With Update 2.37.0.84, the viability of rocket bombing has been - more or less - slaughtered.
On one hand, I understand the reasoning. It took 84-90 Might Mouse FFAR (or other similar rockets) to destroy a base, while it took 6x 1000# bombs to do the same. It also incentivized players to avoid rocket bombing and to play fighters as they was intended, to fight. And I understand that it made a lot of players become reliant on bombing bases to achieve RP, making them dead weight to a team’s composition.
Now, I’ve always played aircraft in the way they were meant to be played. Bombers bomb bases, attackers destroy ground targets, and fighters fight. But I came to an epiphany of thought a couple of days ago. I loaded up 3 rocket pods on a Mirage F1C-200 (enough to kill a base) and decided to destroy a base and then turn into the enemy team to engage them.
I set up a little experiment of sorts. In a three kill game with one base destroyed in a 10 minute match, using the Mirage F1C-200 with a premium account, I was able to get a whopping 33,674 RP and 110,112 SL. Then, I compared that to a five kill game with no bases destroyed in a 12 minute match (with an airfield rearmament/repair, if that matters), again using the Mirage F1C-200 with a premium account. Even with all of the additional in game RP/SL increases for killing more than 4 enemy players, I had 17,064 RP and 92,802 SL. There is a 16,610 RP and 17,310 SL difference between that base and those two players.
If bombing a single base and getting two less kills got me more than twice the RP reward, no wonder people use fighters for bombing. It’s easy RP. Of course, I know that the bombing fighters most people talk about are the F-4S Phantom IIs, who only bomb bases and nothing else. They take off, beeline for a base, usually get shot down by the egregious amount of AIM-54s spammed by the five “John ‘Maverick’ Top Gun” pilots (which is an issue in on of itself), or get killed mere moments after taking out a base.
Killing the rewards for bombing bases does nothing but hurt the player base, and the less toxic people are to think about the game and the people who play it, the more they’ll realize it. Gaijin was responsible for making the PvE aspect (bombing bases) so much more lucrative than and making PvP so grind-worthy. Don’t blame players for taking the easy route and bombing bases and getting easy RP whilst making killing enemy aircraft so unrewarding.