The BMPT-72 and BMPT needs to be 12.0 or 12.7

seems that i was right. 1 round took out half of my tank, hull down.

not to forget you can just skip the relic era and just pen front plate like butter.

see the problem with this is you’re still alive when the crew face is 25 cm away from exploding ammo

1 Like

what ??
image

very lucky shot that went around your relikt by hitting the very side of the front plate, it’s absolutely not a consistent shot. Moreover you’re not even playing the BMPT hull down so dying is definitely your fault there.

Stop trying to defend the vehicle because you’re scared to see it go in BR because you’re having such a good time farming with it, I can see those two kills you got right off the start of the match in the latter clip, you have nothing to complain about

yeah that’s the minimal amount of damage you could possibly endure from a chain of 30 mm rounds exploding, the whole vehicle should be toast if we followed gaijin’s logic from other IFVs like the marder getting vaporised from any ammo explosion. On top of that, this ammo chain doesn’t even explode all the time, I’ve seen clips and shot at BMPTs enough to see that this chain doesn’t even do damage reliably

what ?? lies damn it, cant you read.

i am just trying to have logical nice convo to understand the bmpt br of 11,3 or 11.7.

never defend it for having such low br, read god damn it, read or think before talking.

read and thought enough about this topic, I’m pretty sure we’re working with a baseline of 11.7 minimum if the internal ammo gets actually labelled as internal and causes the tanks death on detonation. It’s all I’m saying

omg your so smart, putting in on me for the bmpt having 2 seperate ammo rack. maybe i am a dev who make the game. who knows

i should learn from you.

really smart

Well look at it this way, the BMPT’s closest competition in terms of very similar IFVs are the Puma VJTF and the Namer Trishkon

the VJTF (sitting at 11.0) is nowhere near as armored or survivable to kinetic rounds or CAS, suffers from very long downtime from turret shots, all this despite having a blowout panel and access to a good APS system.

The trishkon (sitting at 11.3) is more armored and pretty survivable all around, apart from the fact it dies to rounds that bounce right off the front plate of the BMPT and suffers from having so much electronics in the turret that any shot or explosion results in a good 30 seconds repair sim, time during which you are completely disabled.

Now the thing is those two tanks are equipped with the “fantastic” spike II - LRs notorious for doing fuck all and missing targets for no apparent reason, on top of being impossible to use under 300 meters. Meanwhile:

  • The BMPT is equipped with fantastic tandem atgms that can be chain fired from point blank to essentially any range.
  • Thanks to its two guns it can prepare both an HE belt for helis and an APDS belt for ground targets
  • It can survive an AGM65 to the top of the turret, which physically makes no sense but happens nonetheless way too often

It makes perfect sense to raise it’s BR to at least .3 higher than the Trishkon given it outstats it in almost every aspect.

EDIT: Also sitting at 10.0 is the M3A3 Bradley, which dies from MG fire in its TOW launcher that only holds 2 mediocre missiles, can’t pen a BMPT from the side and has virtually no armor while still not being more mobile…

5 Likes

I agree but gaijin has to make Russia not look like the laughing stock of the world lol i shot one at top tier in the side twice and the round just disappears into narnia its wild

2 Likes

“Center of mass shots should always result in a disabled vehicle”
the humble BMPT:

1 Like

No, they didn’t. Please learn what decompression really means. It is not moving top tier by 0.7 and calling it a day

1 Like

unless if the maps are just trash and the atgm are useless.

sadly people still cant learn where to shoot despite having top tier.

or how you call it, overperforming era

stupid bais

Spoiler

Driver and Gunners in the front have quantum properties, you shoot there, but the round passes through like they aren't there.


510mm of protection here? and the spot being hit is not in front of a ERA fly plate




Right behind this 412 mm of protection are the Gunner, Commander, H-drive

How much "protection" here?


726 mm?!?!?!? Mind you, behind this is the commander, gunner and H-drive
but wait…

78 mm "protection" right here

Commander and gunner, horizontal drive, all behind the point of impact, take no damage because of quantum technology

{A743414F-A0C4-4A19-AC91-BCE4E8C9E932}

Excuse me?

I beg your pardon?

Right next to that spot, no ricochet, only ammo damage, if they have any ammo left there. H-drive undamaged,

The spall from shot side-on, directly between H-drive & Auto-loader, doesn’t damage either component. Wasn’t the whole implementation of a turret basket module so that when you shoot the center mass of a tank side on, it takes critical damage and can’t return fire?

620mm on the Gunner optic right here, no ERA, which is protecting the FCS (which if disabled, no stabilizer, H-drive, V-drive, Firing)

In its current state, if the BMPT and HSTV-L are hull-down, the HSTV-L @ BR 12.0, which was used in all screenshots, has to shoot the ATGM & Cannon of the BMPT to disable it, if they both see each other in that time, they will likely disable the others FCS, then repair simulator. If both vehicles are in the open, the HSTV-L can shoot the middle drivers port and pretty much nuke the BMPT. Likewise, the BMPT can disable the gun/tracks quickly or use ATGM and nuke the HSTV-L. Keep in mind that head-on the HSTV-L has to shoot either the cannon or ATGM first, as they are not both in line with the APFSDS when head-on.
Considering these factors, the quantum crew, buggy ERA protection values, etc., they are both relatively equal in strength, so the BMPT should be raised to at least 12.0.

1 Like

Don’t forget! Your test’s don’t even have the Extra ERA modification 🤣 It gets even WORSE! LOL!!!

EDIT:

👇 “Main” BMPT thread, join us over here guys! 👇

https://forum.warthunder.com/t/bmpt-72-should-not-be-10-3/292256/

3 Likes

IMG_1942

2 Likes

There’s plenty of threads to discuss about the BMPT already.

1 Like