The AJ168 seems incapable to hit any form of target unless you launch directly from above

Alright it’s clear you have no intention on stepping up to the plate, you already conceded that you were able to get a lock at 5.9km which last I checked is more than 5km max.

Your concession is noted.

its okay to be wrong with no proof ive yet to see a single video or even a picture of proof from you, I can take more if you want? and a one off lock at 5.9km compared to the dozen or so locks at or below 5km?

Or you can stop avoiding entering a custom game with me because you know you are wrong because you already admitted you were wrong.

But we both know you’re not going to do that, hence you not responding to my repeated requests to throw AGMs at you from beyond 5km.

You are a time waster, continue with your skill issue.

mate send a single picture of proof you could do that sorry if I dont want to waste my time on a person who so far has tried to find any form of flaw in the evidence even going so far to fabricate a imaginary second targeting pod, or completely ignoring other facts such as when told I did tests at 4km in altitude you simply ignored it and then claimed I was not at your specified altitude (literally didnt specify one)

Not reading. Get in a custom game with me or just be quiet already.
Last response you’re getting from me unless your following response is “sure I’ll join”.

good for you buddy at least the thread wont be filled with your nonsense then so have fun

I have learned that you can get a track lock on the lubek from 27km away which is pretty fun and it did hit just didnt do a whole lot of damage lol

Thunderclouds.
Track lock AGM fired at SPAA at 6.3km.
Track lock AGM fired at MBT at 5.8km.
All targets died including a second SPAA point lock LoaL at 7km.

6.2km at moment of leaving rails.

Thank you and goodnight.

The AJ168 used man in the loop guidance, it should be able to track as long as the target can be visibly distinguished with the TV camera, Gaijin just slapped an agm-65B seeker on it because they dont want man in the loop system in the game and didn’t bother to put much thought into how to alternatively implement it (same with the agm-62 but that one has a fake agm-65A seeker)

3 Likes

it might be an anti ship missile but its a very funny anti tank missile

I have mixed opinions on that. Whilst technically true. It’s IRL guidance method should have enabled those missiles to hit a static target rather easily. The in-game implementation of EO guidance should be even stronger. It is wierd that the AJ168 dont appear to accurate at the moment. Its like they’ve been given drift.

3 Likes

Simulates WSO having ping :p

1 Like

control from WSO seat when gaijin :D

@Smugspite


Courtesy of the guided weaponry data spreadsheet by Koppany99

Interesting but limited usefulness, would be handy if there were a list of all factors that impact the track lock range given that realistically 12km will never happen (baseline).

huh neat, which isnt even true as I have achieved target lock on ships up to 27km away so idk if that means for ground if so I was getting no where near those numbers, still interesting

fair enough not sure how you are could be an issue with the test range but fair enough

yeah I have noticed that unless launched from above 2 km they tend to miss like a lot, if the target is moving its more likely to miss, it is very odd considering the AGM-65B seem to not be that inaccurate