The end is very close

hopefully the good ones will be spared. this is quite unfortunate news though, as someone who occasionally goes outside

And this is why I’m glad I’m so close to being done with the tech trees. I’m so close to being free.

Reasonable guy

Razervon guy

every time i read GRB players talk about the game, it feels like im reading a stockholm syndrome patient trying to break free

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not even 2-3 hr, at most I can’t play 1 hr in one go, game gets boring fast.

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That’s my issue too, if I’m not playing with friends, I spend 5 minutes in a game, 10 minutes wondering where my life went.

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Yeah let it end like this is the only game people can find in market there better one out there.

Almost 6 months without playing WT and returned today…

WT stills the same… repetitive… same maps, same gameplay, same player movements, same players mentality.

Here I go for another year.

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And now, the end is near; and so I face the final curtain…

I think this game just isnt for you dude

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You realise two major patches probably won’t change the current state of the game, right?

It could, they just won’t.

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It won’t be for too many people if gaijin doesn’t correct course

Usually wats worked out best for me is, play most game modes(except naval lol) like ill main some
Sim modes for a while, switch to rb then, n then go to TSS(competitive tournaments if i really feel like), and then just dip from the game. Dipping from the game going else where helps refresh and along with the switching of game mode helps enjoy the game as a whole. Other than that, i think its always going to be like that… but youre not wrong i feel that as well

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I think you overestimate how much the average player cares

Check my game stats and then talk.

Boom. Direct hit!

Doesnt matter if you aren’t having fun

It is surprising to see how some players defend clearly problematic issues as if they were Gaijin shareholders.

With 10 years of playing War Thunder, and as stated in my original post, a 2.000-day login streak before I stopped, I have witnessed the evolution (and regression) of the game firsthand.

I reinforce my previous point: the game has become repetitive. Every map is played the same way every time. While this is a player mentality issue, it is ultimately forced by the game’s design.

I now spend my free time on Hell Let Loose. While it isn’t perfect, the numerous variables, aided by the 50 vs. 50 format, ensure that every game feels different, even when the capture points remain the same.

That was the reason I went from 2 to 3 hours / day to 2 to 3 games in 6 months.