Anyone who plays low to mid tier ARB knows that there is a problem with both bombers and airfield camping. I’ve thought that there was a straightforward solution to this problem for a while, but haven’t seen anyone talk about it, so here’s what I’ve got.
People’s main complains about bombers is that they are:
- Useless, because bombing bases doesn’t affect the game at all
- Drag games out, because they camp airfield with AAA after they make it back to base
- Frustrating to play, because they are not survivable, both structurally and armament-wise
It seems like the usefulness and base camping problems can be solved with one sweeping change to the AI ground units that would make the combat on the ground actually matter. Bases should be directly linked to the performance of AI units. Each group of AI attackers or defenders should be linked to a base/command post. If their command post is destroyed, those AI units should lose effectiveness and eventually be destroyed if they are not supported by players. This would be important, because AI artillery should begin to fire upon the enemy airfield and eventually destroy it (or destroy the AAA at least) after they advance enough on the battlefield. Airfield AAA should also be nerfed slightly. In a certain altitude range, say 0-100 meters, the guns should not be able to effectively engage an aircraft flying above a certain airspeed. This does two things:
- provides an incentive to attack enemy AI units and protect your own (making attacker and frontline bomber aircrafts have a purpose)
- places a limit of the usefulness of airfield AAA and gives skilled players that can handle their aircraft at high speed and low altitudes a method to attack base campers
Everyone can agree that base camping is an annoying strategy that drags out games that are already lost. Bombers, especially those at lower tiers, play a HUGE part in this problem, because below 4.0br, a bomber can reliably make it back to base if he uses his altitude and speed correctly. If his team has disintegrated by that point, the bomber will just camp and drag out the game because attempting to sneak out and bomb another base would be suicide. By adding this feature, a team that has dominant control of the air can help their AI units advance and attack the enemy airfield, effectively placing a time limit of how long the enemy can camp before he no longer has protection.
The other problems with bombers can be fixed by improving the structural strength of the aircrafts and setting AI gunner engagement range to about 800 meters. I think the durability changes are far more important than the gunner changes though. It is my personal belief that bomber pilots should be alert and aware enough to engage targets manually with their gunners. Being reliant on AI aiming the guns for you is stupid and skill-less. I think having the AI engagement range below 1 km is very important and would somewhat prevent planes like the Tu-4 from becoming untouchable aerial fortresses with AI aim. If a player wants to engage a target beyond 1 km, or just aim their guns better, they should do so manually.
One problem with my proposed changes is aircraft like the B-29 that have a built-in remote fire control system for their defensive armament. Because of the arcade-like control of aircraft in war thunder, fire control systems like these can be very difficult to incorporate without making them either completely useless or obscenely overpowered. I think a middle ground solution would be to slightly increase the accuracy of the AI gunners, and to provide a somewhat accurate lead estimate for a selected aircraft when firing the guns manually. This would make planes with fire control systems slightly more dangerous to engage, but it would still require some skill on the pilot’s end to figure out just how accurate the lead estimate is and adjust accordingly.
Some people say that airfield AAA in general is the problem, and that it should done away with. I don’t think it should be removed entirely, as having some form of protection while repairing is very nice, and it makes destroying the airfield with a bomber once all of the bases are gone an actual challenge. I’ve also heard some people claim that removing bombers entirely is a good idea, and I don’t agree with this either. There are truly some unique and downright legendary bombers out there that are amazing to see in-game. The problem is how they are currently incorporated, not that they exist. ARB definitely needs some changes to make bombers more useful and fun to play, and I think this goes hand-in-hand with base camping. What are your thoughts?