Yes I understand your point, however it is neither here nor there, we cannot estimate how much the shell’s remaining penetration is after encountering the turret module in game, because it breaks the first layer as it should but then travels inside the composite almost halfway to the second plate, or sometimes even stops at the second plate. I think it is safe to say the residual penetration on average in game is more than it is in the test footage.
Now yes you can replicate the results of the test footage a bit like how you have with longer distance and by getting the shell stuck between two rows of ERA but this does not really prove anything.
What we know for a fact is that in the footage, if we use the in-game penetration number for BM42, the penetration of the shell was reduced by roughly ~400mm. You yourself have stated in the past that in the game Duplet provides ~292mm of protection. This is what I have used to estimate that it is underperforming by 100mm.
If you are now claiming that in game Duplet actually does stop close to 400mm as in the tests and that the xray numbers are wrong, then that is a different claim that we can talk about.
I also want to mention the tests of OFL 120 where Duplet stopped the round completely. There is much to be said about BM42 being two-cored and better against ERA than single core APFSDS but I don’t wanna start that conversation again. For now, it is underperforming against even BM42. And it should be balanced to be even better than in the test footage to account for its increased effectiveness against modern projectiles. Well once there is sufficient proof of this effectiveness available for gaijin.

















