The art of kill denial

I would not base game play on a fluke occurrence.

So you say that it requires more luck to choose the proper gun elevation against a target that is not moving along the x- and y-axis of your view than it requires to get a kill based on RNG?

Of course, but chance is still there.

I would say that there is more luck that enemy is going to attack You in such a way that allows you to point at him without him being able to notice it than there is with artillery kill.

No, you failed to read my post again. ;)

My point was that your statement that “On the ground against ground units You always have a chance.” is quite far fetched.

It is not far fetched as You have described one of the ways that allow You such chance ;).

That is what having a chance means.

Like I said ,there is a chance to win big by opening a chest but I wont spend Two million SL on trying thanks. An extremely rare occurrence is not the same as something happening regularly. That is why we in the UK dont spend the same amount of cash on snow clearing equipment as they might in Eastern Europe or Canada.

I can show you a picture of me with 15 kills and pretend I do it all the time.Just because I did it once.We all marvel over shooting a plane down with the main gun because it rarely happens and its even more rare that you are going to be taking pot shots at CAS while pinned down by enemy tanks so its irrelevant to the OP.

Still there is a chance of doing so.

one in a billion is a chance ,I would not base game play those odds.

But no one really does.

Using an SPAA with only AA units against an MBT is not what You should be doing in first place

My point is that you cant address tanks while there is a sky full of CAS and you can’t address a sky full of CAS with a field full of tanks so bailing is the only option which I thought was something we agreed upon.

I’ll fight for a comeback with just a tank rush on my spawn. We all see five or six tanks on our side stupidly rush the spawn and one by one they vanish from the mini map.Then its game on but CAS at that point spoils that.And of course the game timer often stops that as well.

I think ODL etc helps Gaijin find players for other games and allows them to advertise high numbers on line personally.

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From my pov this statement is true for (almost) every shooter game, most people simply forget some basic stuff when they play wt - like:

  1. WT is more or less a plain shooter - and not a “get shot” game.
  2. The main weakness of multiple spawn modes comes with positional disadvantages (=spawn camping) when players respawn.
  3. Most matches are decided by the MM and the non existent equal distribution of skilled players to both teams.
  4. The set up of wt’s multiple spawn modes create the illusion (mostly for rookies) that multiple chances to fight would open opportunities to win. Actually they just produce multiple deaths.
  5. WT’s Ground RB game play is based on dying after getting spawn points for an aircraft. If gaijin would change Ground RB to max 1 respawn per player you would see actual usage of things like tactics and strategy. Currently it is just a war of attrition based on spawn points.

Additional remarks:

  • Even if you limit your view on Ground / multiple spawn modes - as a pure Air RB player i share your general view on things. The ability to “read” a game becomes even more important in a single spawn mode - and as a positive side effect it prevents players to repeat the same mistakes (in infinite loops) in the same match.

  • There is nothing wrong with landing and jumping out as last player in Air RB - if there is no realistic chance to win; i do this quite often. The challenge is to determine when it it is worth your time to fight 1 vs X. So it makes no sense to play 1 vs 4 (even if you would kill 3 of them) if you will face a ticket defeat as you run out of time.

  • Leaving a match has imho no real impact on WRs - i play for years with the same tactics and my WRs (last 4 weeks) are jumping between 72 and 78% - which places me between place 300 and 600 in player rankings. The MM (and currently very cloudy maps) decide 90-95% of my matches - in other words: My own actions just influence 5-10% of my games.

Have a good one!

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There are ground maps like Flanders where its easy to lock down the map 3/4 of the way down and you are a fool to respawn for sure.I am not saying the OP is wrong as they suggest a possible tactic but I am simply accepting that and offering an alternative view point and tactics that may get you kills in what seems like a an unwinnable situation.

Still ,no shame in throwing your hands up and moving on.That was the criticism of Hitler ,not letting his troops his troops bail and go again elsewhere : ) Time and place as you say.

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If you want to get better, you have to lose first. If you see someone that did really good in the match watch the replay and learn from what they did.

There will always be someone better than you.

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Of course that is right.

I belive they don’t really care as long as money is flocking.

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Or you can give it your all and reverse a guaranteed win on an enemy that expected an easy victory.

You can even do this in planes. Lose your wing? Do your damnedest to RTB. Who knows, maybe the guy chasing you will overshoot you and… boom, you got one more kill and no repair cost. Or only last 2 planes remaining? Well - if you’re in stuff like the P-51, if you work together that can be an easy victory (seriously, I once had the pleasure of fighting a squadded up P-51 group. They casually tore my team apart through a simple maneuver known as teamwork and covering each other.)

Or on ground ticket counter looks like they’re gonna win in a moment, so you or someone backcaps, they move to defend and get shot apart.

I’ve lost a fair few stomps to grit and panache. I’ve also been on amazing teams who could turn a battle around with just a scant few players both air and ground.

What an amazing game this would be if you didn’t have to worry about CAS killing you immediately after respawning.

For this though - yeah. One game I got spawncamped on Sinai. Proceeded to sneak out and start shooting the tanks shooting the spawn while they were unaware. About a minute into that fun activity, a corsair dropped a few tons on my head.

Why would you deny kills to people are are just better, and not those who used little skill to kill you? Shouldn’t it be the other way around?

If someone outplayed you, they deserve the kill.

From a holistic pov this statement would make sense if you get actually killed by a better player using superior skills.

But wt is no rocket science - so everybody can learn how the game is working and how to use his chosen weapon system with maximum effectiveness and efficiency.

So if somebody got killed by a less skilled player (doesn’t matter if in a superior vehicle or not) it actually makes almost zero sense to continue a fight vs a much more experienced player - as player skill & experience allows them to play around their own weaknesses whilst exploiting those of the less experienced player.

Outplayed has various definitions - none of them contains any rights to “deserve” a kill. Just look as the recent discussions about players crashing on purpose with their aircraft - it is dealing with the same issue: No action, no kill.

In all team shooters, it’s the team who wins or losses. Player quality dirves to being a part of mostly winning or mostly losing teams, with most of the time stuck with mediocre to bad teams with the occasional pro guy which might be in your team (nice) or the opposition (and then it’s time to kill denial as soon as possible).

In the long run, WT becomes very boring at the higher tiers (longest grinds, lowest chance of survival since weapons are deadlier and armor wasn’t even designed to be used à la WT, in close combat with your LFP exposed in a bloody city street). WW2 era tanks are fun, then it just becomes less and less fun even if your nation has a semi-decent line up (not always the case).

Giving up before being one-shot for the nth time that breaks the camel’s back is a key skill for long term play.

And nobody will deny I’m as stubborn and long-playing as I am bad at playing (unless I happen to be in the right places for all the match and end up with 5 kills in GRB, dunno how).

They deserve the kill, they don’t deserve me being there to get killed AGAIN. It’s my time, not theirs, what they’re wasting.

lmao

“Mom please pick me up, there is someone better than me in this match”

You became cannon fodder when You portrayed Yourself to be one.