grind + an unlock structure + generally FtP (3 elements) so yes that would potentially be semi gatcha, I’ve only played CoD1 so have no idea how it works today
The word gacha comes from gachapon, which is a Japanese term describing the sound of toy capsule gambling machines. Gambling is the defining feature of gacha. War thunder’s gambling is limited to uncommon loot boxes
yes that could be really good, they should also add this :)
could also fix the ‘I wanted to x’ by having 2 consecutive rounds so you get one attack and one defend per map. This would also help with unbalanced matches which can drag on if defenders are greatly superior, or end very quickly if it’s the attacker who is.
WT’s model is clearly “constant expansion”. That usually means vehicles but it can also mean mechanics, the arrival of infantry etc. And they know how to buy time for themselves. Look at ground, where over the last period of time they’ve started adding a lot of utility vehicles, while in the meantime new game modes are being worked on.
i would like that kind of thing. Battlefield 1 had a similar thing with operations going across several maps within a campaign. I dont think it would really work for WT as this is much more of a “pick up and play” for 30 mins than play an online campaign for an hour or two game for most. would risk a lot of people backing out after the first round.
side A fortress
side A defense advantage
balanced (starts here)
side B defense advantage
side B fortress
It was a meta game that changed maps every day(?) depending on the combined results of the previous period - in the WT context I don’t think there was such an obvious progressive advantage when moving through the points.
However, as a game based in reality this is vastly more difficult for them to achieve. if it was a fantasy setting the game would be easier to balance, and with casual players you just end up getting some pissed off players thinking ‘I knew where to go as B fell on port novorossiysk but my team didn’t have a clue’
We used to have similar game modes with sequential capture of points… no idea why they were removed - probably too complicated for player base and/or Gaijin’s stupid BR system means they can’t actually be “balanced”
I understand not wanting nation based matchmaking in random battles, but could we bring it back as events like this too? Was super fun back in the day to have Allies vs Axis, NATO vs Soviets, etc.
Part of the issue is that back in the day nations felt a lot more unique
The comp of nations on each side lead to some strategic depth considering the capabilities of what your opponents and teammates would have
While you still have some of this, like at BR 6.7 or so, the deluge of imported copy-paste designs means that regardless of whether you do nation based matchmaking or not it won’t feel like it did incites 2018