The BR of Chi-Nu II should be lowered to 4.0

You use a 40mm that’s British as a reference to base your calculations on that, which entirely invalidates everything you did. Japanese rounds are not British, if that isn’t obvious, that means they have different weights and measurements as well. That includes if it is a full solid round or not. Most Japanese rounds are filler rounds so using an AP round to calculate an APHE makes little to no sense.

You should probably also consider that at this point all your doing is ranting than truly giving constructive criticism and actual proof of said rounds penetration.

That and honestly someone from the Gaijin staff should probably lock this discussion although not my call just a suggestion.

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All you do is deduct the explosive filler of the shell which then will give you solely the penetrator weight

But 75mm Tokku Kou in real life had neglegable ~10g of explosives

I feel like solely deducting the explosive filler mass isn’t the best solution.

After all, having a cavity in the penetrator for the explosive filler does mean that it loses overall structural integrity when hitting armor.

10 grams inside 75mm does nothing furthermore gaijins calculator over nerfs shells with high HE filler to the point the value is far too low relative to sources

The weight of the filler means nothing, the important part is the volume it takes up that otherwise would be replaced by steel, specially since explosive fillers in general are quite a bit less dense than steel so the same weight of explosive filler will take up more space than the same weight of steel.

For example, Pzgr.39/42 has only 17 grams of H.10 filler, yet a decent portion of the projectile is taken up by those meager 17 grams.

Cutaway of Pzgr.39/42

Could you provide examples?

So this is the Type 96 15cm gun which would be used on O-I Super Heavy

It was also a field gun
The 15cm APHE was rated to penetrate 125mm @ 250m according to the U.S.

It has a huge HE filler of 2.3kg

But because the filler is so huge

Gaijins calculator rates it 92mm penetration at point blank range

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4.0 at least. But more like 3.7 since its basically the same like german 3.3 Panzer IV. Ausf. G. only Chi-nu II has worse armour, speed, reload and its bigger and taller target. While all that it has is slightly better gun with only 12-14 mm extra of penetration - depens on ammo (but i mean its premium so it should have something extra). And Chi-Nu I should be 3.0.

Same with all low to mid tier japanese tanks where japan suffers the moust. Chi-ha kai got uptiered, Chi-tos and Chi-ri, Ho-Ri (its 7.3 while Jagtiger is 6.7 like bruh). And when something cool or interesting gets added is only like event or premium. While they add shitty american stuff as normal researches insted.

Then devs say it was limited production or just paper desing… just look at russian navy if you want to see paper tech tree… and they plan on adding more of those in russian navy. But when it comes to japanese navy. They add cruisers from exact years when they did not have float planes (IJN Tone, IJN Aoba) with them even so they used them of moust of their service (those are only cruisers that are missing float planes while they had them and used them in history out of all nations from what I checked)

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That’s your first mistake.

In RB, it’s well suited in the BR it’s in.
Play it slow and calculative. It’s an extremely good sniper that can even frontally kill KV-1 at a decent range if you hit squarely in the flat front.
Not to mention it’s easy to aim with as well since it has a very high velocity.

Just remember that it is a “glass cannon”.
Do not fight a head-on assault and minimise the chance of enemy return fire.

No shit sherlock
Even 2.3 tank destroyers of russia or germany can pen KV1 from front tho this is 4.3 premium which its BR completly does not deserve (like many japanese tanks). Moust of the things at its br are still way better than Chi-Nu 2 but still “playable” tho at uptier its not - there you face Panthers, Tigers, Jumbos with the gun alone not even talking about armour- that part is stuck at 2.7 ish to be able to stop anything. So 3.7 or at least back to 4.0 to be somewhat decent tank while moving normal Chi-Nu to 3.0 (well moust of the japanese tanks are deserving at least that 0.3 down tier like they used to be).

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At 3.7 it was seal clubbing because it was always getting downtiers. I’m partially why it got up-tiered in the first place, cause I constantly used it because of its 3.7 br. There wasn’t any vehicle at this br and in downtier there was little to no vehicle that could frontally absorb the round.

It has one of the more reliable guns from my experience! Maybe it’s just the rest of the lineup that stinks.

