The Dev Server is Opening with Major Update “Spearhead”! — 24.10.2025

Today, we’re opening the dev server featuring the new “Spearhead” Major Update!

When: From October 24th (16:00-17:00 GMT)

Until: October 30th (07:00 GMT)

For technical reasons, the dev server may close immediately at any time before the indicated time, so please make the most out of the opening window!

Known Bugs

  • New vehicles in this update may have inaccuracies in their characteristics, armor and weaponry settings.
  • The armor model for new ground vehicles in this update is “work in progress” for adjustment and improvement.
  • Some new aircraft lack cockpits.
  • Some new ground vehicles lack a visible crew.
  • On some aircraft, the separation of wing consoles may be displayed incorrectly.
  • Some vehicle icons are missing.
  • There may be lack of localization for some vehicles.
  • No sound played on some events.
  • Some aircraft may have inaccuracies in their damage model, missing fuel, oil and water leaks, and armor materials.
  • The MB-326K erroneously has premium status.

Check out the main features

Take a look at the major changelog for bug fixes, ordnance additions and changes, plus improvements to many areas of the game.

Vehicles

We’ve got a bunch of new vehicles in this update — the Hawk, a Fokker, the Jaguar EBRC, Chieftain 900 and AH-56 Cheyenne!

Locations

This dev server has the new Stalingrad for Ground Battles, featuring a graphical makeover. Stalingrad is the only available map for Ground Battles on the dev server — let us know what you think!

How the dev server works

The dev server uses a copy of your account from the main game server, taken from recent days.

Earned & Spent items

Anything you do on the dev server is not transferred to the live main server, such as Research Points and Silver Lions earned, achievements unlocked and vehicles unlocked. This also applies to any Golden Eagles, Silver Lions and Research Points that you spend on the dev server — nothing will be subtracted from your live server account.

Purchasing on the dev server

Golden Eagles and other things purchased through the dev server are credited to your account on the main server.

Special settings are in effect on the dev server

  • x5 bonus to earning Research Points and Silver Lions
  • All vehicles are two times cheaper
  • Convertible research points using Golden Eagles is two times cheaper

Leaving Feedback & Bug Reports

All feedback and bug reports help us to fix any issues or change any features before the major update is released on the live server.

3 Likes

Aircraft

USA

  • F-15C Golden Eagle

USSR

  • Su-30MK2 AMV (Pack)

Great Britain

  • Hawk 200

Italy

  • MB-326K

France

  • Fokker D.XXI II

Israel

  • M.D.450B Ouragan (29) (Premium)

Ground Vehicles

Germany

  • Tiger II — the model has been reworked.
  • Tiger II Sla — a reworked model from the serial Tiger II is now used. In the future, the roof of the engine compartment will be corrected to accomodate the use of a different engine.

USSR

  • BTR-82AT
  • T-34-85 (STP)

China

  • CM34
  • Oplot-P (Pakistan) (Squadron vehicle)

Italy

  • C13 TUA

France

  • Jaguar EBRC

Israel

  • M113 HVMS

Helicopters

USA

  • AH-56A (Squadron Vehicle)

Naval Fleet

USA

  • USS Oregon City

Germany

  • SMS König

USSR

  • Erevan

Japan

  • IJN Nagato (Pack)
  • IJN Musashi

Italy

  • RN Littorio

France

  • La Brestois
  • Clemenceau

Location and mission updates

  • Stalingrad — this location has been visually updated without significant changes to gameplay.
  • Eastern Europe — river exits have been improved, the stairs to the embankment are now destructible, the forest in the aircraft section of the map has been improved for a more realistic look, and visual bugs at road and terrain junctions have been fixed.
  • Korsun — a bug that caused the trees at the edge of the location to be underwater has been fixed.
  • Changes to newbie battles for Air Realistic Battles:
    • The ability to destroy airfields has been removed, as it is not used at later ranks.
    • There are now more bases to bomb (4 at the start instead of 3) and bases now respawn a while after being destroyed, like in higher rank battles.
    • Some tank units in missions have been replaced with armored personnel carriers so that fighters can also destroy them.

