Significantly less range. Not to mention it’s much heavier and has even less range than the 65D. ~40km max range (at high alt and on a good day ofc, most of the time it’s ~30km given a 5km alt launch) vs ~20-25km max range is no comparison at all.
Which doesn’t matter since AGM-65’s range exceeds Pantsir’s range.
The Pantsir-S1 can easily and reliably intercept any AGM-65 without a problem. You could fire a full volley of 6 mavs and any S1 player who knows how to properly intercept multiple at a time will have no issue defeating them (unless it’s a really close range pop up and launch em all kamikaze launch)
I mean, do you TRULY need any amount of skil to do that. All you need to do is 4 keybind and basic spatial awareness.
Oh, right…
Yet they haven’t intercepted mine outside of custom battle testing, and it was less than 1/4th intercepted.
Then again, my launch is 9000 meters.
They dont look up, or they cant use the 81 degree radar mode. Their problem.
It’s not them, it’s the platform.
If it was them it would have shown up in testing.
I do not have problems like that with the pantsir.
Then you’re facing CAS that’s too low in altitude.
The Video just shows them being fired my guy there is no guidance or targeting being shown.
- Radar cannot lock moving targets, hmmm yes that seems right.
You are aware that the SBD and Chinese bombs are glide bombs, they dont have any motor, these obviously do and have a massive range do to it. OR we can just say the massive cloud behind the missile is condensation if you want.
Shrimply a krill issue.
Any Pantsir-S1 with a decent level of awareness can easily intercept multiple missiles. Not to mention the extra experienced players who know the keybinds can engage two AGMs at once.
- Tor can 2, Pantsir can 4
Oh right… how fun…
Sure is, i can promise you that. ACLOS sure is fun.
The Pantsir is not capable of doing that consistently on CAS playing properly.
It’s Russian propaganda to claim that it is when there’s only evidence of CAS playing incorrectly.
hide de pain praga
Ok, fine. Here you go, ignore the sound
Usual Pantsir shenanigans, that is, why bother aiming?
Again, youre yet to prove that they are active radar homl,ing missiles to begin with even irl
If they are design to hit static targets there is no reason for them to track moving ones, a brige is not going to move any time soon, also it can also lack the resolution needed to track a tank.
Btw this is a similar argument as they used with the anti ship missiles, so it is not unprecedented or a groundless claim.
Thats why literally said relatively equivalent, the rocket guided one isnt really that fast, and we also have the glide bomb one in the files, if they are gps only in game, they would función like gps glide bombs
You’re playing against different S1 players than I am then. I’ve thrown a volley of 6(six) Spike-ERs at a S1 within 4km and he shot them all down. The only reason he died was because I shot a hellfire at him while he was dealing with the spikes, but I checked the replay and he did indeed take out all 6 spikes, even locked the hellfire right before it hit him.
Watched the trailer again and the decision to nerf Brimstone has really p*ssed me off.
F-15E with GBU-39 glide bombs about 20 of them!
Su-34 with Kh-38s…both of these weapon systems far surpass the range and performance the Brimstone will have.
But no Brimstone would break the game!