By accident i saw a thread in which a player had the audacity to complain about a temp ban as a result of excessive team killing (20+ matches with tks were attached by a game master) in just a few days.
From a positive side: The auto-ban function catches such guys
The negative side: The trigger of the auto-ban function is way too high
As it is not allowed to talk about closed/deleted threads:
Yeah just saw that, ermm I think it should give an assist as the enemy that teamkilled them gets the full kill and its ‘great’ rewards. Unless you severely damaged them, which counts as a kill either way.
I do understand that it’s frustrating, but that’s how it is. Imagine you landed a hit (not a critical, not a severe hit), just a hit to one of their ailerons, the enemy could have limped to the airfield and repair entirely, however they were killed by a friendly and you’d still get the kill assist. Now, I don’t understand Russian (or whichever language that is, I’m bad on identifying them) so I don’t know in exactitude what it says. but it seems you landed a critical at least. If you landed a crit, it would get you the assist as sometimes, when you make a crit, you damage a part that although is important, it still allows you to fly back to the airfield (sometimes it doesn’t) if in any case, you landed a severe hit, it should’ve given a ‘Severely damaged aircraft counted as kill’ message or similar.
From my pov this whole kill allocation issue is a nightmare.
I mean i got sometimes rewarded with a kill after 5-6 minutes just because you hit the enemy (without any damage) once and this guy later crashes due to sheer incompetence into a pillbox or (my personal favorite) collides with an ai aircraft.
And 2 matches later you shoot a wing tip off, created oil- and watrr leaks and the guy full commits to head-on with a friendly and both explode without assigning a kill or an assist…
So asking for a kill if your damaged enemy got teamkilled looks comprehensible.
Yeah I know, but I don’t think that this would be easy to change or add right now. I agree with all of you, the kill should go to you but well, I don’t know, it’s been programmed like that.
…in which an enemy Yak-3 killed (fully intended) two friendly fighters and got just then auto-kicked. The loss of 3 fighters completely changed the outcome of this match as my team was previously totally outnumbered (just bombers left) and had before this malicious action no realistic chance to win.
In other words: A single player prevented that his entire team received the SL & RP bonus for an almost guaranteed victory. This can’t be right.
Match summary
I had bombed (in a B-18B) 4 x ground for my daily and had damaged an enemy Do 217 with a very cheap bot script (reported too) and had planned to leave the match. The weather was pretty bad (thunderclouds) and i had massive PL and several connection losses in the first minutes.
So flying vs 5 fighters and 2 bombers with a rookie team mate in a T-18 (he messed up his 2nd landing) and a clumsy B-17 as last team mates made no sense - especially if you can’t go low due to connection losses and markers don’t work in really bad weather; so you are flying more or less blind below contrail alt - not my thing.
Out of curiosity i stayed in spectator mode and saw that one of the 2 remaining fighters got an oil leak whilst strafing and killing the B-17 on our forward airfield.
My last friendly crashed and i decided to respawn hoping that despite the PL (up to 25%) and the connection losses i would able able to sideclimb in order to face the last enemy fighter (a Yak-9K) at higher alt above this cloud nonsense.
Long story short - i lost 3 or 4 times server connection, faced up to 27% PL and the Yak-9 rammed one of my ai planes on purpose - imho totally undeserved ticket win as all i had to do was to stay alive.
One of the worst examples of team killing I’ve seen, with no punishment at all, is in Air-RB. If someone kills a friendly at the start of the match when we’re all taking off, and then the player who gets teamkilled loses control of their plane (due to no wing) and rams into other player(s) taking off, they also receive a team kill penalty. It should be the person who teamkilled at the start who should receive both penalties, as they caused a daisy chain of crashes.
I think they should add a system that, if a plane is badly damaged and crashes into another, the player who caused the damage should receive both kills. That means if an enemy damages you and you crash into a friendly, then it should be attributed to the enemy for both, instead of an assist. The same applies to a friendly, so they get kicked out of the match for two friendly team kills. At the very least, it should count as a double friendly kill. They can easily be sorted out so that they only attribute crashes and not missiles or primary/secondary fires that result in the death of friendly personnel.
There are also people dropping bombs at air spawn, causing multiple friendlies to get damaged and not necessarily dying straight away. They have no choice but to fight, even if slightly damaged, or turn around and land to repair. There is nothing to capture that type of griefing and relies on reporting, which, of course, probably doesn’t do much.
Honestly this would be lovely when engaging formations. Sometimes you hit a bomber just right and it causes the formation to blow up and you only get 1 kill despite being the reason for breaking the formation apart (bombs vs .50 cal feels a bit broken tbf).
Disclaimer: I do not deal with these types of bans and have no behind the scenes information on how teamkill bans are made, this information is based on personal opinions and a general understanding from publicly available information.
That is likely where you are wrong. All types of damage done to Friendlies is recorded in some way and added as “points” to the system that then at some unknown total amount of points hands out a punishment of appropriate size. As far as i understand it those points are also compared to the amount of time passed and respawns done between getting those points to see if a punishment is necessary or not (Source: https://support.gaijin.net/hc/en-us/articles/200069301-Teamkilling). So i’m guessing that a gun-kill will land you more points than slight damage done by a bomb for example.
Reporting teamkills that the system might not catch still helps though. When teamkilling done in a way where it doesn’t show up in the kill feed and where the system might not catch it (like pushing a tank into water or pushing a friendly plane into the ground for example) it needs to be reported using the server replay report function and not the in-game complaint system. A guide on how to create a correct report for each in-game issue can be found here: (How to properly report players and contact Game Masters!).
And reporting does help, they did a ban wave for griefing/teamkills in November that explicitly included bans due to ramming.
Since then they have posted about teamkill bans alongside the cheating bans in i think all of the ban waves (not 100% if it’s all of them but i think so). So reporting does indeed work.
Apparently my getting annoyed of teamkillers is against the community guidelines, so they deleted/hid my post, bc suggesting punishment for them is more offensive than actually team killing w/out consequences.
Have in mind that manual reports of team kills are (if actually classified as team kill by the battlelog and subsequently charged with a fine) a waste of time.
Game Masters (GMs) confirm frequently that they are not interfering with the auto-ban system (see OP) - and that they have no details about who within gaijin reacts how (and if) on manual reporting of other team kills like ramming.
Feel free to add suggestions about adequate punishments - but have in mind that team kills are handled (automatically) differently between RB and SB matches and gaijin plays also a role (like rogue AAMs or dysfunctional IFF).