Ten years of modern vehicles trapped in 2013 game modes: War Thunder’s stagnation needs to stop

There comes a point where launching War Thunder stops being fun and turns into a test of patience. You spend months, sometimes years, investing your free time, putting up with an economy that feels designed to punish you for playing well, hoping the next major update will finally bring something that changes the soul of the game. Then the teaser drops, the Dev Server goes live, and what does Gaijin deliver? Once again, the exact same reheated leftovers.
It’s a constant feeling of being taken for a fool. Update after update, the script repeats itself with infuriating predictability: they throw in a handful of new vehicles, half of them blatant copy-pastes from other nations with a different flag slapped on the turret, charge the price of a full AAA game for a single premium tank or jet that belongs in the regular tech tree, and call it “revolutionary content”. Meanwhile, the core of the game remains rotten, stagnant for over a decade.
You unlock a modern machine, packed with cutting-edge tech on paper, only for it to arrive crippled, stripped of the weapons or systems that define it in real life, because the company would rather drip-feed progress to keep you trapped on the hamster wheel for another six months. And when you finally take that vehicle into a match, what do you get? The same pathetic three circles drawn in the middle of a tiny map, where tanks built to fight at three kilometers bump into each other around 200-meter corners like it’s a back-alley shootout. In the air, it’s the same mindless 16v16 furball turning into a fireball in three minutes, no strategy, no real objectives, nothing.
Worst of all is watching the passivity of the people who should be amplifying our frustration. The community is exhausted, fed up with ignored bugs, compressed BRs, and mediocre updates that only serve to pad the store shelf. Yet when you open YouTube, all you see is a lineup of sponsored creators smiling, faking excitement over yet another mediocre vehicle and parroting the company script so they don’t lose their press accounts and affiliate links. They hold the megaphone, yet they’d rather shill and make excuses than pressure the studio’s leadership into turning this pretty shell into a genuinely dynamic, enjoyable game.
In the end, all that’s left is burnout: the bitter impression that Gaijin doesn’t want to build the best vehicular combat simulator in the world, just put in the bare minimum effort required to keep the cash machine spinning at the expense of our frustration.

3 Likes

It is time that gajin stops for a while adding new vehicles, but new gamemodes…

Haha, this update was packed with quality-of-life improvements, and people are already complaining about the lack of content. What Gaijin supposed to do with a community like that?

2 Likes

Would quit this game if it somehow becomes different than the back-alley brawl. Those who wish to play top tier on 10km maps and shoot 3km shots would cry on how there are no more several-respawn players and how camping is bad and maps should be reworked.
You miss the fact that “3km shots” are about one tank standing in the cover position and other being in a middle of an empty field. You miss that tankers dont play 3rd person and play peekaboo with turrets. This itself would kill the top tier.

Plus, the highly anticipated ‘only ground mode’ it must be amazing to play on a 10km x 10km map

Yeah how cool is that: you stand behind the cover, enemy stands behind the cover, there are 3km of nothing between you. And you sit and wait. And he sits and waits. Because whoever shows the full silouethe first dies.

I agree, and then the same people who ask for a 10x10km map are calling for the end of CAS, so just imagine (I’m not saying that’s the case, but you know it’s true)