Enduring Confrontation

  • A new tier of anti-aircraft systems (that protect airfields) for battles at Battle Rating 10.7+ have been added:
    • USA: ADATS
    • Germany: Osa-AK
    • USSR: Osa-AKM
    • Great Britain: ADATS (M113)
    • Japan: ADATS
    • China: Tor-M1
    • Italy: Osa-AKM
    • France: ItO 90M
  • The Battle Rating ranges that determine the models of AI aircraft (bombers, assaults, reconnaissance aircraft etc.) have been changed:
    • #1: 1.0-2.0 → 1.0-2.3
    • #2: 2.3-3.3 → 2.7-3.7
    • #3: 3.7-4.7 → 4.0-5.3
    • #4: 5.0-6.3 → 5.7-7.3
    • #5: 6.7-7.7 → 7.7-9.0
    • #6: 8.0-9.3 → 9.3-10.3
    • #7: 9.7+ → 10.7+
  • At Battle Rating 10.7+, a separate set of vehicles is now used in the template: attack aircraft, reconnaissance aircraft, and bombers. Previously, for all ranks above 8.3, the same set of vehicles was used in these templates.
  • A new rank for reconnaissance aircraft has been added, and the previous ranks have been changed so that aircraft from all nations are roughly equal at each battle rank:
    • China:
      • #6: IL-28 → Q-5 early
      • #7: F-104A → JH-7A
    • France:
      • #4: PB4Y-2 → AD-4
      • #6: Etendard IVM → Super Etendard
      • #7: Mirage IIIC
    • USSR:
      • #6: IL-28 → Yak-38M
      • #7: Su-7B → Su-24M
    • Great Britain:
      • #7: Lightning F.6 → Tornado GR.4
    • Germany:
      • #7: F-104G → F-5E
    • Italy:
      • #5: P.108B serie 2 → F-84G
      • #7: F-104S → Tornado IDS
    • Japan:
      • #6: T-2 → AV-8S
      • #7: F-1 → F-5T
  • The selection of attack aircraft for the Battle Rating of 10.7+ has been changed to better match the aircraft for different nations:
    • USA: F-104C → F-5E
    • USSR: Su-7B → Su-24M
    • Germany: F-104G → Su-22M4
    • Italy: F-104S → Tornado IDS
    • Japan: F-104S → F-5T
  • Counterattack logic has been returned to ground combat logic. Now, after a battle ends, if the attacking side was successful, there is a 50% chance that the losing side will counterattack in an attempt to retake the lost grid square.
  • A bug where Team A ground convoys were not generated has been fixed.
  • A bug where missions to protect and destroy ground convoys would freeze and not respond to the destruction of convoys has been fixed.
  • A convoy is now considered destroyed if fewer than 3 vehicles remain. The remaining vehicles are destroyed automatically.

