the APS ONLY works over the frontal arc. The rest is bugged and non-functional. 2 charges total.

Don’t expect Gaijin to fix it any time soon even if the bug report has been accepted Community Bug Reporting System
the APS ONLY works over the frontal arc. The rest is bugged and non-functional. 2 charges total.

Don’t expect Gaijin to fix it any time soon even if the bug report has been accepted Community Bug Reporting System
My level 60 expert crew 2A7HU has a 6.4 second reload, same as the BVM with 3BM60.
Still, 6.4 is plenty to play aggressively. Hell the 2A7s/122s have so many training wheels on for playing aggressive.
I couldnt agree more! This game doesent need new, more advanced vehicles & weapons every update… Improvements, and bug fixes should be priority sometimes!
Also, it would be awesome to get new maps every now and then (atleast more often than currently).
Cause after all, you are still fighting over same streets & fields…
or 6.4 as you say, i wasnt on PC at the time of making that comment so i coudlnt check, my bad.
but being the slowest manual reload at top tier now, it leaves a little room for error and even if you eliminate the human factor entirely, youre can still be at mercy of gaijins spaghetti code. No amount of armor or spall liner will save you if enemy has 6 seconds to move himself into position to take you out, even if only the barrel or gun breech.
Im not saying Leopard 2s cannot be played aggressively, but in no way they can be played aggressively in the same way as T-series, they are higly map and position dependent, on top of not being to outreload their way out of trouble.
I just dislike people dismissing Leopard 2s as without flaws. There are nuances to them just like any other tank in this game. not saying thats your case, on the contrary, i just wanted to say this part out loud.
I hope you watched my video, if it doesn’t work, doesn’t mean its bad.
I disagree with this as most T-series (MBTs in this case, not counting the BMPT) have much harsher weaknessess that affect their ability to play aggressive, however that might be going off topic.
eh, fair enough. once again the offer to take this to DMs stands.
ah yea so AJAX FCS or electronics disable turret and firing, while BMPT without FCS and electronics is still able to fire all weapon systems :) sure no bias at all… btw this trash mechanics applies to all russian MBTs to… while your nat otank get disabled by basket, electronics, fcs, hydraulics, russians don’t, btw basket takes 31 seconds to repair at full expert crew while turret drives on russian MBTs takes 21 seconds. again absolutely NO BIAS
Sounds like skill issue
This is a lie
sure :) when game mechanics applied only to some tanks and others dont it is skill issue, mostly for those who play those cherry picked by gaijin… without that their WR would not be 70%+ in SBGF…
well keep thinking that.
No it’s skill issue because all what you listed is a lie
Wtf dude, 1 shot to the ammo barrel kill fire control system/gun breech/vertical steering/ auto loader
Nope, it isn’t. I have a replay, where BMPT still shooting at me after penetration of the “turret” with dead FCS and 2 crewmembers. Also, electronics doesnt kill FCS either, but i’m not sure about horizontal and vertical drives (replay is gone, but it’s kinda easy to redo).
so show it
well sure for some one who is abusing it…just like when KA 50 and vikhr were magically best AAM and APS in game and players most abusing it were denying its broken state…
No it’s literally a lie and ad hominem doesn’t change it
Sure thing, pal. Around 7-8 minute (also, he’s firing with dead electronics here too, lol)
https://warthunder.com/ru/tournament/replay/427223515082374202