As someone who never missed a task in this session (daily and special), I think I’m qualified to say something.
Nothing in this game encourages antisocial more than these tasks.
Personally I focus on special tasks, which are longer version of daily tasks, but so that still applies to a lesser degree to the daily ones.
I would classify tasks as either grindy or antisocial, or reroll
I skip tasks that are both grindy and demands wins, so I won’t post about them.
Grindy:
Air AB - Kill 100 planes
Naval RB - 65000 damage against naval
Tank RB - 35 kills with a heavy tank
The above tasks, doesn’t seem to be that big of a problem, as the don’t force you into particular highly restricted playstyle, like “kill 180 ground targets with a bomber”.
The problem is that they are extremely long to do, which incentives doing vastly shorter but antisocial tasks.
Antisocial:
Air AB - First strike or rocket kill
Naval RB - 3 kills at 5km with a destroyer
My favorite method to do some of these tasks is to achieve the condition (e.g rocket kill), die to an enemy, and leave. As you can stack up rounds and it is highly unlikely that all 5 rounds are defeats.
In my opinion, the battle tasks should be replaced by “getting 10k points” a day, like the squadron research activity; that would stop forcing people into playing vehicles they don’t want to play and antisocial playstyle.
I just want to complete the tasks for the day, then go about my day (and touch grass) or play whatever vehicles I actually want to play.