Ground Vehicle model, damage model, characteristic and weaponry changes

  • Rapier, CS/SA5, Roland 1, FlaRakPz 1, XM975 — the researchable missiles no longer cost Silver Lions to fire.
  • M1A2 SEP v2 — the Mine protection modification has been moved from tier IV to tier I in the modification research window. “TUSK” reactive armor is now a separate modification that is unlocked automatically when the Mine protection modification is unlocked. The Mine protection and TUSK modifications can be installed or uninstalled independently.
  • T-72B3, T-72B3A, T-90M, T-80BVM, 2S25M, Challenger 2BN, VT4, VT4A1, ZTZ99A, WZ1001(E) LCT, Type 90, Type 90B, TKX(P), TKX, Type 10, Leclerc S1, Leclerc S2, Leclerc SXXI, Leclerc AZUR, Merkava Mk.3B, Merkava Mk.3C, Ra’am Sagol, Merkava Mk.4B, Merkava Mk.4 LIC, Merkava Mk.4M — automatic target tracking for air targets has been added.
  • VT5 — the models of the turret’s modules have been improved. Models of the autoloader, turret drives and turret’s floor have been improved.
  • Chi-Ri — the 37 mm Type 94 APHE shell has been replaced with the 37 mm Type 1 APHE shell. The 37 mm Type 94 HE shell has been added. (Report). The reloading scheme has been changed: previously there were 2 shells in the first-stage ammo stowage with a reload speed of 3.3 seconds and a long first-stage ammo replenishment time. Now the reload is 4.5 seconds for 16 shells in the first-stage ammo stowage. (Report). The Battle Rating has been increased from 5.0 to 5.7. The vehicle has been moved from rank III to rank IV. A 6th crew member has been added. Sources: Magazine “MILITARY CLASSICS Vol. 35.” Published by Ikaros Publishing Co., Ltd. October 2011. p. 37. “機甲入門 Armored Warfare Basics.” Jiro Sayama. 2002. ISBN-13: 978-4769823629. pp. 570-571. 四研会, 1978『四研史: 陸軍第四技術研究所の歩み』 Japanese Army Artillery, Infantry Support Gun, Anti-tank Gun etc., Jiro Sayama. July 2011. ISBN 13: 9784769826972. pp. 368-369. ORDNANCE TECHNICAL INTELLIGENCE REPORT NUMBER 21 Subject: “Japanese Automotive Research, Development, and Production of Combat and General Purpose Vehicles.” 23 March 1946.
  • Chi-To, Chi-To Late, Chi-Ri, Na-To, Chi-Nu II — dispersion of the guns has been decreased. (Report).

Aircraft and helicopter model, damage model, characteristic and weaponry changes

Weaponry

  • F-14A Early — a restriction on the joint use of the AIM-54A air-to-air missiles with AIM-7E-2 air-to-air missiles under the fuselage has been added. (Report, Report).
  • B-57B — additional FFAR rocket pods have been added to the outboard armament. (Report).
  • F-15I Ra’am — the restriction on the combined use of the SPICE 2000 underwing bombs with air-to-air missiles has been removed. (Report).
  • JH-7A — additional Kh-29T missiles have been added.
  • Z-10ME — Blue Arrow 11 missiles have been added. The AKD-10 and CM-502KG modifications have been moved from tier II to tier III in the modification research window.

Other

  • AH-1W, AH-1F — HMCS has been added.
  • Su-25BM — a bug in the cockpit where the MFD page displaying the artificial horizon was misaligned has been fixed. (Report).
  • F-15I Ra’am — icons of the SPICE 2000 bombs have been corrected. (Report).
  • Kfir C.10 — HMD interface has been updated.
  • T-2 (all variants), F-1, Hunter (all variants), Su-7 (all variants), Lightning (all variants), MD.450B (all variants) — pilot ejection system has been added.

Flight Model changes

  • The pitch velocity available for helicopters in mouse control mode has been increased.
  • F-14A — the capacity of the negative G fuel tank has been corrected. (Report).
  • Su-27, Su-30SM, Su-33, Su-34, J-10A, J-11 — engine RPM has been adjusted, thrust fluctuations at maximum RPM have been corrected.

Naval fleet model, damage model, characteristic and weaponry changes

Naval weaponry

  • The anti-aircraft fire system has been changed. The excessive accuracy of anti-aircraft gunners has been reduced. The maximum range for opening fire on aircraft, which was previously very long, has been adjusted closer to historical values ​​for each caliber. For example, 37 mm to 40 mm autocannons now open fire at a range of up to 3,000m, and 12.7 mm machine guns at a range of up to 1,500m. In Arcade Battles, the lead marker for air targets has been removed: fire must be conducted by aiming the crosshair directly at the aircraft.
  • Independent replenishment of depleted ammunition for torpedo tubes in Arcade Battles has been added. For ships with torpedo tubes that are located on each side and are unable to target both sides at the same time, there is no longer a need to fire torpedoes arbitrarily or turn the other side toward the enemy when the torpedoes in the desired tubes run out. As the ammunition load is depleted, each tube will begin replenishing independently (as per the general rules of Arcade Battles).

