Revert ARB Bomber changes

We will never see Tu 95 or the Victor (The best V Bomber) with their loathing of bombers.

Who knows, maybe we’d even see enough bombers set up to target it that the terrible performance of bomber survivability will be addressed purely through overlapping fields of fire (Ignore that the best you can get is them opening up at 1km).

2 Likes

I agree

please bring up airfields as viable targets, including top tier

3 Likes

The best times in air rb were airfield/carrier destruction
the current system of multi base bombing spam is just pointless

4 Likes

Just revert it back… Bombers are already obsolete in ARB, this change makes it even worse. Right now bombers are only slightly useful in Sim EC.

3 Likes

They took an interesting feature and decided among the worst possible outcomes.

I’d even advocate for them to revert it and allow the attack of airfields at higher BRs, progressively increasing their HP by determined brackets, so instead of becoming a site to camp refueling people, it becomes an objective to play for depending on the plane role or loadout.

They’re even working on strategic bombing with the last deep strike event. Making airfields a permanent objective sounds even interesting for eccentric planes, but anyway.

And if someone wonders about GBUs balancing… easy. Give dumb rockets an artificial damage multiplier, so it becomes a far more worthy ordnance to use instead for people to actually get close.

4 Likes

how the devs felt while writing this “justification”

3 Likes

Not at all

One of the best changes we could possibly get is making bombers unplayable. Another step closer is good.

4 is more than enough because it mitigates the issue of everyone (particularly CAS grinders/ground mains) exclusively bombing for RP.

The more targets that ground attackers and bombers get, the less of a pain they are to grind.
Reverting this trashy change would be a good start…

1 Like

No, on the contrary it is quite a good one, and is long overdue.

As it should be. Air RB is fundamentally designed as a PvP mode, and as such, there should be no incentives to play the game in a way that requires zero skill and only prolongs the match for those who choose to play the game how it is meant to be played.

If anything, four bases and the amount of other AI units/PvE elements in ARB are too numerous as is. Again, ARB is a PvP mode; Sim EC and the ground/air arcade assault modes exist if you want to brainlessly click on AI targets.

ARB always had a PvE component, it was designed to be a mission based PvP mode.

The destruction of bases and the airfield is one of multiple possible mission objectives. Other mission objectives include protecting/destroying AI targets (landing boats, ships, carriers, convoys, city defenses) and capturing areas (usually done by the ground AI).

ARB never was a pure PvP mode, the PvE aspects just eroded over time due to matchmaking and gameplay changes.

The less restrictive matchmaking made specific maps appear less and less, ticket drain changes made bombing and ground pounding less impactful and the shorter match timer made certain objectives impossible to complete.

The removal of the airfield destruction is another step towards making ARB as monotonous as possible and turning most bombers and the majority of strike planes into useless vehicles in their main gamemode.

@CommunistBalls

8 Likes

If only ARB EC was a separate gamemode.

The EC maps exist and the EC logic works when those maps come up in regular ARB matches, but without a longer mission timer and respawns those maps just don’t work like they are supposed to

I think this is a good change (/s)

If we can’t have airfield destruction to contribute to victory.
There is no way to keep bombers in [Fighter-Heaven-Realistic-Battle], because they are worthless

Fighter players complain even more about dead-weights.

Then Gaijin will have the right to ban every bomber/strike jet from ARB, just as Helicopters work.
Because bombers are useless dead weight.

And we all will go to grind to unlock the modification of Lancaster to use Blockbuster by playing CAS with 250lb bombs, or grind to unlock the Modification of Tornado GR.4 by playing CAS with 1000lb dumb bombs while fighting against Buk and some other fancy top rank SPAA.

I can’t wait to see this. :/

1 Like

I’d be happy to have airbases as bombable targets at top tier but I dont think it should be an instant win (at any tier that has them really) maybe like instant 30% ticket drain or something instead

1 Like

How about
1- Let the enemy take twice the time for refuel and repair, along with ticket drain
2- or Disable 50% of Base SPAA

1 Like

maybe the repair stuff, but i disagree with the spaa stuff, maybe spaa should be disabled if one team only has one guy left and the other team has like 5 people or more but even then. SPAA at the base should always exist just it should be disabled for X minutes if you stay within 10km for X minutes (at least 3)

Destroyed airfield = no more re-arming

Simple solution

Add a small bit of instant ticket drain as well and suddenly attackers and bombers can contribute a lot towards victory

Full removal of rearming will not be accepted by either Gaijin or fighter mains
Just like when Tu-4 ruined the game (I only heard about myths)

But yeah, if we can destroy the airfield for cripple repair/rearm speed
Then we can contribute way better than being a [mediocre, improvised fighter]

1 Like

bring it back and add more bombers and lower some of the existing ones

1 Like

Just slowing down rearm/repair times wouldn’t be impactful at all.

There are two airfields on most maps, if a team cannot intercept the bombers before those bombers destroy both airfields, I feel like they deserve to lose the ability to rearm and repair.

If the airfield destruction is set up like it currently works in low tier you would first have to destroy all three (or four) bases before you can even damage the airfield. The airfield has a lot more health points than the bases as well.

So, for higher BRs you could add the forward airfields destruction as another requirement to make the main airfield attackable and adjust the health of both airfields so destroying everything without having to rearm would be hard to do for a squad of four bombers.

Foward airfield
200% repair/rearm time when itself got destroyed (30->60sec)
Disable repair/rearm feature when both are destroyed

Main base
300% repair/rearm time when itself got destroyed (30sec->90sec)
500% repair/rearm when both got destroyed (30sec->150sec)

2min 30sec will be dreadful enough even without permanently removing it I think.