Why don’t you just ban the people here and in the game who try to promote, justify, suggest and defend teamkilling? The teamkilling goes on because moderation is not harsh enough at this topic so they take courage to defend teamkilling and do it themselves sometimes. I am talking about intentional teamkilling, accidents sometimes happen even if you are too careful about IFF, which happens to me too, sometimes I do it and sometimes it is done to me. But intentional teamkill and promoting/defending this disgusting thing has to be hammered hardly so no one else will ever talk positive about this irritating idea. Enough is enough. I started the game back in 2021 Spring…it is end of 2023 and if we try to talk about this instead of punishments, this will be a popular topic even in 2030. I know you may be already punishing teamkillers but more discouraging approach should be choosen if you would ask me @Schindibee
Yes, great approach, just silence and remove people who may be dissatisfied with how the game mechanics work instead of trying to work with them and come to a happy medium where everyone compromises to some extend and things can move forward. Sounds like a plan.
There is no compromise that can be applied to a violent way of rule breaking. This is like protesting against the law that makes it illegal to stab people with knives in real life. What compromise are you talking about?
First, this isn’t real life. That’s an entirely invalid comparison to make.
Second, the argument here is that people can get frustrated by the game mechanics which have quite a lot of room for improvement. It’s not like its something new. These mechanics have been criticized since the inception of this game… they make people mad, mad people do things which are not rational in hindsight. You can make a choice, just f those “angry” players into the ground as you suggest, or, you can try and understand the reasons behind that frustration and address those.
What do you imagine has the most positive outcome?
Disabling TK on and in the immediate vicinity of the runway would not “dumb down” the game.
That being said, Gaijin has no desire whatsoever to do anything about TK so you have nothing to worry about.
Its a complicit part of their game/business model and although they may posture they aren’t going to really do anything to address it.
That comment was related to his other suggestion, not about disabling FF on the runway (as you could have read). To that I responded that it won’t fix it because people can still just take off and wait for FF to be enabled again before blasting. I also commented that this type of TK’s, unprovoked at the start of the game, you aren’t going to address through mechanics other than handing out bans - as I also suggested.
Besides those TK’s resulting from sheer toxicity, there are also other TK’s resulting from pure frustration. Those can be addressed through game mechanic changes.
Nothing you’ve said in your response negates my point.
It’s the malicious Team Kills that are the problem, not the ones in the heat of battle.
And, the lions share of those malicious TK happen at the beginning of the match either sitting on the runway during take off, or immediately after.
They greatly reduce afterwards because the planes disperse and even the toxic players that commit the malicious TK refocus on the game.
You can keep the TK active during battle, which doesn’t dumb down the game, and eliminate it around the airfields which would take it away from the toxic players.
But again I don’t think we have to worry about it either way, Gaijin has made it abundantly clear, to me personally, they have no intention at all to address the issue in any serious manner.
It is same as real life in behavior context. Only here the outcome is digital and people have more courage to break the rules because they are safe in their home. If things were in order than no one could dare to break the rules even in this environment where they think they are safe to break any rules. Same with bullying that happens excessively online like the other person has done who replied to my previous post, just to give you an example. Both in real life and in online games with communities there are rules, they are comparable. In one example someone else has given, when you “think” you own a bomb base as soon as you ping it and someone else bombs it, you are responsible for creating your own frustration by at the first place “thinking” it was your bomb target. You are responsible for that frustration but you kill your teammate, just an example, I don’t mean you behave that way. Like in real life when you see a stone with no owner from far on the ground and someone else gets there sooner and picks up and claims the stone, you don’t have the right to pull your gun and shoot them. This is just an example, I have said more than enough for someone who wants to understand, the rest will be a waste of time if one insists not to understand.
My words are clear and does not imply any of what you understood. They are clear for anyone who wants to understand. Someone who tries hard not to understand, trying to tell that person may be helpless as long as that person closes themself.
