Teamplay . . .. .

Like many of you - I find a constant issue with terrible teams.
I think it stems from the issue that any given team (in the case of ground battles) - want as many kills as possible and a win.
However they want to achieve this via as little effort or as little brainpower as possible.

They want the win and lots of kills - as long as someone does it for them or enables them.
People want the results - without putting in the effort - which ultimately ends in people leaving after 1 or 2 deaths.

People see social media posts and youtube shorts and think - I want to be that guy, it looks cool.
But proceed to use mindless strategy’s or 1 use strategy’s - that end up in 1 or 2 death leavers.
They dont question themselves or their method - they only care about the desired outcome.

That is why you get alot of 1 death leavers and incompetent teams - they are so obsessed with being the best or getting lots of kills rp etc - they cannot consider the mentality/actions or strategy of the enemy team or that they are actively trying to kill them.

If players simply done what they SHOULD do or NEED to do - rather than what they WANT to do - they may have some success.

An analogy would be a boxing match - the desperate guy knows he needs to KO the other guy to win - and so his narrow minded strategy is to walk in the centre of the ring swinging his arms like a windmill - meanwhile his opponent is just there to do his job - who throws out 1 punch and ko’s him with timing.

The teams are majority “desperate guys”. - They can play over 1000+ matches and not see any issue with this approach and reflect on their method/actions.

This has become far too common these days.

I personally exploit these players and I have a never-ending supply of them.

My conclusion - that the majority of the playerbase have absolutely 0 comprehension of absolutely anything outside of where they are looking on the map (if they even do) or outside of their gunsight - (even when they miss or look down it).

It is like the difference between a skilled racecar driver with awareness vs a “racecar” driver who thinks the only skill you need is to press down the throttle.

Constant lemming trains when it is definitely not needed and to a cap point that is not needed - but when you do need a lemming train - there isn’t one or goes to the wrong point.

It is as though people have this amazing, superhuman expectation of themselves - but get into battle - doesn’t happen/achieve their goals - then they quit.

Is anyone here to actually play the bloody game, play well, have fun or are the majority just here to use to use the most ineffective method to grind to top tier for a game they do not enjoy or perform well in?

I highly doubt you could find a game that trolls it’s own playerbase by the mentality of it’s own playerbase than Warthunder.

I think the general mentality is “I want fuck loads of kills and a win, lots of RP and SL- Hopefully I can play like an absolute braindead muppet and the rest of the team will somehow cater for me” - - - - meanwhile the entirety of your team has this mentality apart from 1 or 2.

Also too dumb to recognise patterns/outcomes.
I honestly think bots would be better.

Anyhow, maybe I could relieve my stress and adopt the ignorance is bliss mentality of 99% of players - go into match thinking I am the only person there with a gun.

Until then - expect me to have the most deaths and kills on the team for working towards the actual goal rather than being a crap player who left after 1 death due to doing something stupid whilst having the expectation of achieving 26 kills whilst doing nothing of significance.

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Its almost as if WT should have a tutorial, or at least document “how to win” games (both air, ground, and naval) and not just leave it to the playerbase to create them, and/or leaving players to flop around clueless.

Well, to be frank, War Thunder has been undergoing the CoD transformation. Smaller maps, more emphasis on kill streaks (CAS), anime skins, content creator mashups, and a refusal to listen to the community. Oh, and their favourite pass time: being lobbied to make certain weapons OP. I mean, everyone remembers Remington and their weapons in Call of Duty back in the day, I wonder what nation could possibly have done similar in War Thunder? I think it’s Yugoslavia!

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I think the #1 issue is the players themselves.
They have no consideration or acknowledgement of others players - either friendly or enemy- they are not even a consideration - It is purely a 1 man vs the world type engagement.

They do not consider what the enemy wants to do or what is beneficial for them - their only consideration is what is good for themselves - (which is usually a bad decision also).

They act like the enemy has no brain.

They dont support their team - then expect it when they are in trouble.

they use a bad vehicle.route or strategy at the beginning of a match - then when they die and dont get 30+ kills like they expect (due to their expectations of facebook posts etc) - they leave.

They wont reflect on their method - just use the same stupid one and expect a different and better outcome next time they use it.

