Starting from the 5th guy to the 16th has a combination of 4 kills and 24 deaths, sometimes every other game the matchmaking put you in a team full of these clowns and makes you wonder if it was rigged lol
People tend to project their own negativity onto the game.
If you’se really cared about teamwork then whata stopping all the frustrated players on this topic adding each other as friends in the client and squading up?
On this map, the team that is closer to the letter C always has the advantage, sometimes if there is a separate point A, then the team that has it closer has the order to occupy the field more quickly than the other team that has it further away. This is how it is on most maps, even if you have already captured several fields or one point. And the game ends when you occupy all the points or you no longer have any warriors together.
I feel with this stance that you’re one who sees ash river as an issue as well in the same reasoning.
But if you cap A (The upper one first) then stay off the first wave of attack, most teams don’t return as they go for the other 2.
Many times when I’m capping in the light tanks when I do rush, the enemy stops as soon as the cap is started, and back off.
The actual advantage comes from people heading to the point and making gains in ground and positioning than actual defined ‘It’s because of the point’ reasons. Be it that you can get there faster from one way compared to the other, or that other routes cover the main route to the point, it still has the ‘first’ moment.
It is nothing to do with your team mates and everything to do with the game. All those amazing wonder pixel perfect shots just chalked up to a skill issue all the time, there is far more going on then we are aware of to produce these game outcomes.