against 4 aim9ms which are effectively 4 free kills?
Not at all, the HMD was brought up earlier? or am I mixing two threads together.
The HMD on the Mig29 is more of a gimick than anything else but it is an advantage.
What should happen with the mig29 is lose the R27ERs which it never used, and actually get the R73s which it did use.
Sparrows are not abysmal garbage lol, they’re not as good as R27ERs which no SARH actually is.
But they are not bad at all.
They are middling missiles.
it very much is not, it almost completely alleviates the radar issues you were complaining about earlier
they are horribly inconsistent on how well they track a target, and often just decide to stop tracking from the smallest maneuvers
as well as being extremely easy to evade even in perfect launch conditions
its almost like they are pretty bad missiles for the br
you clearly dont understand those graphs, because that climb shown above is a single data point
and as makes since the February data did continue to climb because the earlier data point consisted of an average of pre br change and post br change data
THis is logical. I don’t necessarily agree with every point of yours that I have been reading, but this is very much true. The F-15A is among the strongest 12.7s, but absolutely among the more mid 13.0s. It doesn’t fit at either BR (Su-33 compared to F-15A? Su-33 wins every day. compared to MiG-29? The F-15 should be top dog)
I will say that the 9Ms are very positional; in a full downtier, usually 2 kills if you can catch people off guard. In a full uptier, mostly a waste of space. Most of the kills I have gotten as of recently have been either gun or 7Ms, and even then Im generally using the 7Ms within roughly IR missile range (~4km)
Icl I played f-15 and mig-29 recently and I vastly preferred the mig cause of the convenience of hmd and r27er. You really missing out when you don’t have those free kill sticks imo
I’ve been calling it for some threads now, the only thing Pigeon has only ever conceded on the F-15A/J/Baz as a weakness was its missile count at 13.0 (while at 12.7 is already a strong kit in numbers, it still heavily relies on its unreliable radar).
He’s been incapable to admit that the radar is really subpar, while even other players (which has been openly more critical of the plane without even playing it) have already made openings on the thought that maybe the plane isn’t as OP as they thought.
One of the big problems of the F-15A/J/Baz is that you end up fighting more with its radar than against your actual enemies, simple as.
i could even say i would be able of reaching 25.000m if i start what i call “rocket climb” at 1000m, due to how “bad the F-15 is”.
i’m pretty sure Eurofighter or Rafale aren’t able of reaching that heights in rocket climb due to how they’re built (unstable design vs. stable design of the F-15).
>“B-but the F-15A is OP! its the US main skill issue!”
>checks inside
>even the most half-assed 12.7 in the US tree without all aspect IR missiles outperforms the F-15A in both KpD and KpS (which shows how suboptimal its BVR actually is).
>“B-but its good anyway! It has CMs!”
If it can be 12.7, it should lose its 9Ms. If it remains with its 9Ms, the Mirage 4K should be 12.7. If those are 12.7, the F-4EJ Kai should be 12.0. This then leads to the F-4S being 11.7, the F-4E being 11.0, and every 11.0 BR plane and lower needing to go down as well in order to keep some balance.
THIS IS RECOMPRESSION AND YOU ARE DEFENDING IT. Please I just want decompression without being insulted because I think a 4th gen with IRCCM missiles and not abysmal SARHs is OP at 12.7.
Agreed, and I find it ridiculous how people are more willing to ask for a plane they play to move down, rather than actual decompression.
Also agreed, because you’re entire kill potential being reliant on 2 not 100% reliable missiles and a mediocre radar is just a terrible experience.
Yes the radar is subpar, but it doesn’t need to be the best 12.7. It’s bad for the game to ask for recompression like this, and it’s bad for future balance because players will use these warped BRs to justify more OP planes.
If you are struggling at 12.7 you are an abysmal player, genuinely.
I could really agree with this three, it’s not a huge domino effect drama.
Three planes are able to get interesting spots, I always complain on the F-15A getting battered and often uptiered related to its capabilities, but a meta Mirage 4000 is something that has basically never existed.
I would like to see it at least for one or two updates, ngl.
Problem is, Gaijin has already not offered decompression to prove the decompression gang right neither on the January BR changes or this update, which throws concerns to be realistically read and applied up to may-june.