They want lots of kills - but join the lemming train every match and compete with 80% of their team for the same enemy kills. -usually equating to nothing.

Spawning in spaa - but not doing spaa stuff and allowing your team to get killed by air.

The mentality is purely impulse driven and fails to achieve their goal. Yet is prevalent every single battle.

You know - I dont go where I want to go or do what I want to do - I end up covering the gaps in my team - not going for score or kill - just necessity. - as such It is common that I come out top 3 of team with kills, caps etc - - - - meanwhile the people who specifically chose to achieve my outcome - using shit methods - are the ones who are the most useless.

If the Majority of the WT playerbase were golfers - they would hit the first ball they see- with whatever they have in their hand at the time - then expect to score a “hole in one”. be disappointed - then do exactly the same thing again next time and hope for a better outcome.

Absolutely zero consideration of what is required to win the match or personally do well - just pure lemming train action and if it dont work, hopefully it does next time.

Even when they do win or do well - they lack the ability to reflect upon what allowed them to win so they can replicate next time.

I swear insects have more foresight or the ability to reflect.

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also it is not a hard concept on a base level to position yourself well in comparison to the rest of the team. If I make a meal that requires 5 ingredients but I start making it with only 3 - Its not gonna be the finished product I envisioned.

You also have to remember, War Thunder does not reward you much for being a team player. You get a few hundred SL (means literally nothing when you have millions). Meanwhile being a greedy little guy gets you RP, which gets you modifications and you can get through your tech tree faster. You get camos, you get to pad your stats, you get medals, etc., meanwhile what does being a good teammate do? Absolutely nothing, not even a stat that says, “Assists” which provides proof that you got your stuff stolen from you by a greedy teammate.

Sure - so - the actions you took - result in a good outcome.
I am not talking purely about kills.
You performed well - took your vehicle into consideration - took enemy position into consideration and acted approropriately with the chosen vehicle.

Majority do not do the above.

You dont quit when you dont get lots of kills - you simply play your vehicle well and in consideration with your team and consideration of enemy team composition and positioning based upon the landscape. - you are not the person I am criticising by the sound of it,

I could EASILY, spawn a generic vehicle, spawn with the lemmings, go to A, go toe to toe against vehicles with bigger guns and better armour, die, respawn, do the same again and when I die - quit.

      • 99% of my team is also doing it - so hopefully that 1% will do what we didn’t- match after match after match. . . . . . . . .

99% of players in any given battle are hoping that the remaining 1% are gonna do what the other 99% are not doing.
When this method doesnt not work out - simply repeat it again match after match. . . . . . . . . And here we are.

Theoretically, yes. However, you forget everyone is playing this game for a different reason. Some people are trying to grind their vehicle out, others bought a premium to get to that BR, others are nuke grinding, etc.

If Gaijin didn’t make this game so grindy, and allowed players to start where they want: Start in WWII (Rank 1), Start in Cold War (Rank 5), or Start in Modern Era (Rank 7), and didn’t require 30k RP for tires (yes, that’s a real thing), then yes, more people would probably do it your way. Unfortunately, if you want to play that way, you have to play competitive. Otherwise Pubs are filled with people trying to grind efficiently, not partake in your way of playing. Especially since Gaijin bans people for trying to grind in any more efficient method besides spending GE.

You could quite literally go into a match with the intent to troll your team - and no-one would be able to differentiate between you and any other team mate.

“driving down centre of the map with gun looking behind you? - sure you will die but at least the enemy team will also have 1 or 2 of those guys - dont change - just hope that next match the enemy is more retarded and dont notice a guy driving in the centre with his turret looking behind him before you do” . . . . .

Just died?
use all of your spawn points to spawn in a fighter.
Proceed to equip bombs then suicide bomb an insignificant ground target despite enemy fighters in the air - - - - - you dont actually kill the enemy you bombed but you are now out of SP and leave the match - - - - - Simply repeat the same bad decision next time and hope for a better result.

Just dont stand at a railway crossing with an encoming train and conduct the same method.

My favorite is being the MVP on the team, shooting and totally disabling a tank, then a team mate steals the easy kill for him.