“not easily replenished?”
We’re still struggling to land planes?
sim tourist I’d bet
I’m a sim tourist and I know that Iron dome is a terrible feature

omg how
He’s just built differently…
Tbh I do kinda appreciate for him at least giving a reason to why he thinks it’s good.
I don’t agree ofc
Found that. To deal with a meta simulator battle should have locked radar control as relative control. You should bind your 6 keys to operate the control axis and disable cyclie switch between targets. This should make a game much more difficult (yes it is called simulator and yes it is more realistic) Disable function of mouse control the radar hud and it is done. This should force to change gameplay style. Except bigger maps…
and truly believe, the issue with “meta” is not about 100% problem with radars etc. it exist because of too easy aircraft control
i see you were prepared
I am always prepared.
Ah yes Let’s kill accessibility for kbm players.
I don’t use it at all, cause I play on a controller, but almost every kbm player that I know in sim uses this feature
at least for aim-120a, it seems like it needs a target to have at least 1m^2 cross section in order to hit it? so it shouldn’t be able to target missiles?

This needs to be resolved soon, because the “poison” have spreaded in ARB.
I do not want to kill the accessibility to play a game but being 100% honest. Simulator battles should have harder control of the aircraft, trimming, radars, aircraft control, etc. because it calls sim, so it should be closer to real life than monkey smashing mouse and keyboard but yes. it should not be allowed. I am prepared for a hate after this post :D. 1st rule of all - Simulator battles should force you to use controllers and more complicated aircraft control.
Also I can see a “cry” that they cannot move a camera properly… rly? I did my first IR tracker by myself, calculates resistor, bought IR diodes and grind it by myself on a knee for better angles and I used my lighter to solder it all together to my hat. Bought shitty ps3eye and removed IR filter by myself. Got floppy disk and cut a small round to replace ir filter to make it darker and better response for IR diode.
Sorry for that but really “meta” exist because of simplified operations of aircraft systems. Solution is super simple but it will also kill the sim player base. Do not need to “fix” the things ppl do not know how it really works. Just cut the acces for “easy” playstyle and it is done. Then with small steps game could be upgraded because when devs will try to fix “meta” at this state i do not really see it will be better for a game.
Controls-wise, unless using Simplified mousejoy MnK does not simplify control inputs.
The only simplification is that it’s easier to input precise deflections of pitch and roll (or rudder) and hold those exact deflections.
Simplified is weird and shouldn’t exist. Not even because it gives an advantage but the inverse: it creates false first impressions and makes people thinkg Mouse & keyboard is limited away from doing loops and inversions.
Legitimately, setting your controls to “mousejoy” in Warthunder is functionally equivalent to playing around with vJoy and vController to set up a driver that hijacks mouse inputs and translates them to a virtual flight stick’s y and x movements.
I use the vJoy/vController trickery to fly in Il2: great battles.
Rudder is annoying to set up. You have 2 options:
- Option 1 that I saw some more skilled people than I use: X axis deflection of mouse corresponds to rudder pedal inputs and then use Q and E to controll roll.
- Option 2 is …
In Il2:GB

Pressing Q increments rudder in “left-hand” direction by 0.5% instantenously then for every unit time held, it increments by 0.05% on top. Pressing E accumulates in the opposite direction. Pressing 2 “lifts your feet” from the virtual rudder and resets to neutral.
(these values are for linear response in the P-51B and P-47D22. 109s need different values that I forgot).
The MMB press there corresponds to letting go of the stick.
In Warthunder:
Same idea, except we change the sensitivities to make Q and E give ~5% deflection for a very quick press and a very fast accumulation when held. This allows us to use Q and E to use the rudder to assist rolling, to prevent stalls and to kick the rudder for hammerheads.
Since this removes precise control for coordinating flight, we then bind MOUSEWHEEL (I’d do it for Il2 but vJoy doesn’t let me do stupid stuff like tab+mousewheel and ½+mousewheel so I’d lose mousewheel for trim and zoom) to increment/decrement rudder by 1.5% (same sensitivity controls both so it’s a bit of a trial and error).
This lets us minimize or angle of slip by…
We want to do left hand turn.
- Tap Q twice
- Roll into the turn and pull up
- Eyes on the ball or the Angle of Slip read-out for WTRTI
- Roll mousewheel to center the ball.
Then we want to reverse into right-hand.
- Tap 2 to reset rudder to trim value
- tap E twice
- Roll right
- Eyes on ball/slip
- Roll mousewheel to center the ball.
It’s a messed up thing you can easily forget while overwhelmed, but it works. I often forget my rudder at like -20% once I start panicking.
As for camera controls…
CAMERA
- WASD to turn head. (A-D x axis, W-S y axis)
- 1, 3 to lean left/right.
- TAB+W/S to lean forward/back
- RMB to raise head, TAB+RMB to lower head.
- 4 to instantly look back
- ½+mouse wheel to zoom in quickly/reset zoom
- Z to zoom in quickly/reset zoom
- V to zoom out quickly
- X to reset to gunsight.
I find that these camera controls on mouse and keyboard give quite decent situational awareness even in prop tier furballs. No headtracking or VR needed.
Purpose of this post: Contest the idea that MnK get simplified control of the aircraft
Purpose of this post 2: Contest the idea of MnK users citing lack of TrackIR/VR headset as a reason for not dogfighting or sth.
I fully understand that, however talking about top tier jets you can control you radar by simply clicking a target on a radar and done, easy job. fire missile, change target in 0.5s, fire missile. Easy to target multiple target which are close to each other. Using controller or anything to operate X Y axis and the elevation of a radar, manually move a cursor on radar will take a time sometimes you just overshoot cursor and make a correction, you can not move cursor from long range to close range just in a second, using X Y axis to move cursor on the radar will take more time than a second.
According to control/flying it i know there are software that can easily emulate anything to anything and I truly know everything I just said is more like “blocking” acces for an incoming player base but not existed one, because they will be fine and adapt to a new situation or just leave.
I highly doubt we’ll get accurate RCS-based modeling since Gaijin so far is still giving stealth no mind at all due to there being too few platforms or munitions that make use of said feature.
Modern cockpits are designed to be ergonomic for pilots.
The fact that I own a good HOTAS and can easily control radar due to my control set-up allows me to iron dome. So I should have massive advantage beyond what I already do by limiting mouse and keyboard players to sort of approximate the ergonomics that I already have?
I mean, you can do Iron Dome in keyboard and mouse just fine, it just really depends on how you wanna set your binds.
For example, I used to have “numpad 1/2/3/5” to move the radar cue, and later changed it to “right click” + “WASD” to move the radar cue.
I think that the ones that would have it hardest are controller players, but even then I’ve found the controller setup for radar binds to be quite comfortable if you tweak it yourself.
Idk, I still hate the Iron Dome meta lol.