Not defending intentional TK literally means that even cases like this are not allowed.
Imagine 2 squads in an air rb team, 4 members each…someone from one of the squads kills the other in the other squad for “base stealing”(so called) and then the rest go into a 3v4 civil war. Is this the war thunder community behaviour that you are defending and supporting? Instead of simply reporting the teamkiller, encouraging teamkilling is also disrespecting the game moderators by not trusting their answer to the situation.
Most of the time it happens Jet RB so if they didn’t focus on bombing all the time the underlying problem would not have happened.
Funny how people bring bombs with F-4S even it is literally best phantom at 11.3BR rn.
I think you make a good point, not that it is an excuse for Team killing.
But the issue you are talking about is a source of toxicity.
Again, I think this is something that is intentional and rest solely at the feet of Gaijin.
They insert these fighters that are bomb busses in the game where bombing has little to no affect on the outcome.
Players just use them to spam matches and get the experience and SL as quick as possible without adding anything positive or constructive to the match.
People are teamkilling intentionaly for bomb bases and stuff like nothing happens to them afterwards, please perma ban these people’s accounts, this is unacceptable. @Schindibee
They won’t address these types of TKs as long as they keep their heads in the sand and trust on their algorithm to do the job … as long as core issues that lead to this level of frustration stay, TK stays … I mean these type of forum threads have been going on since forever, see old forum
We are now 6 years and 2 months further with zero change. Same people involved. Don’t expect miracles.
I still stand by my previous post
I agree that War Thunder needs more game modes for different kind of players. Especially PVE for aircrafts. But this does not justify any teamkill because of bomb base contest or kill steals, period. Also the bomb base system you suggested would be appropriate for a PVE mode. High health bomb bases would sometimes work and other times would not work in Air RB. It can cause more bomber aircraft and when you are alone towards end of a match in like a 2v2, you can’t finish the base alone, would have to give the points you would normally get including destruction bonus. But again nothing justifies intentional teamkills.
Just get rid of that and tie entire base to a number of tickets… throw more bombs on it, reduce tickets more… for example:
Base health = 10,000 (example) and tied to 300 tickets (again, an example). First 8,000 health cost 200 tickets loss, last 2,000 health cost another 100 tickets (making base destruction important).
Every health reduced is tied to a fixed amount of SL/RP, destroying the base does not give more SL/RP as bonus, it gives the same award as before with added bonus of draining 100 tickets for just 2,000 health reduction (as opposed to 4,000 health for 100 tickets before that).
This way
- You need bombers to drop their load on a base, which has more HP so they can share, and has a more direct impact on the battle
- Getting base destroyed doesn’t add more bonuses, you get only benefits in tickets
- Draining bases to low HP but not destroyed enables even fighters in late game to drain the last bit of HP of a base and get a decent amount of tickets reduced
Sure, this requires a little rework of 2 tasks which have “Destroy X bases”, they could just change that to “Damage bases by X”
I don’t see anything wrong with this tbh.
Maybe @Schindibee can propose/forward something like this along the chain. I dunno, it definitely needs a rework
It would be great if we could focus on team kills. In the last few days in around 15 -20% of my matches i saw teamkills on both sides.
It still boils down to the fact that the threshold for a temp or perma ban is too low and additional punishments are absent.
No matter of plain stupidity or intentional teamkills - i see a need to adjust their “auto-ban friendly-fire counter”.
But there is an excuse when it’s an accident
Accidents do not “happen”. Accidents are caused.
And this often through neglect: Not caring about situational awareness.
If I fire in a situation where a nearby ally could potentially get in the way (be that arty, gunfire, missiles,…), I’m at least partially responsible for the result.
TK’s can “happen” to all of us, but looking back at the TK’s I have on my “conscience”, I can truly say that they were probably all because I wasn’t careful enough to ID my target, take into consideration movement of nearby players, or firing missiles in merged situations.
All avoidable.