The battle tasks promote antisocial gaming

As someone who never missed a task in this session (daily and special), I think I’m qualified to say something.

Nothing in this game encourages antisocial more than these tasks.

Personally I focus on special tasks, which are longer version of daily tasks, but so that still applies to a lesser degree to the daily ones.

I would classify tasks as either grindy or antisocial, or reroll

I skip tasks that are both grindy and demands wins, so I won’t post about them.

Grindy:

Air AB - Kill 100 planes
Naval RB - 65000 damage against naval
Tank RB - 35 kills with a heavy tank

The above tasks, doesn’t seem to be that big of a problem, as the don’t force you into particular highly restricted playstyle, like “kill 180 ground targets with a bomber”.

The problem is that they are extremely long to do, which incentives doing vastly shorter but antisocial tasks.

Antisocial:

Air AB - First strike or rocket kill
Naval RB - 3 kills at 5km with a destroyer

My favorite method to do some of these tasks is to achieve the condition (e.g rocket kill), die to an enemy, and leave. As you can stack up rounds and it is highly unlikely that all 5 rounds are defeats.

In my opinion, the battle tasks should be replaced by “getting 10k points” a day, like the squadron research activity; that would stop forcing people into playing vehicles they don’t want to play and antisocial playstyle.

I just want to complete the tasks for the day, then go about my day (and touch grass) or play whatever vehicles I actually want to play.

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Another very annoying interaction is in Air SB.

Matches in air SB last 1-2 hours unless you only join at the very end.
Rank 2 battlepass tasks only complete after you leave the match and it ends, meaning you must play 2 matches to do both the rank 2 and rank 3 tasks which is fine in game modes where the longest duration is 25 minutes, but becomes untenable at 3 hour max length matches.

This means you must play other game modes to accomplish the task.

For the anti-social ones in RB, I’d add:

"Get X kills " and require it to occur 3/5 times in a row. Even if you have 1 battle with 3X kills, you only progressed the task once and must do it 2/4 more times. Which means ideally you get those kills and suicide into the next match.

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Outside of the assists, scouts, and repair allies, all of them dont require much teamwork. This is mostly die to how most countavle variavles dont require a teammate.

Thats the thing. Its the same reason why the battlepass has tasks for all 3 gamemode.

They want to push people to branch out and use other things.

Probably more to give options because some of, even the easy, tasks are harder than others and/or require more game time than casual players have.
I think the intent was just to have them achieved thru the course of normal game play.

Toxic people will always find ways to be toxic.

Wrong and wrong. But thanks for providing a toxic example.

I’m pointing out the reality of human nature in any “community”.

The “grindy” tasks are especially bad for ground battles. Get X # of kills (in any tank) is horrible for ground battles which are all Domination (Caps).

I’ve seen way to many players on my team set up in a position where they can get some kills, but do absolutely nothing to acquire or even protect the Caps. They will sit in a safe spot just outside their own spawn area, and try to snipe at enemies that come within sight.

Even when the team is losing (0-fer-3 caps) they won’t leave the camping spot to help the team win the game. All that matters is a few kills (and maybe their over-rated KD).

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I agree, these tasks are often very specific and therefore very difficult to accomplish for a daily basis. Every other game I played so far always had a xp based systems, so every performance counts to make progress. I don’t understand why we can’t have a similar system in War Thunder.

BP tasks are the worst thing I have encountered in the game. Even playing against a squad of 4 nerds is not as annoying as these tasks.

Instead of all these “remarkably interesting” (no) tasks, the snail needs to do a simple thing: 10k mission points for opening 1 BP level, progress does not disappear during the current BP, that’s all. Those who are ready to farm for days, let them open at least 10 levels a day, their business. In the end, you can simply remove the receipt of warbonds after level 150 so that there is no point in farming further.

The current BP tasks spoil the game, I spoil it for other players, they spoil it for me and the circle closes. The only option is to completely ignore BP.

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That one gave me a good laugh. Well done!

The ones like “win in Air AB by killing 1 player in fighter, 3 ground targets in bomber and attacker” are easy, but still more or less antisocial because the game constantly force me into airfield capture maps, where ground targets are clustered that they can be kill with just a few large bombs.

By the time I respawn in an attacker after getting enough in a bomber, the ground targets are often all gone, this doesn’t happen in normal maps where ground targets are spread out, but at Rank 3 and below the game DOES put you in airfield capture mode ALL THE TIME.