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How does that matter? Any tank can get full down tier or full up tier and its pure chance from my experience. Moust of the things can penetrate it even if it had full down tier 2.7 if it changed br to 3.7. It is nothing broken like when heavy tank gets full downtier and nothing can penetrate it and you can just brainlessly dominate whole game like B1s or KVs. Penetrating power is lot less op than begin imune to everything and moust regular tankdestroyers can penetrate anything at their or higher br (actually way more broken are those 40 mm milk trucks that can pen heavy tanks at its br). Ik this is not tankdestroyer and I should compare it to things like Panzer IV. Ausf. G. which is at 3.3 and also can penetrate anything it touches even uptiered while its regular tank and not premium but you get my point.

It’s a Pz IV with a gun that has better ballistics and post-pen effect.

The Pz IV (appart from the Chi-Nu) is the worst medium tank stat wise, if you discount the gun.
The gun is basically the only redeeming quality, by having decent velocity and penetration.

So Chi-Nu II is in the same boat as the Pz IV, except that the gun damage makes it more efficent.
The gun has the same penetration at 2000m and better post-pen damage as a 75mm Sherman APC.

This means that everytime you shoot a vehicle, you are much more likely to take it out.

Or in other word, if you’re having infinite 1 vs. 1 against all sorts of vehicles, the Chi-Nu II would always fare better than the Pz IV, thus the Chi-Nu is more efficent and has a higher BR.

So it’s at minimum a 4.0 vehicle, while Gaijin stats say 4.3.

Bounce chance is a relic from when ground forces where introduced. It serves no purpose and is completely unrealistic.
I mean shells in-game have like a 0-10% random penetration increase but having a shell randomly bounce instead of penetrate is equal to a random -100% penetration modifier.
It’s complete BS.

A slightly improved gun doesn’t remotely begin to justify the BR difference however.

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It’s not slightly improved. There’s a miles difference between killing a tank in one or two shot.

A 0.6 sec longer reload time is completely irrelevant when you take out a vehicle vs. having to reload for another 5.9s to finish it.

Of course the Pz IV can one shot vehicles as well but that doesn’t change the fact that the Chi-Nu IIs gun will have the same effect but can one shot vehicles in situations where the Pz IV 75mm will not.

Both vehicles need to rely on their gun to have success and the Chi-Nu II is simply better in that regard.

One shot or two shot is the usual RNG, both have the ability to one shot things and both will fail to do so often enough.

Almost 0.8s reload difference stock, that can be very detrimental as all the Shermans have the same reload speed as the Panzer IVs, T-34s also have a faster reload, if you both fail to kill you’re going to lose every engagement with the longer reload speed.

On top of that, you also get significantly less armor than a Panzer IV, and you miss out on the volumetric nonsense that will save the Panzer IV plenty of times with it’s armor layout.

On top of that, a significantly smaller vehicle so a lot easier to kill the crew as everything is closer together, even AP shells have little trouble hitting all the crew that are so closely packed together and sit high in the turret.

On top of that, a nice juicy ammo storage in the turret

image

By almost all metrics it’s an inferior vehicle, and to add extra insult to injury, it doesn’t even get a lineup and you’re either forced to drag it into 4.7/5.0 games with the Chi-To’s, or uptier some 3.3 vehicles into 4.3 and 5.3 games.

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The Pz IV has more armor but like the Chi-Nu II it is lacking in any department compared to the other medium tanks.
Both rely on their guns to compete.

The more you can destroy, the better. Not getting destroyed is one factor in being effective but other than in a down tier the Pz IV Hs armor is practically irrelevant anyway.

It works at range but so does the Chi-Nu IIs gun, because it’s superior in any way.

There’s a reason why the Pz IV H is 3.7 and the F2 is 3.3. The armor doesn’t make up for the fact that mobility is average and the gun traverse much lower. The side armor is also the worst compared to the allied tanks.

Apart from the Cromwell or RAM II the Pz IV guns deals the least damage while the Chi-Nu has both the penetration and the post-pen damage of US and Russian 75/76mm guns.

It might be inferior in theory, but it’s not the case in the game, where shooting and killing the enemy is the most important factor.

It still doesn’t warrant the BR increase when every other aspect of it is worse.

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The BR is based on efficency. You maybe think it doesn’t warrant it but appearently it does.
And I agree that the increase in firepower makes the vehicle better than the Pz IV.

The only thing that the Chi-Nu is worse than the Pz IV is the armor, which makes not a lot of difference when either of them die very easily when shot.

The Chi-Nu II even has slighty faster turret traverse speed.