Teamkill price in simulator

When playing with the mig23-ML the iff often gets it wrong. Mostly at low altitude the iff system in the radar thinks a friendly is an enemy. This can be historically accurate and isnt a problem. The problem is the increase in the fee for killing a teammate while thinking it is an enemy. At first the fee was about 50k silver lions but that has been increased to 95k silver lions. An absurdly high amount of SL while the 50k already is harsh enough. I hope that this can be reversed or that the rewards will be increased per kill/usefull action.

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No,its just that MTI mode on the radar doesnt have IFF, only regular SRC does. So its user error. IRST doesnt see difference between friendly and enemy either.

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Ok but in a realistic scenario you are with teammates that have the same jet (so easily recognizable), communicating via radio, and seeing a different jet means enemy.
In wt you have a bunch of different jets + captured ones flying randomly, they should account for this imo because user error becomes inevitable.

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That’s why the universal thing to do is press “follow me” quick message, it pings your location on the map. OTher players then respond and you can make a guess as to who is who.

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And what do you do about new players to SB? or also players who dont communicate? that happens pretty often

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My last game my missile change for a mate who go between me and my target and flare so the R60M go on his ass, and in the end of the battle 95.999 for friendly fire!!! WTF?.!

No I’ve had this with the SRC radar as well, usually when there’s a friendly and an enemy are close to each other. I’ve had this happen a number of times. I’ve also had it the other way where I only see a friendly but get shot down by the enemy who my friendly was chasing that I couldn’t see (on radar or visually)

This post is old, but it’s what I was struggling with until two days ago when I realized the problem. All my premium planes are ground attack aircraft, and since I’m role-playing in simulator mode, I usually don’t attack planes unless they are very close because I don’t have radar and I can see them well. With the branch planes, I occasionally committed some team kills, and those team kills were costing me about 40,000 lions. Recently, I bought the F-104, I fly it, and logically, I attacked a plane that was attacking an allied A-10 and… surprise, even though it was in the same battle rating or similar to the previous team kill with the branch plane… I got a 90,000 penalty for the team kill. In the end, after going to support to report the bug and feeling ignored and insulted by the person who responded saying it’s not a bug and that I should learn to play, I got even more frustrated and decided to report it as a problem with my account (last year, with the active premium account, it didn’t have an effect and didn’t give me the bonuses) and I kept thinking about it. Eventually, after talking with some friends, I realized, ‘Premium planes pay double!’ Now my question is whether this is a bug that remained because they applied x2 to everything for the planes, why don’t they put x2 lion earnings, x2 experience, and x2 penalties on the planes… Is this something they have pending to fix? In part, a 90k penalty isn’t bad; it deters novice players from the simulator when they buy a top-tier premium plane, it frustrates people more by reducing the speed of lion earnings, but in the end, you just have to lower your head, think that it’s a simulator, and that Gaijin’s neglect of this game mode is increasing. I would like to know if this x2 in penalties also applies in realistic mode (I don’t play that mode at all; I don’t see the realism in seeing the names of planes from 20km away, it’s a buffed arcade, but that’s another topic).