Sim is so much fun. I mean I suck at it, but fun
Aha! Sim battles spiced up my gameplay for sure!
I mean things like repair times, the lack of fire control systems on tanks, the short ranges, all are super unrealistic. I only care about top tier being “inaccurate” because gaijin asks for documents to make changes they don’t need more documents to make. Like giving DU hull armor to later Abrams variants. We know it was done on some tanks, so it can be applied to all. And it’s not like they are using documents for the protection values of the armor or the penetration of the rounds.
i know what you mean.
Im sick of fighting in small urban maps with tanks that can shoot 3 times the lenght of the whole map.
In real life tanks hates city fighting and will avoid it at all cost.
It feels like this game is slowly turning into a close combat shooter, where quite a lot of the more special tanks got no or limited place.
The End of War Thunder?
No, I don’t believe that, and I’ll tell you why this is far from happening in detail below.
1st Point – Incentives for Grinding
To keep players dedicating their free time to War Thunder, the game has a “reward system” for grinding a nation. This allows players to start another nation with EXP “bonuses” for five battles, provided they are in the same mode where progress was made. This system is made even easier with a premium account, premium vehicles, and boosters.
2nd Point – Constant Updates
War Thunder receives four or five major updates per year, introducing AMAZING new vehicles that motivate players to grind for them. These updates also bring the sale of new premium packs or the return of older ones, which make grinding more accessible. For example, the T-72AV TURMS and SU-25K premium packs allow players to research the entire Russian ground and air tech trees efficiently.
3rd Point – New Technological Systems
The game continues to introduce new technological systems, such as advanced radars and 50G-capable missiles. Additionally, certain in-game mechanics have been simplified—like pre-configured keybinds that reduce the learning curve for executing real-life jet maneuvers.
4th Point – Future Vehicle Releases
Many highly anticipated vehicles have yet to be introduced, including the Yamato battleship, F-15EX, F-22, F-35, Su-57, Bismarck, and several other naval, aerial, and ground vehicles. Until these vehicles are added, players will remain engaged. War Thunder’s damage model, control mechanics, and battlefield strategy elements will continue to be superior to other games of this genre for a long time.
Final Thoughts – The Hate vs. Improvement Debate
I will continue to criticize War Thunder where necessary, but I will never follow the wave of players who “wish” for the game to end. There’s a major difference between hating the game but wanting it to improve and hating the game and wanting it to shut down especially when War Thunder remains the best game in its category.
We also have events and other activities to keep players engaged. So, my friend, the phrase “THE END OF WAR THUNDER IS NEAR” is simply not true. Right now, most of us are waiting for a specific game release this year, and some players are just saving money to afford what’s needed to play it. The recent drop in War Thunder’s player base is simply the effect of a well-established gaming franchise drawing attention away from other titles.
ChatGPT?
Just a few points, my English is not perfect enough for more expressive communication. So yes, I do use ChatGPT for translations into English. If you don’t like it, I’m sorry, but I have no intention of avoiding the tool for communications where I wouldn’t be able to express myself well with my basic knowledge of English.
No, I don’t have a problem with Chat GPT at all, and I wasn’t having a go at you.
I was just pointing it out.
I think you have a read / understand problem.
I understand your point of view…
The problem is my background on online gaming, specially on war themed games.
Regarding AB, I started with Microsoft CFS 1 2 3 … After that, Warbirds (probably the most exciting air battles game I ever played), IL2 with all edition, Lock-On… Even a little of DCS (too hardcore and more modern combate oriented)…
I think WT RAB could be fun (not a sim and not realistic) if no tags… For me it makes no sense you spot and know what enemy aircraft is from 1000km away. The prey is the fun part of the game…
New players tend to say that high BR are great… My opinion (not only on WT but in any game), you need less skill to use a missile lock, or use a laser range finder, to get a kill. You can give a new player a modern tank and he will hit a moving enemy tank at 2km, but he will miss all shots with a Nashorn at 500m…
Regarding new goals… Why? Why should I need to spade vehicles that I don’t like or use? Why should I care about skins?
Now… you #3… That you are 100% correct!!! I’m now spending more time on Hell At Loose, but even after 2 or 3 hours on it, I will go for 2 or 3 games on WT… it’s like a drug! =)
Someone stop him, he’s getting his soul back!
Take a temporary break, maybe only one month. I do that whenever I get burnt out.
Its really because war thunder only have little game modes. Arcade, Realistic, and Sim are basically the game just with varying difficulties. Assault Ground and Air are too repetitive, and single player missions dont give out much and gaijin probably left it as is since the last 10 years.
I bet Gaijin have the resources to improve the game and quality of life but they rather add new top tier vehicles, many of which are premiums, again, and again, and again. I really wish the game doesnt become another WoT situation.