Naval characteristics, physics and damage model

  • Damage control has been reworked for all ships. This is what we spoke about in the recent Community Update No.8 article. Below is the text explaining the details in order:
  • Every Bluewater and Coastal fleet boat in the game now has a new feature called Damage control, allowing you to choose what repairs you want to prioritize in advance. This can be accessed in the modification window of each boat/ship through the “Damage control” button in the bottom right.
  • The Damage control system means you no longer need to press buttons to begin the repair, extinguishing or unwatering process, as it starts automatically as soon as the ship takes damage.
  • There are three categories: Repair, Extinguishing and Unwatering. Each category has a priority in what should be repaired first, for example the Repair category will prioritize repairing first. This is known as the “primary process”. Next to the primary process, each category has a “secondary” and “additional” process. All three processes can work simultaneously, but the primary will always be prioritized and will work faster, the secondary process will work slower, and the additional process even slower.
  • If you don’t assign a priority build on any ship you play, you will be provided with three “default” builds, each one prioritizing each category (Repair, Extinguishing and Unwatering).
  • After your primary process finishes its job (for example, repairing), the secondary process will begin at full speed with no penalty, with the additional process adjusting too until everything has been completed (if all three categories are required to be activated in battle).
  • The speed of the secondary and additional process varies among ships. Ships have different sizes, designs and crew numbers. The Damage control system also varies depending on the “generation” of the ship. First World War Dreadnoughts, for example, could extinguish fires with hand tools, water, and sand. Second World War ships and beyond had sophisticated plumbing systems and could use firefighting foam or other pyro-suppressants. The same applies to each element of the Damage control system. Therefore, depending on the size of the ship, the number of crew members and the generation of the survivability system, the multipliers for the secondary and additional processes differ for different ships. Their final values can be seen in the Damage control window by selecting any of the Repair, Extinguishing or Unwatering builds. The speeds of all three processes are listed on the right side of the window.

Economy and research

  • J-11A — the Battle Rating in all Air modes has been reduced from 13.7 to 13.3.
  • M1A1 — the Battle Rating in all game modes has been increased from 11.3 to 11.7.
  • SMS Westfalen and SMS Helgoland have been grouped.
  • Tracked Rapier — moved from rank VII to rank VI.
  • The Stormer AD/Stormer HVM and Osa-AK/Strela-10M groups have been reorganized into two other groups: Stormer AD/Osa-AK and Stormer HVM/Strela-10M.
  • The Lorraine CA/ELC bis group has been disbanded.
  • Lorraine CA — remained in the group’s position.
  • ELC bis — the class has been changed from Tank Destroyer to Light Tank, with the addition of corresponding reconnaissance modifications. It has been moved before the AMX-13.
  • The AuF1/AMX-10M group has been disbanded.
  • AuF1 — moved from rank V to rank IV, located after the Lorraine CA.
  • AMX-10M — added as the second vehicle in the new Foch/AMX-10M group.
  • Lvkv 42 — moved from rank IV to rank III.
  • RakJPz 2 — added as the second vehicle to the new Raketenautomat/RakJPz 2 group.
  • The Ozelot/Gepard 1A2 group has been moved from rank VII to rank VI.
  • Shturm-S — added as the second vehicle in the IT-1/Shturm-S group.
  • Strela-10M2 — added as the second vehicle in the Osa-AKM/Strela-10M2 group.
  • Imp.Chaparral — added as the second vehicle in the M247/Imp.Chaparral group.
  • М50 — added as the second vehicle in the M56/M50 group.
  • PGZ04A — moved from rank VII to rank VI.
  • ZSU-23-4 ( Italy) — moved from rank VI to rank V.
  • Sidam 25 Mistral — moved from rank VII to rank VI.
  • Hovet — moved from rank V to rank IV.
  • ZSU-23-4 (Israel) — moved from rank VI to rank V.

Customization

  • New profile frames for profile icons have been added. Some of them can be obtained by completing in-game tasks, while others can be purchased with Golden Eagles.

