THE BLACK FILE ON FRENCH NERFS IN WAR THUNDER
- Missile Sabotage (Fox 1, Fox 2, Fox 3)
- MICA-EM (The Broken BVR Fox 3): Recently modified with a single-stage motor, the missile burns all its energy in just 3.5 seconds. While it retains phenomenal agility at close range thanks to thrust vectoring, it becomes an inert brick at medium range. Furthermore, the asymmetric activation of Angle Gating forces the MICA seeker to instantly reject locks if the target notches, throwing the missile into a completely erratic and bugged Inertial Guidance (IOG) mode in-game.
- Matra Magic 2 (The Broken IRCCM): Initially ruthless, its Gatewidth IRCCM coding has been made hyper-sensitive. Unlike Russian (R-73) or American (AIM-9M) missiles, the Magic 2 consistently defects from its target to chase the very first flare dropped, or even the thermal signature of a missile just fired by the opponent, even during rear-aspect (“rear-end”) engagements.
- Super 530D (The Aerodynamic Brick): Designed for long-range interception, Gaijin applied an artificially high drag coefficient to it. After its booster burns out, it bleeds all its velocity in just two slight turns, rendering shots beyond 15 km completely ineffective compared to AIM-7F or R-27ER missiles.
- Super 530F (The Worst Fox 1 in the Game): Lazily modeled with a simple Pulse seeker instead of its real-world Continuous Wave (CW) technology. As a result, it dives on the slightest pinch of chaff and self-destructs if the target notches.
- Radar Interfacing & Electronic Bugs
- The Radar / OSF Conflict on the Rafale (RBE2): The Rafale’s active electronically scanned array (AESA) radar suffers from a major interfacing bug in the game code. When using TWS mode, the system constantly tries to merge radar tracks with the infrared optronics system (OSF/IRST). This data-processing conflict creates micro-stutters in the Data Link. The MICA-EM instantly loses its mid-course guidance updates, forcing the player to abandon TWS mode entirely and resort to hard-locking targets via SRC PD, playing the missile like a basic 1980s Fox 1.
- Data Link Drift Bug: A persistent telemetry bug causes targets tracked in TWS to occasionally display absurd, ghost accelerations (up to 3,000 m/s) on the server side. This completely scrambles the guidance commands sent to the MICA, causing it to veer wildly off-course, whereas major nation missiles (AIM-120 / R-77) easily resist this anomaly thanks to more forgiving tracking algorithms.
- Physical Nerfs on Modern Aircraft (Rafale)
- Airframe Drag Nerf: The aerodynamic drag of the Rafale’s airframe was increased in the game files, reducing its overall acceleration by nearly 10% at high altitudes and high speeds.
- Structural G-Load Nerf (G-Max): The maximum structural tolerance has been downgraded from 14.5 G to 13.6 G. The aircraft rips its wings much more easily during reflex, high-speed maneuvers compared to its direct competitors.
- Payload Gating: Artificially restricted to a strict maximum of 8 missiles, the Rafale is forced to duel aircraft like the Su-27 or F-15, which take off with 12 to 14 missiles without facing such crippling aerodynamic weight penalties.