The abhorrent state of Heli EC PvE and the poor implementation of Heli EC PvP

You just admit the Vikhrs zone you out completely but you still “win” by being chased blindly into your team assuming a Kamov doesn’t just engage something else or leave.

Epic.

i prefer heli ec, as I said that “I don’t care how many times do I get slapped by Ka-50, but damn does it feel better to obtain 30k RP from just dying 30 times”. I can get more RP by only dying 30x compared to playing this slop of a PvE game for 3 hours.

Yes they do. The range, the speed and the proxy fuze are what make the vikhr insane. but the margin of range where he can shoot and i can’t run until the point where i can engage effectively is smaller than you think i believe. Especially since all the russian helis are slightly tilted forward so if you don’t put a lot of care into your speed forward to make sure you dont get too close most of the ka50 and mi28 players are moving forward unknowingly. But ofc i don’t always just “win” as if i am the absolute endboss of helis or something. a capable vikhr slinger especially the ka52 and mi28nm pilot is always a serious threat and i died to them. a lot. But i also took a lot of them with me ;-)

And it is my duty to make sure that if i get engaged and i am too close to run and too far to reliably engage and put pressure on him that there is cover close to me (at best topography to hide behind, if need be trees). If i fail at that it’s my fault or i decided to play on sinai, in that case also my bad. If he engages Someone else, well then perfect hes busy for like 15 seconds so i can either run even further, engage someone else of his team or sneak up on him, depending on whether i feel confident and most importantly the topography, his position and the options i have. i could even → land aaaaaaaaaaand j xD

U meant that epic honestly or in a way of saying i chicken out? they can do the same if out of ammo or out of position. but they actually can’t cause they always climb like a bunch of rocket propelled bots thinking they will dominate the map from above. You wanna know what dominates the map from above? a unscouted tiger uht 5 km above an unsuspecting ka50 which is tunnel visioned looking for the next mi4av to kill, using gravity to propel a pars into each ka50/52 or mi28nm he finds. Just uneffective cause with its much worse climbrate it takes way too long to get there

100% honest

There’s no better way of saying Heli PvP doesn’t function when the best answer to the unbalanced cheese is land, J out, and teleport to another part of the map where they aren’t

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well that whole gamemode was not fair or balanced to begin with so i wonder if that feature was actually there to sort of balance it a bit but well…no one did it so it didnt balance anything. But if you’re aware of it you could fight cheese with camembert ;-) and watch them get slapped after firing all their vikhrs exclusively at you but you say: ill have none of that, let me just land and piss off :-D watching them get slapped by one of your teams vikhrs. Heli pvp would easily work with 4 br brackets and a more competitive Apache for all the nations that use those (with spikes or agm114ls) it was more or less balanced cause you had long range vikhr slingers in both teams. That just doesnt help you personally flying and trying to spade an ah64
but also just match every heli no matter its br into one match and don’t even balance the numbers of players per team is just simply not smart from a gameplay pov. → wow people dont like it. Quel surprise

I grinded 3 whole heli trees in that mode free to play, and believe me: that was so painful in the starter helis, once i had the top tier stuff i just left the starter helis or outclassed ones alone and ignored them unless they attacked me or went for objectives that would have decided the match. if the match wasnt decided by them capping or getting some ground units i would fly just right past them to slap a ka50. The vast majority of my arcade heli kills in the top tier helis are other top tier helis.

you mean heli ec PVP? In the end theres nothing wrong about enjoying the pve we have at the moment and theres nothing that speaks against just having both, one for the dudes that just wanna chill and yeet ai while watching a movie and the other one for the dudes and dudettes that want to play competitively?

But for both of these it will be necessary to create an environment where it is balanced for the helis playing (whether its effectiveness against ground targets or in pvp.) otherwise ofc it will never be popular enough to have the player numbers to support both modes. And the solution is not: hey, everyone just buy a ka50 at the next sale as long as other nations just have a premium mi24p to go against it. or a ah64 a with hellfires that will never hit a moving target no matter the range. or an ah1s.
The snail could have done that. Easily in my opinion. And sell even more premium helis from every nation.
But they didn’t or didnt want to. So the gamemode i enjoyed the most is gone. Replaced by a gamemode that i’ve never encountered anyone enjoying and that gives even less rewards. :-(

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