all players had the same maximum of vehicles usable in a game
all grind would be gained by BADGES and CAPPING and HOLDING CAPS, and not by kills and assist
-kills and assists would be BONUS. assist dont exist irl war. if u crit hit a tank with other 3 players u have 0.25 kill. no more, no less
nuclear option at right tier would be gained just if your TEAM is holding the majority of caps. and its result in sb would be distirbuted with teammates (why “player” can grind to have a nuke, without helping team and without have a real upper hand on enemies? too easy camp and do own businesses while other teammates are sweating blood to play decently)
is (are) it a too complicate point(s) to understand? if u dont support team play, then u cant punish voluntary teamkilling (really not voluntary teamkilling would be punished at all)
Because while tanks are mobile vehicles, tank engagement is more about prepositioning and ambushes rather than active movement.
Contrast this with aircraft where active movement is a pivotal arena of skill due to the 3D environment, pursuit curves and active evasion.
This means being able to adequately compensate for the position of teammates should be a skill that is tested every match.
In RB, due to markers, the skill of identification is not tested and such while relevant for tanks, it’s not part of GRB.
In contrast, the absence of markers makes identification a skill to be tested and consequently GSB DOES have friendly fire.
It’s pretty simple.
Is the ability to avoid friendly fire a skill worth testing? Then the mode has friendly fire.
You can also abuse lapses in said skill in ARB/ASB by positioning yourself in such a way that forces your opponents to risk friendly fire or let you reset the engagement.
In GSB, you can likewise abuse lapses through camoflague and soft/hard cover that breaks up your silhouette to give yourself first-shot advantage (provided your team communicates, letting you obtain information assymetry advantage).
What are you on about mate, its not a strat based team based game.
Its team based and its literally there in the name
You are on a team of 16 people against a team of 16 other people-
They removed it due to absolute nuggets trolling constantly same as in WoT it was removed due to when there was an influx of players doing team damage, same happened in WT
Guaruntee you if they actively punished folks for consistently team killing (which they are starting to actively do BTW)
Then there would be a reduction in it.
If you drive into artillery smoke you are a bad player, however you can use arty to troll team mates too. so whats your point?
this absolutely has nothing to do with a team based game, those are specific rules for a game based around flags and hold points which not all of WT’s game modes are.
As well as this on the conquest when you need to hold 2 out of 3 flags to win you have to work as a team or you will lose eventually.
that is nothing to do with teams that is MOBA levels of “team” which is contextually a completely different game and game style.
Or is everyone on Squad, BAttlefield, CoD all limited to specific classes and weapons ?
Hell let loose? no they are not.
You can mix and match squads and teams.
Because team based still rewards the more skilled players within it.
If you for example have 5 people working together crushing the enemy 16 player team, why should the guy at the bottom get access to the nuke?
To deny the game is team based is absolutely ridiculous mate, its not a free for all.
Your “definitions” of what make it team based are absolutely nothing to do with it being tame based and are definitely not based around large lobbied PVP games at all.
That is MOBA or RTS style balancing of teams which makes absolutely no sense for this game.
You are kidding? you are level 5 mate you know nothing of the gameplay loop in this game yet are here responding to us as if you have played thousands of games.
to put it in contrast, you’ve 44 games and are makin wild statements on what the team is in game.
While I’m sat at nearly 14k. theres a massive distinction in game understanding here.
While it is a valid thing to complain about Warthunder’s awful onboarding/tutorial experience; it’s fairly standard to look up guides when you start playing a new game. And what do you know - reddit and youtube both offer you plenty of tutorials on the appropriate mindset for flying in either ARB/ASB, how to maneuver and shoot effectively and there’s even guides for how to IFF+use comms in ASB/GSB.
Arguing that people don’t know how to do something to oppose mechanics is a line of thinking that leads to arcadification of more realistic game modes. Again, you complaint is valid - WT has horrible onboarding - but the solution isn’t to oppose teamkill mechanics. The solution is to propose tutorial integration and perhaps mandatory remedials for accounts whose statistics indicate a lack of understanding.