And you can do so if your arguments make reasonable sense;
Saying the F-15A is OP without even trying its radar or how it lands on an actual realistic game leaves a lot to be desired for someone so advocate for balance.
No one is debating about this point in particular, btw.
The Su-30SM2 is vastly better than the Rafale at long, medium and —under specific— at short distances, they both are at 14.7.
Logic says there should, reality is—and how Gaijin has been throwing stuff to the wall and hoping they stick—, it happens otherwise quite conclusively.
Which is a massive shame and it makes the game objectively less enjoyable.
It’s less about the radar, and more about the fact that 9Ms are still great missiles, especially at 12.7, and it also has decent flight performance as well. For the record, I also think (and always have thought) that the F-16s of the same BR should be 13.0.
They are equivalent planes and both should be 15.0/15.3. And no, it is not better at close ranges, and it depends on how you define medium.
I can’t argue with that, but I won’t ignore that Gaijin has given up on GAF either on screwing multiple nations again and again in the name of balance, only to compress with premium slops such as the C early hornets, the premium JA37 and the Su-30s as the latest examples. Tech tree vehicles shouldn’t be paying the price of compression, premium vehicles should as they’re already a progression bypass.
Above 3km and below 9km you can certainly call it medium ranges for ARH purposes, of course. A range where MICAs are complicated to notch, yes, but the iron dome meta can still work and deny/supress most of slings by loadout amount.
Rafales get a solid chance below 6km and with an Su-30 already on the defensive. Above that, it’s certainly a coin toss depending on each pilots’ skill, but the Su-30 holds the strategic advantage by sheer missile count.
The problem with this argument is that the current meta barely allows you to use those missiles effectively. To be effective, you need to be catching someone going side aspect at 3-4 km who is not preflaring.
This means closing to very close range, against planes that have ARHs which give them complete control over the engagement until said close range.
This used to mean climbing to medium altitude and raining AIM-9Ms down on your opponents, only you can’t do that without eating ARHs/ERs from across the map.
This means pushing with your team, as the odds of finding a single or even a few vulnerable targets seperated from the enemy deathball is extremely remote, and you need the support of your team to not immediately get mobbed.
In turn, that means somehow managing to find a target that isn’t already about to be killed by a missile from your team, or isn’t already actively defending (And preflaring) against several missiles fired by your team.
And at these closer ranges, the F-15’s flight performance is really only OK. You can’t pull off a Gripen style “Brawl with everything you see” playstyle, since several planes beat you in a sustained fight (F-16s, Gripens, etc), while many others beat you in the one/two circle (F-2s, Su-27s, most deltas, etc). And, of course, when’s the last time you actually got to do a sustained fight at this tier without someone being third partied, often from across the map?
To sum up, the F-15’s strengths are either negated by the meta (Strong IR missiles) or the rest of it’s kit (Strong high altitude performance, rendered moot by poor SARHs/RADAR). It results in a plane that’s far weaker than it’s kit would suggest. You have no early game impact, and your only effective weapons are only useful once the outcome of the game is already decided.
I’m sure the 11.7-12.0s love facing it. As usual, decompression is the only answer and its the one thing the community cannot be asked to actually support apparently. This isn’t really directed towards you but decompression is NOT what most people want.
I’ve taken the oppertunity of the downtiering of it to try and finish spading it, and I can count the number of downtiers I’ve gotten on one hand. The massive glut of popular 13.3s and 13.7s means you will be uptiered constantly. Not quite as bad as it once was, but still.
And even then, most 11.7s and 12.0s can actually fight back pretty well. The AIM-7Ms are, effectively, no better than the AIM-7Fs which start to become common around the tier. And there’s a case to be made that the R-24Rs are better at close ranges (Since they can’t be out rolled consistently), meaning even MiG-23 MLs have some teeth.
It’s only at the closer ranges that the F-15 has sizable advantages, and I won’t downplay them. But you would expect a plane a full BR higher to have such an advantage. There are several areas with far more compression, like 10.3 versus 9.3, or 13.7 versus 12.7.
The game needs decompression, and I’ll always argue for it. But, unless this decompression also results in a sizable meta shift, the F-15s are never going to be as good as they are on paper.