Interface

  • Players can now change the appearance of a research nation to that of any operator (using their flag and name) whose vehicles are present in that nation and have been acquired by the player. You can also choose the display style for the research country: flag and name (default), flag only, or name only. Changing the appearance of a research country does not change anything regarding vehicle research mechanics or in-game nations; it only affects the appearance of the research nation. Changing the appearance of a research nation does not affect the display of the player’s vehicle nation to other players.
  • The statistics and battle results window now displays the flags of the operators of vehicles participating in the battle, rather than the flags of the research nations of those vehicles. You can re-enable the display of research nations instead of operators in the research nation appearance settings on the vehicle slot bar in the hangar.

Game mechanics

  • Daily universal backups have been added. Players now have access to 5 daily universal backups, which can be used to respawn in any vehicle in any mode (where backups are enabled). Daily universal backups are not cumulative and are not items, meaning they are not displayed in the inventory or anywhere else outside of a battle. They can only be used in battle. The number of daily backups is restored to the maximum each day at 00:00 GMT and only outside of battle. This means that if you are in battle at 00:00 GMT, your backup count will not reset for that battle, but will reset in the next battle.
  • The ability to use small arms through the HMD in the helicopter cockpit has been added (where this functionality is supported by the helicopter’s systems).
  • The ability to designate targets with a marker for the team has been added to Custom Battles. The option can be controlled when creating a session using a toggle switch and makes squad target designation markers visible for all allies when enabled.

Sound

  • Tanks with gas turbine engines now sound more natural at distances of 80 m and beyond. In terms of audibility, they are now on par with vehicles with internal combustion engines, or even slightly less noticeable.
  • The tracks of other players’ tanks now sound louder and more noticeable.
  • Bomb explosion sounds now muffle other game sounds at significantly shorter distances than before. Accordingly, engine sounds are also muffled by bomb explosions at distances significantly closer to the explosions.
  • The firing sounds for the player’s aircraft cannons now correspond to the number of simultaneously firing guns of the same type, especially if they are not firing in sync. Previously, the firing sound of a cannon was independent of the number of units installed on the aircraft.
13 Likes

Damn…

You rememebered it exists.

1 issue down, 99999 to go

Now can you bring it back to all BRs so that there is something always available to attack? Biggest issue is the lack of ground targets for everyone. A single large target like an AF (such as we have in ASB) would be an ideal option for ARB

But bugger all bug reports fixed which is a shame

19 Likes

MB-326K both has gimped ordnance and is a premium

BOOOOOOO
HUGE L

1 Like

@Stona wrong ship
the SMS König is new, not the SMS Kaiser

5 Likes

nice, we can remove the fatass tusk on sepv2 so now we basically have 2 seps in our lineup.

Its possible to do the same for the TUSK on SEP? Since you cant install the TUSK without mine protection…

10 Likes

This was a really cool mechanic giving bombers the ability to determine the outcome of a match. Would love to see it re-added for all BRs.

4 Likes

The naval AA distance changes, which I suggested, are implemented. No more AI bots engaging you 75mm non-proxy shells at 6 kilometers away

1 Like

RIP heavy bomber gameplay.

I really miss good old x4 Tu-4 spam.

4 Likes

so mb-326k is suppose to be premium? if so keep it tt atleast for a good while

And still no others mbts turret basteks… Why im not surprised?

1 Like

No.

9 Likes

My main issue is right now the F-15C Golden Eagle is missing the following
BOL Pods
Legion IRIST pod
EPAWSS
Amber Racks to be able to carry 12 or 16 missiles

5 Likes

image
lul wut

5 Likes

i love you

3 Likes

You forgot mentioning my bug report :(
https://community.gaijin.net/issues/p/warthunder/i/YjA6JZhA7x1U

1 Like

ikr didnt have to grind was sweet then i just bought all mods

Rare Gaijin W.

Now just add it some missiles and pump to 8.0

Eagle needs more technologies to stay relevant at 14.3

2 Likes