First of all, in the current simulated battles, air defense units are too powerful and can almost intercept any ammunition, including air-to-air missiles. This is very incredible; even if you fly at supersonic speed past an infantry fighting vehicle, you can still be destroyed by it.
Under the current circumstances, the vast majority of air-to-ground ammunition has lost its purpose. What use is it for players to carry this ammunition? This is undoubtedly a loss to the gameplay!
In simulated battles, AI convoys and large-scale ground operations are too few, and there are also instances of clipping through models, making them indestructible. Players are forced to attack airport AAA out of necessity.
The Cheetah anti-aircraft tank can even intercept air-to-air missiles, which really surprises me. Infantry fighting vehicles can even automatically lock onto bombs and destroy them—is this a joke?
I think the current situation is very bad. You should adjust some of the difficulty, or add more ground fleets and ground operations. Additionally, I have noticed that the points gained from destroying AI vehicles are inconsistent, which is very bad. The scoring from land battles should not be applied here. That is to say, the lower the level of the unit you destroy, the fewer points you get, and if the level of the destroyed unit is equal to yours, you get more points. I don’t think it should be done this way; improvements should be made.
I am very sorry, my English is very poor, so I used translation software.