Ah, yeah I see.
Have a good weekend bro.
Ah, yeah I see.
Have a good weekend bro.
Funny thing about the moneymaking for the snail.
I have a premium account that i already regret it. That keeps me on game to make at least my money worth. More than i year ago i was considering to buy a top tier premium and the match making change my mind. Also i was considering to buy a battle pass… but nope. i hang around some more but i will not spend a cent.
So i guess thanks gaijin who stop me to spend money that i will regret?
It’s already a tank sim. There’s nothing cartoonish.
Interiors are necessary, and it forces commander position already.
Irrelevant. Entirely irrelevant. Tanks also aren’t operated by our mouse, tanks are operated by gunners, and our mouse guides where we want the gunner to aim.
If you want interiors, Arma 3 exists despite it being actually arcade physics.
@Subject12
It just sounds like you’re not into video games…
So you don’t buy games…
Since no one really puts more effort into their projects than Eagle Dynamics, Gaijin, etc.
Requires a brand new game mechanic that isn’t in any other piece of software.
I remember the dark age of War Thunder. I’m glad we’re in a golden age.
War Thunder realistic has no arcade elements… No made-up physics or engine power. Ground clutter exists. So forth…
You are not the sharpest tool in the box or a troll.
This is fine.
Bit for the others. A simulation is defined as a system that emulates another system.
If the proper tank controls are not in game,.then the tank as a mashinenis not emulated on a basic level (since driving and shooting are the main functions).
So noo. It isn’t irrelevant at all.
It might be irrelevant to your enjoyment but not the Definition of a simulation.
Im getting so frustrated with it. I got planes that loss control if you use free look, new players that just want to do head-ons. No skill 5 minute matchies, your team is you’re worst enemy, what is the point of it
Correct, which makes War Thunder a simulator.
Tank controls aren’t a system, they’re an input.
You can claim simulation is arcade all you want, it won’t change reality.
The input is how the system operates. So of course it is an integral part of the system.
So of course this is needed to emulate a tank.
Obvious troll. Noone can be this stupid. Bye
No, an input is how it’s controlled.
Tank controls are simulated and operated by crew gunners, not us.
Our input is telling them where to aim.
And the system is the gun laying mechanisms.
Not sure why you’re calling yourself a troll…
Abd they do not use proper controls either. It isn’t modellled.
Stop bullshitting
You should rewrite to “from 2023”

And thats not even close to simulation. Its arcade representation of tank controls not a simulation.
The closest to simulation is The Steel Beasts followed by Il-2 Tank Crew. Close to certain extent are Squad 44 and Squad. GHPC is on a good track but still in development. Than comes Arma. And that at the end is WT followed bt WoT at the aend.
There’s no such thing as “arcade controls” for software.
It’s a myth made up by marketing teams for advertising.
Its not a myth its game reality. Tanks in WT have arcade controls either for driving or gun control. Planes in WT have sim controls while tanks don’t.
There’s no such thing as “sim controls”.
There’s virtual joystick which is just another input method.
It’s ultimately no different than mouse aim, both function to do the same thing, and virtual joystick is far easier to use in-cockpit.
Just cause something is easy doesn’t mean it’s “arcade”.
There are you just don’t know it. Sim controls are controls where player has to do everything (or as much as possible) as he would need to do in real world.
Meaning in WT one press W and vehicle goes forward which is not a simulation but representation and thats not the same.
While in game with sim controls player would need to use clutch, govern RPMs and do transmission shift at correct moment otherwise engine would stall.
Sim controls for tank would also include relative gun controls like other tanks sims have.
Prime example is flight instructor. One can easily do flat turns in AB/RB as flight instructor does correction. Pulling stick too hard in while in sim mode would get you in a spin. Or wing rip.
Flight instructor = arcade controls, no flight instructor = sim controls.
Except we’re not the tank driver, so it would be unrealistic to have the player run the driver’s controls when we’re not the driver.
Thats why WT is not a simulation of reailty but representation of it. In simulation it would be realistic to expect for player to do all by himself as Steel Beasts does, or Il-2 Tank Crew. GHPC is still in development but seems like it will also be simulation game. Arma 3, Squad and Squad 44 even with inaccurate damage model are more simulation that WT due to multicrew support.
Oh sure I do, if its something that I think is fun. I dont think half-a*sed premiums should be rewarded, when there are so many issues they could be working on instead. I want to support the devs, that actually works to make the playerbase happy, not adding cockpitplaceholders on bombers because ‘it would take too much time’ That is a lazy attitude.
Then why are they adding it in the first place? They could even make a stockholder, while they implement it, the best they can, not just add a HE shell that doesn’t even work 10% as intended.
I enjoyed it alot! I am a history buff, so when I’m seeing WW2 tanks getting molested by ATGM’s I weep.
ARB are way too arcadey, you even got nametags above the planes, that is not very realistic is it.
Steel Beasts doesn’t have realistic physics.
Simulator =/= clunky.
And none of the games you listed are as realistic as War Thunder where it matters: Physics.
I especially will not take seriously games with Goldeneye 007 gunplay…
Playing as a crew member and interiors aren’t necessary for simulation.
And simulators aren’t inherently realistic, especially older ones.
@Botoo1
Cockpits are hard especially for bombers that no longer exist.
And many issues take months to years to fix.
DCS didn’t fix their AI for years just cause overhauling it took 3 years.
UI elements aren’t unrealistic… it’s a tool to narrow the gap between us and real pilots in observational capability.
So its not impossible, they just don’t wan’t to make the effort. That is how I see it, lazy…
A bit unrealistic, when the gamemode is named realistic, don’t you think?