Yet it looks in said picture like it very much does. I genuinely do not get it. Cramped it sure looks like, but it would still fit.
Except they did not model it correctly even then. Artificially shrunken ammo racks, artificially fast reload speeds, armor plates the Soviets literally could not manufacture and had planned to layer two thinner plates together to get the same thickness from,
Because they are repeatedly bending their own rules based on popularity. Long ago they said they wouldn’t add air-to-air missiles, yet now here we are. What I am trying to get through to you is that I fully expect them to bend or rewrite their own rules the moment it becomes convenient for them to do so. The AGDS uses a standard Abrams hull, a near-standard Abrams turret, with different stuff inside the latter. Pieces existed but were not assembled in the AGDS’s form. The T40 was similar.
And that’s not relevant to the discussion either. We have the BMPT now. Other nations need their equivalents if they exist, including detailed planned options if no built equivalents exist.
Top tier is a perpetual shitshow, therefore I have no qualms about making it burn a little brighter still.
Okay? Was anything unique built. Did it get to mock up stage. Did it get to Protoypes stage. Oh wait I know the answer it never left paper IT WONT COME
So literally nothing lmao. There’s on nato equivalent because Russian and NATO doctrines are incredibly different. Russia has a need for a bmpt type platform NATO nations don’t
Dude, why are you screeching so loudly in response? And how are you so certain Snail won’t just arbitrarily change their minds once they really run out of top tier stuff to throw in?
In cases like this, gameplay > 100% realism. We already have the BMPT making a mess of things. The only options available are either 1) make the thing artificially weak so everything annihilates it and it fades away from the matchmaker or 2) we add its appropriate equivalents which were designed at the very least. We cannot remove the thing.
Tell me, which is the better option of these?
I wouldn’t try to argue with 2A6EX. They’re denser than a brick and louder than necessary. You will do nothing but slowly derail the thread
Have you considered they just won’t add more top tier lmao there’s still so many gaps in the cold war and WW2 era for them to fill
Oh the simply answer is not adding more fake stuff. It’s not needed
1 Like
I’m not the one arguing for fake shit here lmao
Oh you guys both have points worth taking in but clearly are just going in circles.
I’ve never argued with Ckasron but you I definitely have. So I’m pointing out what has happened in my experience
You add useless information and skip conversation this guy is literally just giving the same points of bmpt op add fake Nato equivalent
Except top tier is literally their biggest moneymaker ever. They’ll do anything to keep that golden goose laying.
So then what would you do about the BMPT? We already have the thing, it’s making a mess of things, I’m always in favor of “ensure proper counters exist so the game self-stabilizes.”
I don’t think the guy’s “dense” so much as floating the mere idea of “detailed planned real-world machine” triggers some kind of WoT-PTSD, leading to childish screaming reactions when he runs out of actual logic to reason with. I have heard how many truly idiotic napkin drawings that game has just to keep adding new shit when the barrel was clearly scraped cleanly dry.
I don’t want WT to go in that direction, but I have seen Snail’s behavior for long enough that I KNOW Snail will make up some excuse to change their own rules the moment it becomes convenient.
I don’t think the BMPT is “overpowered,” rather its simply a headache nobody else has equivalents of. I frankly do in some respects agree with you that it probably should not have been added at all, but it’s here now, so we may as well ensure it isn’t making a permanent mess of things and also isn’t made worthless either.
bmpt op
yes
add fake nato equivalent
disagreed
my opinion is somewhere is in the middle here
So what would you propose then, RDX?
Neither the AGDS nor T40 are true crazy napkin drawing level WoT slop. The components of both already exist. I see throwing those in as putting out an active raging fire lit by the BMPT without artificially neutering the BMPT. That is all I see it as. The BMPT is not what I would consider “overpowered,” rather it’s so out there compared to everyone else that I don’t know what else to do about it.
It’s fine where it is. Maybe move it up 0.3 to help the regular 10.7 lineups but that’s a issue starting from the lack of ground decompression
Grounding the BMPT in reality. Insane dispersion, relict not being the most OP shit ever, making the unmanned turret still explode on ammo hits or destroy the turret systems completely. It’s a T-90 that trades it’s 125mm for two dinky 30mms and some ATGMs. Treat it as such
1 Like
I can get behind most of that sans the dispersion - the game needs less RNG slop, not more. I am equally against all artificial dispersion on every other gun or ordinance of any size in an identical manner.
Have you seen the BMPT gun cams? Realism in this case is poor accuracy
artifical dispersion is pinpoint accuracy for 2A42s
1 Like
frankly if that is how the community thinks SPAAs should be then this game has gone in the wrong direction
FAPDS != APDS-T
FAPDS (Frangible Armour Piercing Discarding Sabot, DM 33) was used as primary AA munition on Gepard 1 A2 in full belts.
They initially wanted to use it as anti-armour shell aswell but since they still had large stocks of DM 23 HVAPDS-T (which is ever so slightly better for armour penetration) that never happened.
It (Gepard 1 A2) is the only ingame 35mm KDA user (aside from PGZ ig) that can use it for this purpose due to featuring upgraded V0 measuring basis that 1) are sufficient to reliably measure the higher MV of ~1440m/s and 2) dont wear out instantly while doing so.
Ah yes, the classic reddit take of “aphe rework would have fixed it”
Lets visualise that:
The issue is not APHE fragmentation distribution but awful damage models that allow nonsense penetrations to happen in the first place.
If I can shoot a Abrams ufp (post dm rework), bounce into the mantlet, fuze outside of the tank and still kill half the crew because the shell spalls into the fighting compartment anyway, then thats not really a issue caused by APHE, is it?
Same as APHE fragmentation distribution changes wont randomly fix armour holes on vehicles. You can literally ufp T58 hull because the dm sucks, not because APHE fragmentation distribution is inaccurate.
This aside, the dev server tests have shown clearly that the added inconsistency (we all wanted more of that, right?) isnt high enough that it’d have a noticeable impact on high RoF cannons, but would solely screw over slower firing tanks that would then have currently possible/reliable shots made more inconsistent (more RNG, wohoo! Wait who complained about solid shot damage being unreliable again?)
This post was flagged by the community and is temporarily hidden.