The BR of Chi-Nu II should be lowered to 4.0

I think it was fine at 3.7 and even more now that Pz IV L43/L48 sit at 3.3-3.7br.
When it sat at 3.7 with F2 and Ausf.G it was trade. Do you want good German lineup,decent MG and better slope pen or do you want better OHK chance with Chi-Nu II

The Japanese long 75 mm actually has better slope pen than the Pz.IV 75 mm, however it has higher ricochet chance.

Really the trade off is having better ricochet chances and faster reload or higher overall penetration, better TNT filler and velocity.

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Ahh yes. Haven’t played Japanese long time so forgot it was ricochet chance that was bad.
I just remember that it had really high chance of bouncing off things like T-34 and even M4A2 when German 75mm felt like it almost always went through.

You probably already thought of this but any time you shoot at a enemy just aim for a flat part. any flat part normally works. I have over pressured so many tanks with no penetration just by hitting a flat plate instead of shooting the weaker plate that is angled

Chi-nu is fine à 4.3. Chi-to and late should back to 4.3, Panzer IV (F2, G and H) should move up +0.3/0.7 when you see Churchill mk.I is the same BR of Panzer IV G, it’s stupid).

M4A2 and T-34 are ok at 4.0

Exactly so.

The APHE on the Chi-Nu II, Chi-Tos and Chi-Ri II cannot overpressure. You need at least 170 grams of TNT equivalent for that.

It would make 0 sense to put the Chi-Tos at the same BR as the Chi-Nu II seeing as they are basically objectively better. They are bigger, but otherwise they have the same gun, better armor and better mobility.

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They won’t be at the same BR as the Chi-Nu ll could go lower, they are all barely different from Pz IVs and overtiered.

Welp then that is a bug for me. I have over pressured PzlVs and Shermans with it

As far as overpressure, are you sure you’re not thinking of a different tank? The Chi-nu 2 has a punchy shell, but it’s not that punchy.

You should be getting pens on Pz4s if you’re shooting the flat surfaces. You have ~140mm of effective pen at any given time, so the flat part of a panzer shouldn’t be an issue regardless.

I did it with the Chi To Late , Chi To and Chi Ri II. I though they had the same gun as the Chi Nu II

They do, and all their APHEs are incapable of overpressure.

Unless you have an actual clip that shows it, I’m more willing to believe the game code.

I don’t have a clip. But it did happen. only cause you don’t believe doesn’t mean anything

You made the claim that you killed those tanks via overpressure with rounds that don’t have overpressure enabled in the game code, and it is up to you to actually show proof that, yes, you did indeed kill those tanks via overpressure. Otherwise, yours is just one of many unproved claims that get thrown around with no evidence.

While me not believing it doesn’t mean much, I know that I am not alone when it comes to not believing it.

it was either op or invisible spall that wasn’t rendered. you pick

It has a soft cap shell, which likes to bounce off the slightest angles

Just fix the Penetration

75mm KwK40 L/48
PzGr.39 APCBC (6.8kg at 770m/s)
143mm @ 0m (0 degrees)
55mm @ 0m (60 Degrees)

Type 5 75mm
Tokku Kou APHE (6.615kg at 850m/s)
161mm @ 0m (0 Degrees)
70mm @ 0m (60 Degrees)

Chi-Nu II gun would have 12.6% penetration advantage at 0 degrees over Panzer IV H
Chi-Nu II gun would have 27.3% penetration advanatge at 60 degrees over Panzer IV H

You can also reduce the reload speed from 6.5 seconds to 5.9 seconds like everyone else has for their 75-76.2mm guns except japan

The ricochet chance can make the tank absolutely infuriating to play. I’ve been on higher ground compared to a M4A2 and still bounced off its front plate when I hit it dead in the center.

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It has trouble engaging some tanks with only 151mm of penetration and it became worse due to volumetric. It used to be 153mm then they nerfed but this was before Volumetric was added and honestly if the Type-II 75 mm still had 153mm it would perform phenomenally at 4.3, would still have problems but it would able to actually engage certain vehicles frontally.

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Actually i have noticed that for some bizzare reason the AP shells are modelled to bounce 50% of the time at 60 degrees which is utter BS. Dont know where gaijin pulled that figure from. Especially when APCR needs 70 degree angle to have 50% chance of bounce. It makes no sense.

AP at 1.0 T/D ratio has 2.69 slope modifier at 60 degrees
Which means that when it penetrates 100mm LOS at 0 degrees, it defeats 72mm LOS at 60 degrees.
It means that when it strikes armour at 60 degrees, it denormalises to 68.3 degrees.

APCR at 1.0 T/D ratio has ~4.20 slope modifier at 60 degrees
Which means when it penetrates 100mm LOS at 0 degrees, it defeats 47.5mm LOS at 60 degrees
It means that when it strikes armour at 60 degrees, it denormalises to 76.2 degrees

So APCR which denormalises to 76.2 degrees from 60 degrees has very little chance of bounce
But my AP rounds which denormalise to 68.3 degrees from 60 degrees will bounce 50% of the time? what is this crap gaijin?

Here is simulation of 120mm AP with ballistic windshield completely destroying 100mm thick plate at 65 degrees, whilst in WT, AP rounds have 100% chance of bounce at 65 degrees

Type 5 75mm
Tokku Kou AP (6.615kg at 850m/s)
161mm @ 0m (0)
70mm @ 0m (60)
59mm @ 0m (65)

T-34-85 would have to add 32.5 degrees horizontal angle on top of its 60 degree vertical plate to achieve compound angle of 65 degrees and even then its 45mm thick armour wouldnt stand a chance vs 59mm penetrarion.