brimstones.

Therefore, a skilled player, with 18 brimstones can be far more effective, than a bad or even average player with 6 KHs.

Given the fact I have been able to play CAP and smite all the Su-30s in my match in an F-15E, I don’t think the problem is that bad

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Well Phantom can carry 285x FFARs therefore skilled player can theoretically rack up almost 285x kills with single sortie.

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Now that’s just being dastardly.

You know as well as I do, if either a brimstone or KH hits something, it’s dead

I have literally never died to a brim and I’ve been hit by multiple.

you cant be more wrong.

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I think I can count on one hand the amount of times I have died to a brimstone, dont try and compare the two of them

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What if a skilled player uses antitank smart cluster bombs to get possibly hundreds of kills

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the thing is in the time it takes for the KH-38 player to launch all 6 missiles and land, the brimstone player might have gotten 2 MAYBE 3 kills if they are lucky due to how slow the missiles are and how fast the platforms are, unless you are stalling you cant get off more then one kill a run and more often then not most tanks take 2 AGMs to kill if its an SPAA it can be 3 due to janky damage models

not quite

isnt it always firing 2 FFARs at the same time

cant wait for gaijin to give f15e its 24+ CBU-105s, enough each one is GPS guided and has 40 sensor fused EFP submunitions, just target spawn on map and toss them and you can wipe out the whole enemy team multiple times

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sorry a skilled player can rack up 142 kills lol

iam pretty sure that gaijin stated before that they dont want to add cluster amunitions

they should give F4e a full APKWS loadout with HEAT warheads and pave spike or pave tack

that would be really funny to use

I dont remember that, if anything I think its more of them not knowing how to implement them well

I think datamines showed them starting to work on them

and the SEAD event would have been perfect to introduce them but gaijin refused to make it good

“How dare you don’t know how much skills needed to press space bar for every few second outside SPAA range”
Russian main probably.

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Fr russian mains everytime

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