I got the J-10A recently and I’ve been trying to figure out why the cockpit feels so unnatural, turns out its very simple: the default camera position is ridiculously low, your head is basically inside the chest of the pilots model. It feels bad because apparently they modelled it to make you feel like a kid who can barely see over the dashboard.
The problem is that if I correct the head position to where it should be you can’t see more than half of the HUD since the whole thing is modelled around that insanely low camera position.
How does stuff like that get through development? Did no one at any stage of modelling the cockpit check where the pilot’s head is? The pilot’s model is literally right there.
I’m guessing there’s no point even bothering to open a bug report for this right? This will never get fixed since they would need to redo the HUD model to fit with the proper head position.
If you feel that’s bad, try the JH-7A lol. It literally feels like sitting inside a bucket. I think there’s a bug report that’s been acknowledged about this. Hope Gaijin introduces ability to change our pilot height.
I use VR, so I can put the camera where the head is supposed to be, the problem is that the 3D model of the HUD itself is just wrong. VR screenshots are awkward, but here’s my best attempt at them.
My best guess is that gaijin sets the pilots head height to the centre of the sight for simplicity reasons.
It leads to situations exactly like this where you sit very low in some aircraft, or high in others. It also forces the camera to be offset in aircraft with offset sights like most WWII German and Italian planes.
This happens to so many more aircraft too, the A4s, A10s, CW-21, and the J29s are just some of the worse ones.
I can see it happening for planes where they have actual cockpit dimension, but for J-10A I guess they at best have a couple pictures. Since they need to make a lot of it up anyway based on their best guess, they could have actually started by setting the camera position and placing the HUD in a position that works, instead it seems they just created the 3D model, then went “oops guess the pilot needs to be 120cm tall to use the HUD, good enough”.
I think that’s correct. Most of the aircraft are modeled incorrectly by Gaijin.
I’ve played DCS and FalconBMS, so I noticed this the same day the F-16 was released.
If you land with the nose up 11-13 degrees, the runway is blocked by the nose and you can’t see it.
This is despite the fact that the F-16 manual says that’s the correct behavior.
That shouldn’t happen.
I have a temporary solution you can use. Under aircraft controls, in the camera control section, bind a key for the “Head adjustment up and down” with a convenient key (I use left shift). (Turn the relative control off, and bind the key for the maximum value). In this way, you can move your head up momentarily for better vision, the position resetting to the normal position when the keybind is released.