That popup was what i was referring to, it is an automated system that sends out a notification when that players report specifically is handled. So if your report in particular isn’t actioned as a singular one but instead as a part of a collective of reports i’m not sure if that notification gets sent. I’m also not certain on how that system works as i have zero access to it but I’ll ask if it’s possible to clarify.
Imho the best you can find is this one:
Community Bug Reporting System
Look at the comments…
The problem is existing for years and imho based on a faulty collision mechanic.
That is the reason for other problems too - if two players perform a FCH (FullCommitHead-on) and don’t kill each other the guy which has produced the lower damage gets a kill when they collide and explode.
Looks like a very complex issue that is very inconsistent in when it occurs and as such VERY hard to investigate and find the root cause of. That specific report was marked as “the problem is not reproducible” two years ago, there has been A LOT of updates since and the issue might be harder or easier to find now compared to then. Are there any more recent ones (again preferably already accepted)?
I stopped providing or preparing bug reports a while ago.
Even as the search function on the bug report site seems to work now - you find even in this thread various examples of team kills by ramming.
The problem is that the more “advanced” teamkillers are able to ramm their victims and glide back to base - they simply destroy rudder and elevators of their victims. So the victim crashes (=Game over in Air RB & repair cost) and the team killing fee is not charged if the rammer is able to repair.
So whilst i am really happy that you are interested in this specific sub-topic i would like to point out that gaijin is fully aware of this issue, like every experienced Air RB player.
Therefore it is not a matter of updates or developments in the recent years - the closed thread above just proves that the problem is still there.
So why should i dig out dozens of reports if gaijin knows this topic for ages and either not able or willing to take care?
Have a good one!
Does Teamkill applies to Custom battle?
i had a similar situation, where i was driving the rooikat, and 2 tanks pushed me around in spawn for like 2 minutes straight.
i just reported them with “abuse” and the next morning i woke up to the “reported player was punished” screen
I just realised i replied to a 2023 comment, we are so lost with that one
Be nice if Gaijin could enforce TKing a bit harder, take it a bit more serious as its causing issues in many Brs now adays.
Teamkilling doesnt exist
teamkilling doesnt exist, 'cause 90% of players dont care about teammates. period
Regardless of what other players think or care about it is still a team based game in which you can be banned for team killing. so whats your point
oh well, this ISNT a team based game, and u can see that daily. why u negate that? and i ask: why there is the possibility of damager teammates just in air battles? make active ground damage again and ban for 2 hours every “teamkiller”
damage to “friend” vehicles in GRB like it happens in ARB, for example. the “teamkiller” pays the damage and take a ban for half hour/hour/2 hours etc. u bet nobody “teamkill” anymore. p.s. if u want to be smarter, u apply “teamkilling” just to voluntary shooting to teammate. 'cause if u run where i called artillery, im not a teamkiller, YOU are a bad player
30%* Barely see any traitor other in ARB
then u are a very very very lucky guy
if WT would be a team based game:
- all players had the same maximum of vehicles usable in a game
- all grind would be gained by BADGES and CAPPING and HOLDING CAPS, and not by kills and assist
-kills and assists would be BONUS. assist dont exist irl war. if u crit hit a tank with other 3 players u have 0.25 kill. no more, no less - nuclear option at right tier would be gained just if your TEAM is holding the majority of caps. and its result in sb would be distirbuted with teammates (why “player” can grind to have a nuke, without helping team and without have a real upper hand on enemies? too easy camp and do own businesses while other teammates are sweating blood to play decently)
is (are) it a too complicate point(s) to understand? if u dont support team play, then u cant punish voluntary teamkilling (really not voluntary teamkilling would be punished at all)
and u see that just ‘cause in grb u cant damage teammats’ vehicles…
: why there is the possibility of damager teammates just in air battles?
Because while tanks are mobile vehicles, tank engagement is more about prepositioning and ambushes rather than active movement.
Contrast this with aircraft where active movement is a pivotal arena of skill due to the 3D environment, pursuit curves and active evasion.
