The Advance mode is back with higher Battle Ratings!

We’d like to thank everyone for their feedback and participation in the previous Advance mode test, the feedback was overall positive, you wanted more, and we’re happy to oblige! This time we’re back with a higher BR range, as requested.

We’ve also made some changes to the nation matchups to improve balance, so, please give the updated Advance mode a try and share your thoughts!

From July 31st (11:00 GMT) until August 3rd (11:00 GMT), look for “Advance” in the “Events and Tournaments” tab.

How the event works

  • The event takes place in Realistic Battles mode on the Port Novorossiysk, Maginot Line and Volokolamsk maps.
  • Each point belongs to the defending team at the time of activation.
  • The points are activated sequentially, one at a time. After the attackers capture the current point, the next one is activated.
  • The capture points alternate in their functionality: A, C, and E (key points) are small in size but take a long time to capture; B and D (intermediate points) completely cover the defenders’ previous spawn zone, making them much larger in size than the key points, but they are captured significantly faster. After capturing an intermediate point, a new spawn point becomes available for the attacking team to attack the next key point, while the previous spawn point is disabled.
  • Capturing the last key point (E) or eliminating all defenders results in victory for the attackers.
  • Holding the points for the duration of the mission or eliminating all attacking players results in victory for the defending team.
  • The number of spawns per player is limited and differs between the defending and attacking teams.
  • The maximum number of players per team is not the same.
  • Spawning in ground vehicles in Realistic Battles does not require Spawn Points, however spawning in aircraft does.
  • Repeated spawns are available, without requiring a backup vehicle.

Event Features

  • The event is available for ground vehicles with Battle Ratings between 9.7 and 10.7.
14 Likes

So, same stinky maps with no changes?

2 Likes

Nice

1 Like

BR of 9.7 to 10.7… I can already hear it in the distance…

4 Likes

Hope it stays as a permanent mode, however the br bracket needs to be reduced to 9.3-10.3 as 10.7 tanks far outclass even 10.3 ones

5 Likes

You won’t hear anything. It costs ~2k sp. Almost a ground only mode.

LOL, RIP Japan with only a few light tanks in that BR range.

1 Like

Atgm carriers go brrrrt

But why, let us have fun at lower BRs

Also make it UP TO 10.7 and not locked in a 1.0 range

Speedrunning an M1 only game mode?

9.0 to 10.7 is wild. The problem with these brackets is most of the time its just going to be 10.3-10.7 cause why bring in stuff thats so much weaker

1 Like

Same horrible maps with the same fates. And why does EVERYTHING always require the 2nd test to be at high BRs guh

1 Like

Would be an awesome test of strict set BR games

Testing

i can queue with 10.0+ lineup but not with 9.0? 9.0 gives me an error message of “missing one of required vehicles” Oh i see. I can bring in 9.0, but i need at least a 9.7 in the lineup…alr

F i dont have 9.7~10.7 line, my line goes from: 9.3 up to 11.7 at china

You need a 9.7+ vehicle, you can take down to 9.0 with the 9.7, but you need at least 1 in the actual BR range

Previous test was for lower BRs.

1 Like

let me play with my 9.3 line pleeeease
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Not having smoke shells on Maginot line is big yikes…i might have found a use for lower br ground options.