On the other hand the “win by getting 2500 scores” task is better, but we don’t get that too frequently.

I think that’s called can do approach? There’s a ground version to get a kill with TD/heavy/medium I think.

Either way, very stupid task even if “easy”

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I think it was @Real_K_Soze who pointed this out to me last time people were discussing the daily objectives.

The core component of war thunder gameplay is destroying enemy vehicles. It’s why people start playing the game, it’s why people keep playing the game.

The sole purpose of objectives in this game whether they are capture points, daily tasks, battle pass objectives or wagers, is to encourage players to be aggressive or reckless. The goal of the reckless play is to get people to move around as opposed to camping. The result is a reliable source of income for patient players.

It has nothing to do with teamwork, the community or grieving.

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And how can this be done on Japanese planes on any rank, for example, or on Israeli aircraft without rank 6 jets? This is a great example of a BP task, invented by a dumb clerk who has never played the game.

But even if you have prepared a good setup of 2 fighters, 2 bombers and 2 attack aircraft, no one guarantees that you will get maps where the task can be completed.

Once I got a task for 6 bases and what did I get on BR 3.3? Denmark, Peleliu, etc. where there are no bases at all! I always play until the end, not leaving the battle as long as I have planes, even if the team is losing and there is no chance of winning. But after the 5th map without bases, even I began to think about leaving immediately and I am sure that not everyone is so patient.

I’ve played a lot of different games, different genres and in my opinion the tasks in BP WT are done disgustingly.

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It kind of has the opposite effect though. Completing daily BP tasks as a normal player (i.e: playing 1-2 hours max on a weekday evening) who plays enduring confrontation is very difficult to impossible (because if you complete an easy task, you don’t get a medium task mid-EC). This means your limited 1-2hours of gameplay must be broken up into playing another mode (thus reducing playercount from your main mode which if we look at relative numbers ends up being more impactful) and depending on task difficulties/battle RNG - end up having no time to play your desired game mode. Result, after trying and repeatedly running out of time?

Stop playing warthunder for a few months because it just makes you angry, then ignore BP’s existence.

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Yeah I had that 6 bases task as well, yet it’s so rare to get normal ground attack maps sometimes, just matches and matches of airfield capture.

When I finally get to a normal map, enemy fighters activaly hunt for bombers and I barely got 2 done, but then in a match where nobody bothered to climb I managed to bomb all 4.

Other games have BP progression based on scores that you get by playing whatever way you want, but for Gaijin I fear that they will just make the score requirement too high for having any fun like the current events when it’s a high tier reward…

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IMO you can change the daily task’s to fit your play style and same with special task’s for example I like ARB,SB so I will carter my task for something I know can do with very little effort for example for a basic task, if get shoot down 3 planes with a fighter I chose a plane I know I can pretty much do that in one match. For the BP challenges they are made for all players hence why they cover all aspects such as AIR,GROUND&SEA

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Yep, I look at all the modes, and pick the easiest task, and if it doesn’t suit I then cycle my favorite mode a couple of hits, then if it hasn’t given me anything ‘good’ I’ll then cycle my next favorite mode.

I don’t usually end up with anything really difficult.

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Yeah its the best way to do it no point trying to do a task that doesn’t suit your gameplay. NGL sometimes the re-roll’s for the task’s can be against you but that’s any RNG element which we all know a “D20 can be with you or not” =)

If I could roll and see both the easy and medium task for ASB (and ASB only), a lot of my complaints would fade. The current system doesn’t work with 1-2 hour long games as you cannot see your second task for the day unless you ditch the lobby (I can’t remember if the lobby needs to conclude for it to count or not). If you only got 1-2 hours to play, it becomes a choice of “do I have fun?” or “do I go play GRB and one-death leave completions.”

It’s especially grating if, during your 2 hour match, would have completed the task the medium task you were shown after “get reward”-ing on the post-battle report (say, you got 15 kills covering both the easy and medium task, but because match took 2 hours you only completed the easy task say, 30 minutes in and made zero progress in the second 90 minutes)

What I normal do is do my daily easy and medium task’s in ARB and do my Special task’s in Sim as Special task’s are the longest and not always possible to do in ARB in a oner also, I feel my 1st post can be applied here as you can very easily do the task in ARB with a hour two if your luck enough to get right task’s for example the “Warrior” task for easy version is to shoot down 3 planes in fighter for the medium version its 12.