This means being able to adequately compensate for the position of teammates should be a skill that is tested every match.
In RB, due to markers, the skill of identification is not tested and such while relevant for tanks, it’s not part of GRB.
In contrast, the absence of markers makes identification a skill to be tested and consequently GSB DOES have friendly fire.
It’s pretty simple.
Is the ability to avoid friendly fire a skill worth testing? Then the mode has friendly fire.
You can also abuse lapses in said skill in ARB/ASB by positioning yourself in such a way that forces your opponents to risk friendly fire or let you reset the engagement.
In GSB, you can likewise abuse lapses through camoflague and soft/hard cover that breaks up your silhouette to give yourself first-shot advantage (provided your team communicates, letting you obtain information assymetry advantage).
and how many players know what u explained? usually in GRB i fight against blue&red enemies. without finesse by them
oh well, this ISNT a team based game, and u can see that daily. why u negate that? and i ask: why there is the possibility of damager teammates just in air battles? make active ground damage again and ban for 2 hours every “teamkiller”
What are you on about mate, its not a strat based team based game.
Its team based and its literally there in the name
You are on a team of 16 people against a team of 16 other people-
make active ground damage again and ban for 2 hours every “teamkiller”
They removed it due to absolute nuggets trolling constantly same as in WoT it was removed due to when there was an influx of players doing team damage, same happened in WT
damage to “friend” vehicles in GRB like it happens in ARB, for example. the “teamkiller” pays the damage and take a ban for half hour/hour/2 hours etc. u bet nobody “teamkill” anymore. p.s. if u want to be smarter, u apply “teamkilling” just to voluntary shooting to teammate. 'cause if u run where i called artillery, im not a teamkiller, YOU are a bad player
Guaruntee you if they actively punished folks for consistently team killing (which they are starting to actively do BTW)
Then there would be a reduction in it.
'cause if u run where i called artillery, im not a teamkiller, YOU are a bad player
If you drive into artillery smoke you are a bad player, however you can use arty to troll team mates too. so whats your point?
all grind would be gained by BADGES and CAPPING and HOLDING CAPS, and not by kills and assist
-kills and assists would be BONUS. assist dont exist irl war. if u crit hit a tank with other 3 players u have 0.25 kill. no more, no less
this absolutely has nothing to do with a team based game, those are specific rules for a game based around flags and hold points which not all of WT’s game modes are.
As well as this on the conquest when you need to hold 2 out of 3 flags to win you have to work as a team or you will lose eventually.
- all players had the same maximum of vehicles usable in a game
that is nothing to do with teams that is MOBA levels of “team” which is contextually a completely different game and game style.
Or is everyone on Squad, BAttlefield, CoD all limited to specific classes and weapons ?
Hell let loose? no they are not.
You can mix and match squads and teams.
nuclear option at right tier would be gained just if your TEAM is holding the majority of caps. and its result in sb would be distirbuted with teammates (why “player” can grind to have a nuke, without helping team and without have a real upper hand on enemies? too easy camp and do own businesses while other teammates are sweating blood to play decently)
Because team based still rewards the more skilled players within it.
If you for example have 5 people working together crushing the enemy 16 player team, why should the guy at the bottom get access to the nuke?
To deny the game is team based is absolutely ridiculous mate, its not a free for all.
is (are) it a too complicate point(s) to understand? if u dont support team play, then u cant punish voluntary teamkilling (really not voluntary teamkilling would be punished at all)
Your “definitions” of what make it team based are absolutely nothing to do with it being tame based and are definitely not based around large lobbied PVP games at all.
That is MOBA or RTS style balancing of teams which makes absolutely no sense for this game.
You are kidding? you are level 5 mate you know nothing of the gameplay loop in this game yet are here responding to us as if you have played thousands of games.
to put it in contrast, you’ve 44 games and are makin wild statements on what the team is in game.
While I’m sat at nearly 14k. theres a massive distinction in game understanding here.