Funding for full scale production of the AIM-260 was approved early last year. It was already in low rate initial production for test firing.
The question was not if, it was why so late.
I’m sure it’s been a difficult task. The goal was a massive increase in performance out of a missile that fit in the same space as the AIM-120. That can’t be easy.
They just needed to meet a new set of requirements that was not possible anymore on the AMRAAM platform, or was borderline meeting some semblance of them. A new configuration within the same form factor was required to meet the new standard.
They had this form factor with wingless midbody as competition to the AMRAAM in the 80s, now it has shown to be more feasible with modern tech. I wouldn’t say it was terribly difficult, rather it was just a matter of time. The studies for it go wayyyyy back.
its not when you remove the forward control section, it took up a bunch of space that couldve been used for fuel
peregrine reportedly has a tri modal seeker
and the models shown do not have anything like that visible

Talking about warheads, it is likely to AIM-260 change from PBXN used in AMRAAMs to AFX-757? AFX has a much higher TNT equivalency, reaching ~1.8x, could save weight having the same power or use the same amount to get more power
Can anyone explain to me how in the f an aim120 b misses or loses track of an ai bomber (going in circles) fired from less than 10 km out thats simply moving into a notch at like 200-300 m alt while you keep tws softlock on him? happened multiple times now on custom servers…something funnier than “missile forgot where it is just this one time” would be awesome ;-)
Or is that just one of its special features? Doesnt pull, doesnt damage stuff thats multipathing (while r77-1s fired somewhat from above seem to be a death sentence), cant hit ww2 bomber gently turning into a notch?
Absolutely nothing in the game functions correctly from the flight models, traction physics, ballistics, and especially not radars and missiles. It’s an arcade game and it was never intended to feature these kinds of advanced things, so it is struggling.
or it just models all kinds of technology failing irl as well somehow “realistically”. well, despite aphe reliably fuzing in a giant sphere. Anyhow, i take your explanation. Just thought that maybe somehow it actually is possible for a giant ww2 bomber to notch the pd radar of the missile and then also fooling its iog (and dl which would be the most inexplicable to me) without any chaffing or hard maneuvering, just keeping a gentle turn. But most likely “war thunder” is the best explanation
Well, no. They don’t do that at all.
ik :-( but they could explain 50% of the weird stuff happening in wt by just doing that.
That would be called lying, it isn’t happening due to intentional modeling of failures.
no offense but i bet youre fun at parties. i was joking dude
Yes, thanks. I’m not.
Can just mean it has no angle limit when launching.
Which the aim120d in the files already has (no launch angle limits)
Probably.
Sadly better kinematics can also be obtained via trajectory and lofting changes
if it has no angle limit better beg gaijin to actually gives it good manuverability
because if it has no angle limit and pull like an aim-7e2 then ill just use aim-120b